Top requested arcade games for overlays
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@simbz23 said in Top requested arcade games for overlays:
and it says for mouse/touch input
I'm not the author of that wiki.
I only edited minor parts of that wiki, related to correct use of overlay file names.That said, the wiki states:
button corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button nul means no input.For an up-to-date view of what buttons are called, check the input_config_key_map variable in: https://github.com/libretro/RetroArch/blob/master/input/input_keymaps.c
This means it should work with actual buttons of a keyboard or of the gamepad.
If so it should be possible, thru code, for the specific rom emulation to "activate"(light up) overlays buttons. This requires possibility in the code to simulate user pressing buttons; not sure about that. -
@simbz23 your
info.txt
for Donkey Kong has an inexistent file foroverlay_image
. @backstander submitted a PR fixing it 4 days ago, take a look there. ;-) -
@simbz23 Also, I think every new overlay you create deserve its own topic in this forum. Posting everything here makes it less visible for the users that aren't following this topic.
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@meleu said in Top requested arcade games for overlays:
visible for the users that aren't following this topic.
With growing number of overlays I was thinking it may be useful at some point to create a "summary sheet image" to provide a graphical overview to users/readers.
What do you think ?
This would require nice "in game" screenshots for every overlay. Any contributors for that ?
@hurricanefan looking at you ;-)
I would then combine them creating the "summary image". -
@UDb23 I'd be up for that when I get back from my trip next week. I'm gone until Thursday night.
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@UDb23 said in Top requested arcade games for overlays:
What do you think ?
If there's a volunteer to keep track of the overlays I think it's great. But maybe each overlay with its own topic with the
overlay
tag can be enough (and it's simpler). -
@HurricaneFan just an idea. No time plan to commit to.
If you can it's big support, thanks! -
Rampage World Tour done.
Check here. -
@meleu My bad, accepted the PR! And I will create a new topic for each overlay from now on :-)
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@jozzy1 ?
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@UDb23 Sorry mate my bad. I read your post wrong. I thought you wanted screenshots of the overlays.
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@jozzy1 said in Top requested arcade games for overlays:
I thought you wanted screenshots of the overlays.
Ops, I had some slowdowns with the forum. I couldn't see the image... thats's why I posted "?'.
Yes I appreciate screenshots, thanks. @HurricaneFan makes those directly on the Pi. -
@UDb23 no worries mate. just wanted to show salamander off. thanks again. next request I think has got to be r-type. any chance when you next get a minute?
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@jozzy1 Next overlays already in the works are shmups btw :-))
Macross Plus & Last Resort.
Will add R-type too. -
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@sonicsheppard said in Top requested arcade games for overlays:
doing shmups
Meawhile I just finished overlay for Gunbird 2.
[Already have some DoDonPachi series artwork... will check if good enough for making overlays. -
@UDb23 Hi, first post here.
I'd love to see overlays for fighting games with move lists. That would be so useful. In particular, I'd love to something like this http://www.neogeoforlife.com/images/photoalbum/album_174/518600_2981x1176.jpg for The Last Blade 2.
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@UDb23 I just got back from my trip. I'll take a bunch of screenshots this weekend!
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@iantweed said in Top requested arcade games for overlays:
@UDb23 Hi, first post here.
I'd love to see overlays for fighting games with move lists. That would be so useful. In particular, I'd love to something like this http://www.neogeoforlife.com/images/photoalbum/album_174/518600_2981x1176.jpg for The Last Blade 2.That move list is really nice artwork. As The last Blade 2 is a horizontal game there is limited black bars space on the sides of the game area to be used for graphics.
See Marvel vs Capcom overlay.
All characters' moves would not fit keeping the moves readable.Options for making an overlay could be:
- use just selected characters
- reduce game area
or - wait for 4K Pi (just kidding!)
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