Guide: Advanced Controller Mappings
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the dpad spits out nothing at all when I run evtest
I've never come across that. If it's not seen by evtest at all, then there might be no way to map it in xboxdrv. I revised your example above to include a common entry for
ABS_HAT0X
andABS_HAT0Y
that might do the job. I also removed the last line, as it doesn't need to be there.#!/bin/bash sudo killall >/dev/null xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event3 \ --detach-kernel-driver \ --deadzone-trigger 15% \ --deadzone 4000 \ --device-name "donotroller" \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --trigger-as-button \ --dpad-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_RX=lt,ABS_RY=rt \ --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_UP:KEY_DOWN,x2=KEY_INSERT:KEY_DELETE,y2=KEY_EQUAL:KEY_MINUS \ --ui-buttonmap tl=KEY_RIGHTSHIFT,dd=KEY_M,du=KEY_G,dl=KEY_F,dr=KEY_B,lt=KEY_ENTER,rt=KEY_SPACE,a=KEY_L,b=KEY_E,x=KEY_X,y=KEY_Y,lb=KEY_T,rb=KEY_R,start=KEY_A,back=KEY_GRAVE \ &
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@mediamogul thanks .. ill give that a try. One question about ,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y.
I dont see dpad_x or dpad_y in the ui-buttonmap or ui-axismap. I thought (probably incorrectly) that the evdev lines were like definitions and the ui- lines were assignments. Is this the wrong way to think about this ?
Thanks
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I dont see dpad_x or dpad_y in the ui-buttonmap or ui-axismap.
dpad_x
anddpad_y
are normally mapped in --ui-axismap. If the DPad of the original controller is digital, or--dpad-as-button
is added, then they are mapped withdu
,dd
,dl
anddr
in--ui-buttonmap
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@mediamogul Thanks for all the advice ... just so you know im not crazy ... im trying to configure this ... =) Its SO helpful having someone like you willing to give advice.
# DEFINITIONS -----------------------------------------------------------| XBOXDRV ASSIGNMENTS ----------------- # | # F L I G H T | # | # 01. Pitch and Yaw : arrow U, arrow D, arrow L, arrow R | (See Mouse Ctrl) # 02. Pitch and Yaw Left : Numpad 7,1 | (See Mouse Ctrl) # 03. Pitch and Yaw Right : Numpad 9,3 | (See Mouse Ctrl) # 04. Roll Left, right : Ins, Del | (See Mouse Ctrl) # 05. Double Yaw, Pitch, Roll Rates: Shift + Key | (See Mouse Ctrl) # 06. Engage Autoslide : Caps Lock(Hold) | # 07. Autoslide Toggle : / | # 08. Increase Throttle : += | (See Mouse Ctrl) # 09. Decrease Throttle : -_ | (See Mouse Ctrl) # 10. Zero Throttle : Backspace | # 11. Max Throttle : \ | # 12. Match Target Speed : Y | # 13. Afterburn : TAB | (See Mouse Ctrl) # 14. Afterburn Toggle : ~ | (See Mouse Ctrl) # 15. Autopilot : A | # 16. Jump (Excalibur Only) : J | # 17. Pause : Alt-P | # 18. Eject : Ctrl-E | # 19. Calibrate Stick : Alt-C | #------------------------------------------------------------------------| # | # C O M B A T | # | # 01. Select Next Target : T | y # 02. Select Next Turret on Current: R | a # 03. Lock Target (Toggle) : L | x # 04. Smart Targeting : CTRL-S | b # 05. Switch Guns : G | d_pad_y - # 06. Select Full Guns : F | d_pad_y + # 07. Auto-Tracking : CTRL-A | tl # 08. Configure Missile Array : M | # 09. Change Missile Type : ] | d_pad_x - # 10. Select Missile (toggle) : [ | d_pad_x + # 11. Select All Missiles (Salvo) : B | tr # 12. Fire Guns : SPACEBAR | rt # 13. Fire Missiles : ENTER | lt # 14. Drop Decoy : E | back #------------------------------------------------------------------------| # | # N A V I G A T I O N M A P | # | # 01. Display Map : N | # 02. Change Viewpoint : U Arrow, D Arrow, L Arrow, R Arrow | # 03. Zoom In/Out : [ , ] | # 04. Center View : C | # 05. Cycle through Targets : T | # 06. Starfield (toggle) : S | # 07. Grid (toggle) : G | # 08. Background (Toggle) : B | #------------------------------------------------------------------------| # | # V I D E O D I S P L A Y U N I T S | # | # 01. Cycle Through Displays : 0 | # 02. Shields VDU : S | # 03. Communications VDU : C | # 04. Damage VDU (toggle text/icon): D | # 05. Damage Repair : ] | # 06. Weapon VDU (w cockpit active): W | # 07. Power VDU/ Change System : P | # 08. Increase Current System : ] | # 09. Decrease Current System : [ | # 10. Set Current Sys To 100% : SHIFT - ] | # 11. Reset All Systemsto 25% : SHIFT - [ | # 12. Lock Current Sys (toggle) : CTRL - ] | # | #------------------------------------------------------------------------| # | # C A M E R A V I E W S | # | # 01. Front View : Invis Cockpit : F1 | # 02. Left, Right, Rear Turret View : F2, F3, F4 | # 03. Rear Turret in left VDU : Ctrl-F4 | # 04. Chase Cam : F5 | # 05. Object Cam : F6 | # 06. Missile Cam : F8 | # 07. Victim Cam : F9 | # 08. Track Cam : F10 | # 09. Disable Flight Ctrl in Cam : Ctrl-L | # 10. Zoom In, Out : [ , ] | # : | #------------------------------------------------------------------------| # | # M O U S E C O M M A N D S | # | # 01. Flight Cursor Control : Move Mouse | x1, y1 # 02. Select Hotspot : Left Click | lb # 03. Fire Active Gun : Left Click | lb # 04. Fire Active Missile : Both Click | rb # 05. Increase/Decrease Throttle : Up/Dwn + Right Click | x2, y2 # 06. Roll Left, Right : L/R + Right Click | # 07. Afterburn : Double Right Click and Hold | start #------------------------------------------------------------------------| # | # J O Y S T I C K C O M M A N D S | # | # 01. Flight Control : Move Joystick | # 02. Fire Active Gun : Trigger | # 03. Fire Active Missile : Trigger + B2 | # 04. Rotate Camera : B2 + Move Joystick | # 05. Increase/Decrease Throttle : Up/Down B2 | # 06. Roll Left/Right : L/R B2 | # 07. Afterburn : B2 Double Click | # | #------------------------------------------------------------------------| # | # O N T H E C A R R I E R | # | # 01. Activate Person/Obj : Move Cursor over | (See Mouse Ctrl) # 02. Use Objects : Click | (See Mouse Ctrl) # 03. Cancel Skip Scene : Esc | guide # 04. Cycle Hotspots : Tab, Shift Tab, Right Mouse | (See Mouse Ctrl) # 05. Talk : Click on Character | (See Mouse Ctrl) # 06. Use : Click Terminal or Door | (See Mouse Ctrl) # 07. Select Reply : Move Device Up/Dwn - Click | d_pad_y # 08. Option Screen : Click Main Terminal | (See Mouse Ctrl) # | #------------------------------------------------------------------------| # | # G A M E I N T E R F A C E | # | # 01. Exit Game : Alt-X | # 02. VGA : Alt-1 | # 03. VGA (triple buffer) : Alt-2 | # 04. SVGA : Alt-3 | # 05. SVGA (triple buffer) : Alt-4 | # 06. Calibrate Joystick : Alt-J | # 07. Music (toggle) : Alt-M | # 08. Sound (toggle: on carrier) : Ctrl-M | # 09. Scene transition (Toggle) : Alt-K | # 09. Change Music Vol : Alt Up/Dwn | # 10. Change Sound Vol : Ctrl Up/Dwn | # 11. Change Gamma Correction : Ctrl Left/Right | # | #------------------------------------------------------------------------|
If anyone needs the PS4 controller map ... here is the one i made ...
PS4 Controller MapI am considering abandoning the ps4 controller idea for this and trying to configure this ...
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@dunnieboy said in Guide: Advanced Controller Mappings:
I am considering abandoning the ps4 controller idea for this and trying to configure this ...
I have on of those lying around here somewhere. Let us know how it works out.
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Ok So this is mostly working now ... just have to tweak some stuff -- running out of slots in the ps4 controller so I might transition to that thing up above.
Thanks SO much media mogul. One last question ... again ... how do I access the right stick i'd love to use it instead of the dpad for missile selections and use the dpad just for communication(KEY-C), up-arrow, down-arrow and select.
