runcommand freezes after mupen64plus
-
Nothing?
I´m testing some options with no success...
-
So you're suggesting that you can launch the first one, but after that you can launch no more? Is that it?
What does the runcommand log say when you try the second time around? You should be able to read it by going to the terminal and typing
cat /dev/shm/runcommand.log
(or via SSH).I'm not sure if anyone else has that experience, but I've seen some emulators display that behavior in the past - the DS one comes to mind. Maybe something changed in the emulator code itself.
-
It's because the emulator is leaving the framebuffer in an unusable state. I've not had a chance to look into it yet to see when this started happening.
-
I've seen some emulators display that behavior in the past - the DS one comes to mind.
The stand-alone version of Stella also has this issue. When BuZz and I were testing the most recent version, I didn't notice it until just after it had been added and that same day the infamous trademark incident was announced. Naturally, priorities were shifted quite a bit to deal with that insanity.
-
@mediamogul @AlexMurphy suggests that mupen has recently added the option to exit via select+start. I don't know how recently that was, but could certainly be a lead.
-
I saw that and thought it was strange, as I've always been able to exit Mupen64plus using 'select+start' without any modifications.
-
@mediamogul Ha! Maybe... I always remember having to hit
ESC
to exit. Maybe my mind is playing tricks in my dotage. -
@mediamogul And there it is...
# Joystick event string for stopping the emulator Joy Mapping Stop = "J0B6/B7"
-
I always thought it was very convenient that no mapping was required for that function. I also can't help but laugh at being suspicious of convenience in a technical matter.
-
@mediamogul I knew I wasn't going mental! I just checked another installation that I don't really update much or use for gaming, it's a Kodi box in the bedroom. It has this...
# Joystick event string for stopping the emulator Joy Mapping Stop = ""
-
Have you changed controllers at all?
-
@mediamogul It may well be because of that. Good point. I actually normally use the 360 in N64. I actually had the SNES plugged in just to test something. This explains it. Start and select on the 360 are 8 and 9, not 6 and 7. Good spot.
-
I'm normally not the biggest fan of automagic configurations, but whoever implemented them here deserves a beer. In most cases the mapping seems very appropriate.
-
@BuZz not sure but I don't remember this issue in 4.0.2
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.