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    Nice MAME2003 overlays repository

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    overlaysarcademame-libretromame2003
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    • UDb23U
      UDb23 @meleu
      last edited by

      @meleu will do.
      After finalizing "River City Ransom" ;-)

      1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23 @meleu
        last edited by

        @meleu said in Nice MAME2003 overlays repository:

        Could you detail these suggestions/new features on your repo issue tracker?

        Created new issue:
        https://github.com/UDb23/rpie-ovl/issues/21

        Please let me know if you need more detailed info.

        1 Reply Last reply Reply Quote 1
        • meleuM
          meleu
          last edited by

          @UDb23 detected some problems in some info.txt files from your repo while working on the new script. Take a look at the Pull Requests when you have time. ;-)

          Cheers!

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          UDb23U 1 Reply Last reply Reply Quote 1
          • UDb23U
            UDb23 @meleu
            last edited by

            @meleu Argh.. about 10% of info.txt files had errors.
            That's what happens doing this stuff at night during the week ;-)
            Thanks for detecting and fixing 'em.
            Meanwhile I finished a small vb routine that generates the cfgs and info.txt automatically.

            UDb23U 1 Reply Last reply Reply Quote 2
            • UDb23U
              UDb23 @UDb23
              last edited by

              @UDb23 Repo pull requests merged

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              • meleuM
                meleu
                last edited by

                Hey guys, I think I've made some progress in the new script. It's a beta version but I think some guys can start the tests and give feedback ( @UDb23 and @backstander , I'm looking at you :) ).

                We don't need to publicize the script for now. I still need to trim some edges, but we can start the tests.

                How to use the script

                git clone --depth 1 https://github.com/meleu/rpie-art
                cd rpie-art
                ./rpie-art
                

                The script repository has several info.txt files I created for tests. They are for launching images only. If you look into them you'll notice that the launching_image entry can be a http[s] URL (cool feature, huh?).

                Feedback about the User Experience is very appreciated.

                Current features:

                • install overlays for arcade games.
                • install generic overlays for any system
                • install overlays for any game/system (not only the arcade ones) - note: I need to improve the ROM searching (look in gamelist.xml, etc).
                • install generic launching images for any system
                • install game specific launching image (any system)
                • cool feature: the *_image entries in the info.txt file can be a URL (only http/https supported).
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                UDb23U 2 Replies Last reply Reply Quote 3
                • UDb23U
                  UDb23 @meleu
                  last edited by

                  @meleu Wow! Excellent work. Will do some testing asap.
                  Great idea the URL pull for images; creators should consider dedicated images to limit web access time.

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @UDb23
                    last edited by

                    @UDb23 there are more Pull Requests on the repo. :)

                    Would you mind if I put some files on your repo? maybe in a folder like contrib/meleu/, what do you think?

                    My intention is to put those info.txt files and folders I have in my repo and let the repo with the script related content only.

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                    • UDb23U
                      UDb23 @meleu
                      last edited by

                      @meleu Done & Done ;-)

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                      • B
                        backstander
                        last edited by

                        @meleu
                        How do you setup info.txt for multiple clones? Do you separate them with semi colons?

                        I'm trying to add the other 2 NES Robocops as "clones". Here is what I have:

                        rom_clones = "RoboCop 2 (USA) (Rev A);RoboCop 3 (USA)"
                        

                        https://github.com/backstander/retropie-ovl/blob/master/nes/RoboCop/info.txt

                        UDb23U meleuM 2 Replies Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @backstander
                          last edited by UDb23

                          @backstander I'm not @meleu but answer is yes. ;-)
                          Full details on info.txt structure here.

                          1 Reply Last reply Reply Quote 2
                          • meleuM
                            meleu @backstander
                            last edited by

                            As @UDb23 said, the answer is yes.

                            @backstander said in Nice MAME2003 overlays repository:

                            https://github.com/backstander/retropie-ovl/blob/master/nes/RoboCop/info.txt

                            I've just noticed that you repeated the .zip.cfg files for RoboCop 2 and 3 on your repo. There's no need for that. The script will use only the rom_config in info.txt file.

                            Currently the script doesn't deal with rom_clones yet, but it will work in the way I described above. :-)

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                            B 1 Reply Last reply Reply Quote 1
                            • B
                              backstander @meleu
                              last edited by

                              @meleu @UDb23

                              I've just noticed that you repeated the .zip.cfg files for RoboCop 2 and 3 on your repo. There's no need for that.

                              I originally just put that in there for me so I could test with RoboCop 2 and 3
                              I wonder if I should use the optional rom_config_N variable instead of the rom_clones for RoboCop 2 and 3?

                              This is different because I have 1 overlay that works with 3 games.

                              meleuM 1 Reply Last reply Reply Quote 0
                              • meleuM
                                meleu @backstander
                                last edited by

                                @backstander said in Nice MAME2003 overlays repository:

                                I wonder if I should use the optional rom_config_N variable instead of the rom_clones for RoboCop 2 and 3?

                                If you want to use the same config/art for several games, just put the game names in the rom_clones.

                                In this case you should use the rom_clones.

                                Why?
                                Because the rom config content is exactly the same for every ROM you want to configure.

                                The rom_config_N is to be used when you want to provide an optional config/art, different than the default ones.

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                                B 1 Reply Last reply Reply Quote 1
                                • B
                                  backstander @meleu
                                  last edited by

                                  @meleu

                                  Because the rom config content is exactly the same for every ROM you want to configure.

                                  Okay, makes sense to me!

                                  Also I will leave my repeated .zip.cfg files for RoboCop 2 and 3 on my repo until your script has added support for the rom_clones variable. No pressure ;-)

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                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by

                                    @meleu said in Nice MAME2003 overlays repository:

                                    Feedback about the User Experience is very appreciated.

                                    It's a crazily busy week... I'll be able to test the script during the weekend.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B
                                      backstander @UDb23
                                      last edited by

                                      It's a crazily busy week... I'll be able to test the script during the weekend.

                                      Sorry @meleu same with me but I'll test later this week or weekend.

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                                      • meleuM
                                        meleu
                                        last edited by

                                        Hey fellows, there's no charge and no rush!

                                        I will only be able to focus on the code again from 19/april on, and I have a good TODO list to work, even if there's no feedback.

                                        I'm busy too and taking the time to catch a breath before diving into gamelist.xml stuff.

                                        Cheers!

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                                        • J
                                          jozzy1
                                          last edited by

                                          @UDb23 and @meleu
                                          Love what you guys are doing and make my pi look AMAZING!
                                          Any chance of mame overlays for Salamander 1 and 2.

                                          UDb23U 2 Replies Last reply Reply Quote 1
                                          • UDb23U
                                            UDb23 @jozzy1
                                            last edited by

                                            @Graboi Salamander ist a great shmup! Surely worth having an overlay.
                                            Will check what artwork I can find and add it to the to-do list. Can't commit on timing...The list is quite long ;-)

                                            J 1 Reply Last reply Reply Quote 0
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