Here is the config for anyone that is trying to do this -
#!/bin/bash sudo killall >/dev/null xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev=/dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick\ --detach-kernel-driver \ --deadzone-trigger 15% \ --deadzone 4000 \ --device-name "donotroller" \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --trigger-as-button \ --dpad-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_RX=lt,ABS_RY=rt \ --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT `# mouse buttons`\ --ui-buttonmap lb=KEY_KPPLUS,rb=KEY_KPMINUS `# BUMPERS - throttle`\ --ui-buttonmap lt=KEY_ENTER,rt=KEY_SPACE `# TRIGGERS - fire missiles, fire guns`\ --ui-buttonmap tl=KEY_F,tr=KEY_B `# STICK CLICKS - full guns, full_missiles`\ --ui-buttonmap x=KEY_T,guide=KEY_L,y=KEY_LEFTCTRL+KEY_S `# TARGETING - Next Target, Lock, Smart Target`\ --ui-buttonmap start=KEY_A,back=KEY_E `# Auto Pilot, Drop Decoy`\ --ui-buttonmap dd=KEY_G,du=KEY_M,dl=KEY_RIGHTBRACE,dr=KEY_LEFTBRACE `# DPAD GUN CTRL - Switch Guns, Configure Missiles, Change Missile Type, Select Missiles`\ --ui-buttonmap back+start=KEY_ESC `# SKIP SCENE` \ -- \ /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/wc/wc_3.conf"
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how do I access the right stick i'd love to use it instead of the dpad
Using the keys currently assigned to your DPad, the right stick would be look like:
--ui-axismap x2=KEY_RIGHTBRACE:KEY_LEFTBRACE,y2=KEY_M:KEY_G
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@mediamogul Everything is working great ... I have all my wing commander games workign great with the PS4 controller.
Here is another one for you ... I am trying to use named cycle references on the right stick.
--ui-axismap x2=cycle-key-named:views:KEY_F1:KEY_F2:KEY_F3:KEY_F4,:cycle-key-ref:views,y2=cycle-key-named:cams:KEY_F7:KEY_F8:KEY:F9,:cycle-key-ref:cams `# RIGHT STICK L/R = VIEWS, U/D = CAMS`\
Any chance you know what I am doing wrong ... its a little tricky because the documentation says to use a comma to seperate pos/neg direction and then uses a button identifier.
Thanks
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I believe the cycle functions can only be used with
--ui-buttonmap
. The two ends of an axis are separated by a colon and the keys to be cycled through are as well. If I had to guess, that would be causing a conflict. -
@mediamogul that makes sense. Another question ... is there a way to have a bash script read a file for a joystick name ?
I am putting all my xboxdrv stuff in each games .sh file. I'd love to use a variable that reads a .txt file for the controller id name.
That way instead of :
--evdev=/dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick\
i could use something like
--evdev=/dev/input/by-id/%MY_VAR%\
and all the .sh files would read that file.
Thanks !
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I suppose you could put the name as the first line of a text file and reference it as
$jsname
with something like:jsname=`sed '1q;d' /path/to/text/file.txt`
However, using that method, you'd still have to have that line in your script, so it's not any easier than just including the name to begin with. I really haven't explored this sort of thing before, so there's probably quite a few better ways and definitely more knowledgeable people to ask.
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@mediamogul said in Guide: Advanced Controller Mappings:
`sed '1q;d'
Ok ... I got it working.
This file is in /roms/pc/stick_id
#!/bin/bash STICKID=usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick
Here I am reading that variable and all of my .sh game files access that config file for the joystick id. Now I only need to change the id name in one place.
#!/bin/bash source ~/RetroPie/roms/pc/stick_id/stick_id.sh sudo killall >/dev/null xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/by-id/$STICKID \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 4000 \ --device-name "donotroller" \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --trigger-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap lb=BTN_LEFT,rb=BTN_RIGHT \ --ui-buttonmap guide=void,x=void,y=void,a=void,b=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void \ -- \
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so i got time to see what other codes come up when i start up stragus
here is my mouse mapping for my 8bit do and the left button press
Event: time 1491315704.363115, type 1 (EV_KEY), code 272 (BTN_LEFT), value 1 Event: time 1491315704.363115, -------------- EV_SYN ------------ Event: time 1491315704.470595, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0 Event: time 1491315704.470595, -------------- EV_SYN ------------
here is the code for my Rii (it does the same thing where is works kinda)
Event: time 1491316054.713802, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001 Event: time 1491316054.713802, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0 Event: time 1491316054.713802, -------------- EV_SYN ------------
and here is the real mouse that works fine
Event: time 1490821100.299279, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001 Event: time 1490821100.299279, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0 Event: time 1490821100.299279, -------------- EV_SYN ------------
i have no clue on this. i think this might be one that just cant be used with a joypad
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When you're using the mouse-mapped controller, is your real mouse still connected? It could be that it's pulling focus in some way.
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i did think of that, so all my testing is one at a time with only that device plugged in.
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The only thing left I can think of is that the software may not be seeing the virtual mouse as being a real mouse in a similar way that RetroArch won't see the virtual keyboard without a udev rule. I would try searching for a similar rule that can be applied to the virtual mouse and see if that might make a difference.
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ok i'll poke around and see if i can find anything.
