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    Top requested arcade games for overlays

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    overlayarcadepoll
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    • J
      jozzy1 @simbz23
      last edited by

      @simbz23 nice one mate. Def going on...

      1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23 @simbz23
        last edited by

        @simbz23 Great new Overlay!

        S 1 Reply Last reply Reply Quote 1
        • S
          simbz23 @UDb23
          last edited by simbz23

          @UDb23 @jozzy1 Thanks guys, glad you like!

          Overlay and launching image repo
          https://github.com/simbz33/retropie-overlay

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          • S
            simbz23
            last edited by

            Donkey Kong 3 done!

            0_1493342404953_dkong3_simbz23-ovl.png

            Overlay and launching image repo
            https://github.com/simbz33/retropie-overlay

            1 Reply Last reply Reply Quote 4
            • S
              simbz23
              last edited by simbz23

              After Burner II, done!

              I found this overlay on mrdo.mameworld.info.....I tweaked it to fit into 1080, fixed the exposure, and replaced the "Lock On" graphic with a higher resolution copy...

              0_1493406342303_aburner2_simbz23-ovl.jpg

              0_1493414198396_aburner2_simbz23-ovl.jpg

              Overlay and launching image repo
              https://github.com/simbz33/retropie-overlay

              UDb23U 1 Reply Last reply Reply Quote 3
              • UDb23U
                UDb23 @simbz23
                last edited by

                @simbz23 Impressive!
                Can you post a screenshot ?

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                • S
                  simbz23 @UDb23
                  last edited by simbz23

                  @UDb23 Here is the screenshot mate....

                  I saw online someone had the same overlay source file as this, and different parts of the overlay would light up when he would have a "lock on", etc....

                  I want to try to do that. I know retroarch supports button overlays that move up and down and light up when pressed, but does it support overlay elements turning on based on non-button action? For example, the red tabs on the right and left, and lock on graphic up top, all light up when CPU locks on to you

                  0_1493413802532_aburner2_simbz23-ovl.jpg

                  Overlay and launching image repo
                  https://github.com/simbz33/retropie-overlay

                  UDb23U 1 Reply Last reply Reply Quote 3
                  • UDb23U
                    UDb23 @simbz23
                    last edited by UDb23

                    @simbz23 Really well done.
                    I saw this "light up" function in Atari's old Skydiver game. In that case letters on the marquee light up depending on what happens in the game. Basically the code of the game is switching real lights on/off !
                    I read in Mame this is emulated too with multiple mame overlay "objects" on top of each other.
                    In general the problem is Mame 2010 becomes too slow with overlays on and also it's almost impossible to get the right resolution. Will retry with Slydiver again...

                    I wasn't aware that Afterburner uses this light switching too.
                    As far as I know Retroarch overlays don.t have this function but maybe @dankcushions can have a look at mame 2003 code for Afterburner II or Skydiver to see if it can be modified to activate LR overlay objects (instead of mame's own overlays).

                    S 1 Reply Last reply Reply Quote 1
                    • S
                      simbz23
                      last edited by

                      @UDb23 thanks man! I guess if non user generated events are not possible for light up effects, I could change the overlay to light up the LEFT/RIGHT red tabs and the "lock on" light whenever the user clicks on the missile button

                      I know you have edited the wiki for the overlay page on retroarch, trying to do it now, but some of it is hard to grasp.....

                      Should I create 3 additional "overlays" that are just each of those lights in the "off" state, and then apply the alpha effect? Or should I create 6 of them, each light with a on/off graphic?

                      Not sure how to start here?

                      Overlay and launching image repo
                      https://github.com/simbz33/retropie-overlay

                      1 Reply Last reply Reply Quote 0
                      • S
                        simbz23 @UDb23
                        last edited by simbz23

                        @UDb23 @meleu @dankcushions Ok I think I was going about this on a false assumption. I thought that if I implemented buttons into the overlay, that different parts of the overlay would visually show being pressed down.

                        However, I looked at the beginning of the retroarch wiki for overlays, and it says for mouse/touch input...... :-/

                        I feel dumb for not reading something from the beginning but, I could have sworn I saw video somewhere of an overlay that showed buttons that light up! Am I dreaming or was the video I saw captured from an iPhone or some computer with mouse input???

                        Overlay and launching image repo
                        https://github.com/simbz33/retropie-overlay

                        UDb23U 1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @simbz23
                          last edited by UDb23

                          @simbz23 said in Top requested arcade games for overlays:

                          and it says for mouse/touch input

                          I'm not the author of that wiki.
                          I only edited minor parts of that wiki, related to correct use of overlay file names.

                          That said, the wiki states:
                          button corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button nul means no input.

                          For an up-to-date view of what buttons are called, check the input_config_key_map variable in: https://github.com/libretro/RetroArch/blob/master/input/input_keymaps.c

                          This means it should work with actual buttons of a keyboard or of the gamepad.
                          If so it should be possible, thru code, for the specific rom emulation to "activate"(light up) overlays buttons. This requires possibility in the code to simulate user pressing buttons; not sure about that.

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                          • meleuM
                            meleu
                            last edited by meleu

                            @simbz23 your info.txt for Donkey Kong has an inexistent file for overlay_image. @backstander submitted a PR fixing it 4 days ago, take a look there. ;-)

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                            • meleuM
                              meleu
                              last edited by meleu

                              @simbz23 Also, I think every new overlay you create deserve its own topic in this forum. Posting everything here makes it less visible for the users that aren't following this topic.

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                              • UDb23U
                                UDb23 @meleu
                                last edited by

                                @meleu said in Top requested arcade games for overlays:

                                visible for the users that aren't following this topic.

                                With growing number of overlays I was thinking it may be useful at some point to create a "summary sheet image" to provide a graphical overview to users/readers.

                                What do you think ?

                                This would require nice "in game" screenshots for every overlay. Any contributors for that ?
                                @hurricanefan looking at you ;-)
                                I would then combine them creating the "summary image".

                                HurricaneFanH meleuM 2 Replies Last reply Reply Quote 1
                                • HurricaneFanH
                                  HurricaneFan @UDb23
                                  last edited by

                                  @UDb23 I'd be up for that when I get back from my trip next week. I'm gone until Thursday night.

                                  UDb23U 1 Reply Last reply Reply Quote 0
                                  • meleuM
                                    meleu @UDb23
                                    last edited by

                                    @UDb23 said in Top requested arcade games for overlays:

                                    What do you think ?

                                    If there's a volunteer to keep track of the overlays I think it's great. But maybe each overlay with its own topic with the overlay tag can be enough (and it's simpler).

                                    • Useful topics
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                                    • UDb23U
                                      UDb23 @HurricaneFan
                                      last edited by

                                      @HurricaneFan just an idea. No time plan to commit to.
                                      If you can it's big support, thanks!

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                                      • UDb23U
                                        UDb23
                                        last edited by

                                        Rampage World Tour done.
                                        Check here.

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                                        • S
                                          simbz23 @meleu
                                          last edited by

                                          @meleu My bad, accepted the PR! And I will create a new topic for each overlay from now on :-)

                                          Overlay and launching image repo
                                          https://github.com/simbz33/retropie-overlay

                                          1 Reply Last reply Reply Quote 1
                                          • J
                                            jozzy1 @UDb23
                                            last edited by

                                            @UDb23 alt text

                                            UDb23U 1 Reply Last reply Reply Quote 1
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