EDIT
found this, just will need more time to get a handle on it, way above my pay gradehttp://www.embeddedlinux.org.cn/EssentialLinuxDeviceDrivers/final/ch07lev1sec1.html
http://stackoverflow.com/questions/16482260/using-linux-virtual-mouse-driver
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@mediamogul Hi mediamogul
I'm just in the process of changing my Amiga setup, so that xboxdrv mimics the default keys for UAE4ARM and amiberry (rather than it mimic the DragonRise joysticks).
My current setup works perfectly, but the reason I'm doing this is so that I can get to the menu and exit without using the keyboard at all.
However, I can't seem to get any keys to work in game with UAE4ARM. I've tested UAE4ARM with and without xboxdrv operating and pressing every key on the keyboard does nothing (except F12 which definitely works).
I know you've got your Logitech F710 mimicking the keys. Could I please ask whether you did anything special to get the keys to work in game? I've got individual .uae files for each game. Is there anything in the .uae file that I should have or change? An example .uae appears below:
config_description=Alien Breed Special Edition '92 config_hardware=true config_host=true config_version=2.8.1 ; original paths pandora.rom_path=/opt/retropie/emulators/uae4arm/kickstarts/ pandora.floppy_path=/opt/retropie/emulators/uae4arm/disks/ pandora.hardfile_path=/opt/retropie/emulators/uae4arm/ pandora.cd_path=/opt/retropie/emulators/uae4arm/cd32/ ; Controller Config joyport0=joy1 joyport0autofire=none joyport0mode=djoy joyportname0=JOY1 joyport1=joy3 joyport1autofire=none joyport1mode=djoy joyportname1=JOY3 joyportfriendlyname0=Player_2 joyportfriendlyname1=Player_1 input.config=0 input.joymouse_speed_analog=2 input.joymouse_speed_digital=10 input.joymouse_deadzone=33 input.joystick_deadzone=33 input.analog_joystick_multiplier=15 input.analog_joystick_offset=-1 input.mouse_speed=100 input.autofire_speed=2496 input.autofire=8 key_for_menu=293 key_for_quit=27 button_for_menu=-1 button_for_quit=8 ; host-specific pandora.cpu_speed=600 pandora.joy_conf=0 pandora.joy_port=0 pandora.stylus_offset=0 pandora.tap_delay=10 pandora.custom_controls=0 pandora.custom_dpad=0 pandora.custom_up=-5 pandora.custom_down=-6 pandora.custom_left=-7 pandora.custom_right=-8 pandora.custom_a=-3 pandora.custom_b=-4 pandora.custom_x=0 pandora.custom_y=0 pandora.custom_l=0 pandora.custom_r=0 pandora.move_x=0 pandora.move_y=0 pandora.button1=2 pandora.button2=1 pandora.autofire_button=3 pandora.jump=-1 ; Common use_gui=no kickstart_rom_file=$(FILE_PATH)/kick205.rom kickstart_ext_rom_file=$(FILE_PATH)/ ; Floppy Drives ;floppy0=/home/pi/RetroPie/roms/amiga/Games_WHDLoad/ ;floppy0type=0 ;floppy1=/home/pi/RetroPie/roms/amiga/Games_WHDLoad/ ;floppy1type=0 ;floppy2=/home/pi/RetroPie/roms/amiga/Games_WHDLoad/ ;floppy2type=0 ;floppy3=/home/pi/RetroPie/roms/amiga/Games_WHDLoad/ ;floppy3type=0 nr_floppies=0 floppy_speed=800 ; Hard Drives filesystem2=rw,DH0:DH0:/home/pi/RetroPie/roms/amiga/_BootWHD/,10 uaehf1=dir,rw,DH0:DH0:/home/pi/RetroPie/roms/amiga/_BootWHD/,10 filesystem2=rw,DH1:games:/home/pi/RetroPie/roms/amiga/Games_WHDLoad/AlienBreedSpecialEdition/,0 uaehf0=dir,rw,DH1:games:/home/pi/RetroPie/roms/amiga/Games_WHDLoad/AlienBreedSpecialEdition/,0 ;filesystem2=rw,DH2:HDFGame:/home/pi/RetroPie/roms/amiga/Games_WHDLoad/AlienBreedSpecialEdition,32,1,2,512,50,,uae ;hardfile2=dir,rw,DH2:HDFGame:/home/pi/RetroPie/roms/amiga/Games_WHDLoad/AlienBreedSpecialEdition,32,1,2,512,50,,uae ; Display / Screen Setup gfx_framerate=0 gfx_width=640 gfx_height=262 gfx_width_windowed=320 gfx_height_windowed=240 gfx_width_fullscreen=640 gfx_height_fullscreen=480 gfx_lores=false gfx_resolution=hires gfx_correct_aspect=False ntsc=False ; CPU options cpu_type=68020 cpu_speed=real finegrain_cpu_speed=1024 ;cpu_model=<<cpumodel>> cpu_compatible=False cpu_24bit_addressing=True cachesize=8192 ; Memory a1000ram=false chipmem_size=4 bogomem_size=0 fastmem_size=8 z3mem_size=0 z3mem_start=0x1000000 ; Chipset chipset=ECS_Agnus chipset_refreshrate=0.000000 collision_level=playfields fast_copper=True immediate_blits=False rtg_nocustom=true rtg_modes=0x502 gfxcard_size=0 gfxcard_type=ZorroIII ; Misc bsdsocket_emu=False show_leds=false kbd_led_num=-1 kbd_led_scr=-1 kbd_led_cap=-1 ; Sound sound_output=exact sound_channels=stereo sound_stereo_separation=7 sound_stereo_mixing_delay=0 sound_frequency=44100 sound_interpol=none sound_filter=off sound_filter_type=standard sound_volume_cd=20 sound_auto=yes synchronize_clock=yes
In terms of my runcommand-onstart, the relevant setup is Player1_Amiga below. I've commented out the keys.
#!/bin/sh ### Uncomment one or all of the following if you need to find some information about the emulator or roms ### Name of the emulator #echo $1 >> /dev/shm/runcommand.log ### Name of the software used for running the emulation #echo $2 >> /dev/shm/runcommand.log ### Name of the rom #echo $3 >> /dev/shm/runcommand.log ### Executed command line #echo $4 >> /dev/shm/runcommand.log ### Code begins ### Game/ROM full path rom="${3##*/}" ### Set variables for joysticks and emulators ### Basic Configurations - Standard controller mappings for the 4 Arcade (DragonRise) joysticks - map Arcade joysticks to XBox 360 Controller and then map to keyboard. ### Remove " > /dev/null 2>&1 " from first line to see information when xboxdrv starts ### Second: Remember to change the 99-xboxdrv file in /etc/udev/rules.d/ to the following: ### SUBSYSTEM=="input", ATTRS{name}=="Player_1", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1" ### SUBSYSTEM=="input", ATTRS{name}=="Player_2", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1" ### SUBSYSTEM=="input", ATTRS{name}=="Player_3", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1" ### SUBSYSTEM=="input", ATTRS{name}=="Player_4", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1" ### ARCADE - LR-MAME2003 - THIS CORE HAS ITS OWN KEYS SET UP VIA THE TAB MENU - The mappings below enable the joysticks to operate in 4-Way or 8-Way mode depending on the game. ### First: Using the TAB menu in lr-mame2003 and other emulators, either make note of the default keyboard controls and map the code below accordingly or in TAB map Player 1's and Player 2's controls to the keyboard controls you want and then map the code below. ### Player1_4Way_Mame and Player2_4Way_Mame map Joysticks 1 and 2 with four way restriction for use with lr-mame2003. Player1_4Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \ --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player2_4Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \ --device-name "Player_2" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \ --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC" ### Player3_4Way_Mame and Player4_4Way_Mame map Joysticks 3 and 4 with four way restriction for use with lr-mame2003. Player3_4Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \ --device-name "Player_3" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player4_4Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \ --device-name "Player_4" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_BASE=lb,BTN_TOP2=start \ --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \ --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,lb=KEY_UNKNOWN,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC" ### Player1_8Way_Mame and Player2_8Way_Mame map Joysticks 1 and 2 with no restriction for use with lr-mame2003 Player1_8Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \ --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player2_8Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \ --device-name "Player_2" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \ --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC" ### Player3_8Way_Mame and Player4_8Way_Mame map Joysticks 3 and 4 with no restriction for use with lr-mame2003 Player3_8Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \ --device-name "Player_3" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player4_8Way_Mame="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \ --device-name "Player_4" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_BASE=lb,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \ --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,lb=KEY_UNKNOWN,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC" ### Player1_Amiga and Player2_Amiga are for the UAE4ARM emulator and fixes the axes for Players 1 and 2. Not mapped to the keyboard. Player1_Amiga="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start" ## --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ ## --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_LEFTSHIFT,y=KEY_UNKNOWN,back=KEY_UNKNOWN,start=KEY_UNKNOWN,back+start=KEY_F12" Player2_Amiga="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \ --device-name "Player_2" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" ### ARCADE - LR-FBALPHA - USES RETROARCH KEYS - The mappings below enable the joysticks to operate either in 4-Way or in 8-Way mode depending on the game. ### CORE INPUT REMAPPING - in a game (eg Bubble Bobble), hold "space" and press "F1" to enter lr-fbalpha's Retroarch menu. Note: I've set up my Player 1 joystick in Retroarch's general menu so that the button formation is A, B, X and Y (most like the XBox 360 Controller formation). However, Retroarch and lr-fbalpha mimic the SNES Controller. With the SNES Controller, Button Y is the fire button and Button B is the jump button. So that the first button (Button A) on my DragonRise controller is the "fire" button, enter core input remapping, quick menu, controls and change the "fire" button from Y to A for both Players 1 and 2. Remember to "Save Core Remap". This will mean that the "fire" button (A) and the "jump" button (B) are now next to each other - no stretching of fingers required. (Also, now there is no need for a separate rom config file in roms folder). ### Player1_4Way_FBA and Player2_4Way_FBA map Joysticks 1 and 2 with four way restriction for use with libretro emulators other than lr-mame2003. The keyboard mappings below are the same keys that are mapped for Users 1 and 2 in Retroarch. ### For Player 1, the Select (back) button will now start Player 1 and the Start key will now start Player 2; holding down the Select button and pressing the Start button will exit the emulator. For Player 2, Select and Start do nothing. For Player 3, Select is Coin 1 and Start will start Player 3. Hold down Select and press Start will exit. For Player 4, Select is Coin 2 and Start will start Player 4 and Player 3. Holding down both will exit the emulator. Player1_4Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_TOP2=lb,BTN_TOP=rb,BTN_BASE3=back,BTN_BASE6=start \ --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ --ui-buttonmap a=KEY_X,b=KEY_Z,x=KEY_S,y=KEY_A,lb=KEY_Q,rb=KEY_W,back=KEY_RIGHTSHIFT+KEY_ENTER,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player2_4Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap back=void,start=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \ --device-name "Player_2" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=lb,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=rb \ --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,lb=KEY_V,rb=KEY_B" ### Player3_4Way_FBA and Player4_4Way_FBA map Joysticks 3 and 4 with four way restriction for use with libretro emulators other than lr-mame2003. The keyboard mappings below are the same keys that are mapped for Users 1 and 2 in Retroarch (with axes appropriately altered). Player3_4Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \ --device-name "Player_3" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \ --ui-buttonmap a=KEY_X,b=KEY_Z,x=KEY_S,y=KEY_A,back=KEY_RIGHTSHIFT,start=KEY_ENTER,back+start=KEY_SPACE+KEY_ESC" Player4_4Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \ --device-name "Player_4" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --four-way-restrictor \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_BASE=lb,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_6,lb=KEY_UNKNOWN,start=KEY_2,back+start=KEY_SPACE+KEY_ESC" ### Player1_8Way_FBA and Player2_8Way_FBA map Joysticks 1 and 2 with no restriction for use with libretro emulators other than lr-mame2003. The keyboard mappings below are the same keys that are mapped for Users 1 and 2 in Retroarch. Player1_8Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \ --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ --ui-buttonmap a=KEY_X,b=KEY_Z,x=KEY_S,y=KEY_A,lb=KEY_Q,rb=KEY_W,back=KEY_RIGHTSHIFT+KEY_ENTER,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC" Player2_8Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap back=void,start=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \ --device-name "Player_2" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,lb=KEY_V,rb=KEY_B" ### Player3_8Way_FBA and Player4_8Way_FBA map Joysticks 3 and 4 with no restriction for use with libretro emulators other than lr-mame2003. The keyboard mappings below are the same keys that are mapped for Users 1 and 2 in Retroarch (with axes appropriately altered). Player3_8Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \ --device-name "Player_3" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \ --ui-buttonmap a=KEY_X,b=KEY_Z,x=KEY_S,y=KEY_A,back=KEY_RIGHTSHIFT,start=KEY_ENTER,back+start=KEY_SPACE+KEY_ESC" Player4_8Way_FBA="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \ --device-name "Player_4" \ --evdev-absmap ABS_X=x1,ABS_Y=y1 \ --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_BASE=lb,BTN_TOP=b,BTN_TOP2=start \ --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \ --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_6,lb=KEY_UNKNOWN,start=KEY_2,back+start=KEY_SPACE+KEY_ESC" ### Gameboy Advance Emulator GPSP defaults to Player 2's joystick. Player1_gpsp enables Player 1's joystick to operate simultaneously with Player 2's joystick, as Player 1's joystick is mapped to the default keys. The default keys are D-Pad = up/down/left/right; A Button = z; B Button = x; left trigger = a; right trigger = s; start = enter; select = backspace. Player1_gpsp="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --silent \ --detach-kernel-driver \ --deadzone=4000 \ --deadzone-trigger 15% \ --force-feedback \ --mimic-xpad \ --trigger-as-button \ --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \ --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \ --device-name "Player_1" \ --evdev-absmap ABS_X=y1,ABS_Y=x1 \ --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \ --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \ --ui-buttonmap a=KEY_Z,b=KEY_X,x=KEY_A,y=KEY_S,back=KEY_BACKSPACE,start=KEY_ENTER,back+start=KEY_ESC" ### Arcade Games that use 4 way restricted joysticks - 208 of 208 identified games plus Arkanoid and Tempest derivatives RestrictedArcadeGames=""alibaba.zip"|"amidar.zip"|"armwrest.zip"|"astinvad.zip"|"atetris.zip"|"anteater.zip"|"armorcar.zip"|"astrob.zip"|"astrof.zip"|"bagman.zip"|"ballbomb.zip"|"barrier.zip"|"blkhole.zip"|"blasto.zip"|"blockade.zip"|"btime.zip"|"carjmbre.zip"|"carnival.zip"|"cavelon.zip"|"chameleo.zip"|"checkman.zip"|"chinhero.zip"|"circusc.zip"|"ckong.zip"|"commando.zip"|"congo.zip"|"dazzler.zip"|"devilfsh.zip"|"digdug.zip"|"digdug2.zip"|"digger.zip"|"disco.zip"|"dkong.zip"|"dkong3.zip"|"dkongjr.zip"|"docastle.zip"|"dommy.zip"|"dorodon.zip"|"frogger.zip"|"galaga.zip"|"galaxian.zip"|"galxwars.zip"|"guzzler.zip"|"invrvnge.zip"|"invinco.zip"|"jjack.zip"|"joust2.zip"|"jrpacman.zip"|"jumpcoas.zip"|"jungler.zip"|"kchamp.zip"|"kicker.zip"|"kingball.zip"|"ladybug.zip"|"lasso.zip"|"levers.zip"|"lnc.zip"|"locomotn.zip"|"logger.zip"|"lrescue.zip"|"lupin3.zip"|"mappy.zip"|"marvins.zip"|"mikie.zip"|"mmonkey.zip"|"monsterb.zip"|"moonal2.zip"|"moonqsr.zip"|"mrdo.zip"|"mrflea.zip"|"mrjong.zip"|"mrtnt.zip"|"mspacman.zip"|"mystston.zip"|"naughtyb.zip"|"netwars.zip"|"olibochu.zip"|"ozmawars.zip"|"pacnpal.zip"|"pacplus.zip"|"pengo.zip"|"perestro.zip"|"pickin.zip"|"pignewt.zip"|"pisces.zip"|"pleiads.zip"|"pooyan.zip"|"popflame.zip"|"puckman.zip"|"pacman.zip"|"pulsar.zip"|"qbert.zip"|"qbertqub.zip"|"qix.zip"|"radarscp.zip"|"retofinv.zip"|"rocnrope.zip"|"route16.zip"|"samurai.zip"|"tsamurai.zip"|"scregg.zip"|"sindbadm.zip"|"solarfox.zip"|"sonofphx.zip"|"invadpt2.zip"|"panic.zip"|"shollow.zip"|"spclaser.zip"|"sqbert.zip"|"streakng.zip"|"sbagman.zip"|"superpac.zip"|"superqix.zip"|"ssi.zip"|"swat.zip"|"tactcian.zip"|"tankbatt.zip"|"taxidrvr.zip"|"elecyoyo.zip"|"theend.zip"|"timelimt.zip"|"tomahawk.zip"|"todruaga.zip"|"tranqgun.zip"|"triplep.zip"|"tutankhm.zip"|"vanvan.zip"|"volfied.zip"|"vsgongf.zip"|"wiping.zip"|"warpwarp.zip"|"zigzag.zip"|"zzyzzyxx.zip"|"alphaho.zip"|"pacnchmp.zip"|"comotion.zip"|"copsnrob.zip"|"cosmicg.zip"|"cosmos.zip"|"crash.zip"|"crush.zip"|"redufo.zip"|"diamond.zip"|"dorunrun.zip"|"dominos.zip"|"drmicro.zip"|"drgnbstr.zip"|"dremshpr.zip"|"elvactr.zip"|"eyes.zip"|"firetrap.zip"|"40love.zip"|"galpanic.zip"|"gundealr.zip"|"hardhat.zip"|"headon.zip"|"headon2.zip"|"heiankyo.zip"|"hexa.zip"|"hustle.zip"|"intrepid.zip"|"ironhors.zip"|"karianx.zip"|"kungfum.zip"|"lvgirl94.zip"|"logicpro.zip"|"logicpr2.zip"|"msjiken.zip"|"kikcubic.zip"|"mineswpr.zip"|"mtrap.zip"|"dowild.zip"|"mrgoemon.zip"|"natodef.zip"|"rallyx.zip"|"nrallyx.zip"|"pepper2.zip"|"pettanp.zip"|"popeye.zip"|"punchout.zip"|"raiders5.zip"|"rampage.zip"|"reikaids.zip"|"robby.zip"|"rthunder.zip"|"sidetrac.zip"|"schaser.zip"|"spaceinv.zip"|"spacezap.zip"|"spectar.zip"|"springer.zip"|"stratvox.zip"|"sia2650.zip"|"spnchout.zip"|"tapper.zip"|"rbtapper.zip"|"targ.zip"|"telmahjn.zip"|"theglob.zip"|"thief.zip"|"timber.zip"|"toypop.zip"|"wwjgtin.zip"|"wndrmomo.zip"|"yamyam.zip"|"zerozone.zip"|"zookeep.zip"|"pairs.zip"|"higemaru.zip"|"elecyoy2.zip"|"arkangc.zip"|"arkanoid.zip"|"arkatayt.zip"|"arkatour.zip"|"arkbl2.zip"|"arkbl3.zip"|"arkbloc2.zip"|"arkblock.zip"|"arknid2j.zip"|"arknid2u.zip"|"arknoid2.zip"|"arknoidj.zip"|"arknoidu.zip"|"arknoiuo.zip"|"arkretrn.zip"|"tempest.zip"|"tempest1.zip"|"tempest2.zip"|"tempest3.zip"|"temptube.zip"" ### Kill xboxdrv xboxkill="sudo killall xboxdrv" ### Execute the driver with the configuration needed ### $1 is the name of the system emulation (eg mame-libretro), not the name of the emulator (eg not lr-mame2003), nor the name of the folder (eg not "arcade", not "mame-libretro", not "arcade-vertical" ### $1 - The system (eg: atari2600, nes, snes, megadrive, fba, etc). ### $2 - The emulator (eg: lr-stella, lr-fceumm, lr-picodrive, pifba, etc). ### $3 - The full path to the rom file. ### $4 - The full command line used to launch the emulator. ### This information can be obtained from /dev/shm/runcommand.info case $2 in lr-mame2003) case $rom in $RestrictedArcadeGames) # Configuration only for these ROMs. Players 1 and 3 mapped to the same keys; Players 2 and 4 mapped to the same keys; All joysticks work simultaneously in portrait and landscape modes. $xboxkill joycommand="$Player1_4Way_Mame & $Player2_4Way_Mame & $Player3_4Way_Mame & $Player4_4Way_Mame &" eval $joycommand ;; *) # Configuration for every other ROM. Players 1 and 3 mapped to the same keys; Players 2 and 4 mapped to the same keys; All joysticks work simultaneously in portrait and landscape modes. $xboxkill joycommand="$Player1_8Way_Mame & $Player2_8Way_Mame & $Player3_8Way_Mame & $Player4_8Way_Mame &" eval $joycommand ;; esac ;; uae4arm) $xboxkill joycommand="$Player1_Amiga & $Player2_Amiga &" eval $joycommand ;; gpsp) $xboxkill joycommand="$Player1_gpsp &" eval $joycommand ;; lr-fbalpha) case $rom in $RestrictedArcadeGames) # Configuration only for these ROMs. Players 1 and 3 mapped to the same keys; Players 2 and 4 mapped to the same keys; All joysticks work simultaneously in portrait and landscape modes. $xboxkill joycommand="$Player1_4Way_FBA & $Player2_4Way_FBA & $Player3_4Way_FBA & $Player4_4Way_FBA &" eval $joycommand ;; *) # Configuration for every other ROM. Players 1 and 3 mapped to the same keys; Players 2 and 4 mapped to the same keys; All joysticks work simultaneously in portrait and landscape modes. $xboxkill joycommand="$Player1_8Way_FBA & $Player2_8Way_FBA & $Player3_8Way_FBA & $Player4_8Way_FBA &" eval $joycommand ;; esac ;; esac ### advmame-1.4) ### case $rom in ### $RestrictedArcadeGames) # Configuration used only for these ROMs ### $xboxkill ### joycommand="$Player1_4Way & $Player2_4Way & $Player3_4Way & $Player4_4Way &" ### eval $joycommand ### ;; ### *) # Configuration for every other ROM in respect of this emulator ### $xboxkill ### joycommand="$Player1_8Way & $Player2_8Way & $Player3_8Way & $Player4_8Way &" ### eval $joycommand ### ;; ### esac ### ;;
Thanks so much.
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@spud11
I think it'skey_for_menu=293 key_for_quit=27
But what i did was to map F12 (default open GUI key) to my Guide Button on my F710 and Guide+X is Q (default Quit when the GUI is open). So when i press Guide i get the GUI, when i hold Guide and press X, the Menu Pops up for a second and then quits Amiberry.
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