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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • AlexMurphyA
      AlexMurphy Banned @meleu
      last edited by

      @meleu Hahjahahahahahahaah!

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      • B
        backstander @AlexMurphy
        last edited by

        @AlexMurphy
        Is it @meleu's birthday?

        lilbudL AlexMurphyA 2 Replies Last reply Reply Quote 0
        • lilbudL
          lilbud @backstander
          last edited by

          @backstander 5-29-17 was his birthday

          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

          Backlog: http://backloggery.com/lilbud

          AlexMurphyA 1 Reply Last reply Reply Quote 1
          • AlexMurphyA
            AlexMurphy Banned @backstander
            last edited by

            @backstander I was late.

            B 1 Reply Last reply Reply Quote 1
            • B
              backstander @AlexMurphy
              last edited by

              @AlexMurphy

              @backstander I was late.

              Me too!

              @meleu
              Happy Birthday @meleu !!! Hope you had a great birthday!

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              • AlexMurphyA
                AlexMurphy Banned @lilbud
                last edited by

                @lilbud I'm sorry....0_1496178371502_bd.jpg

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                • meleuM
                  meleu
                  last edited by

                  Hey guys, thank you so much for the good vibes, I'm finally in version 3.6. :-)

                  But I'm afraid we are messing the @fluffypillow 's thread! Let's get back on topic. ;-)

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                  • AlexMurphyA
                    AlexMurphy Banned @meleu
                    last edited by AlexMurphy

                    @meleu Twenty one again! Go straight to gaol.. Do not pass go. Do not collect £200 whatever../.?~

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                    • lilbudL
                      lilbud @meleu
                      last edited by

                      @meleu said in Announcing Pegasus Frontend:

                      I'm finally in version 3.6

                      Aw man, I'm stuck in version 1.6

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

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                      • ?
                        A Former User
                        last edited by

                        I'm stuck in 1.4.

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                        • AndersHPA
                          AndersHP @fluffypillow
                          last edited by

                          @fluffypillow I don't know what all that means, but I sure am excited to get this installed on my Pie. What about all the artwork scraping ? Your video shows beautiful artwork images and fast scrolling, I guess Pegasus pushes the limit of which size images you can use? But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

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                          • AndersHPA
                            AndersHP
                            last edited by

                            Oh, and by the way. Pegasus won't be limited to widescreen monitors, right?
                            Because if it won't support 4:3 or 5:4, I'm going to cry.

                            My "Bubble Bobble" Themed Bartop Arcade
                            My Gameboy

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                            • meleuM
                              meleu @AndersHP
                              last edited by

                              @AndersHP said in Announcing Pegasus Frontend:

                              But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?

                              One of Pegasus features is:

                              ES2 config compatibility: Pegasus can use ES2's gamelist files, no need to invent a new set of tools.

                              ES = EmulationStation.

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                              • fluffypillowF
                                fluffypillow
                                last edited by

                                Happy birthday for anyone who has it today! And a very merry unbirthday for the rest of us!

                                @meleu ah yes, on-screen keyboard is also on my todo list :)

                                @AndersHP At the moment assets are searched for in a subdirectory of the rom directory, see https://retropie.org.uk/forum/topic/9598/announcing-pegasus-frontend/52, while metadata is read from ES2's files. I've used Universal XML Scraper, but anything that works with ES should work fine.

                                There's no limit on the size of the image files, they'll be downscaled on loading automatically.

                                Pegasus itself works with all kinds of aspect ratios, you can even resize the window: https://snag.gy/alJfWv.jpg
                                As for how it will look, that depends on the theme, but in general you could even make it work in portrait mode.

                                AndersHPA 1 Reply Last reply Reply Quote 2
                                • AndersHPA
                                  AndersHP @fluffypillow
                                  last edited by

                                  @fluffypillow Amazing.. Is there anything that Pegasus can't do? Will it make me a cup of coffee?

                                  My "Bubble Bobble" Themed Bartop Arcade
                                  My Gameboy

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                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    Well, if you have a USB/GPIO coffee maker it can control... :)

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                                    • S
                                      shantigilbert
                                      last edited by shantigilbert

                                      @fluffypillow after many hours of trial and error I managed to get Qt-everywhere to compile, but now I am having problems compiling pegasus-frontend itself, I get this error:

                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QSvgPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICNSPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICOPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QJpegPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTgaPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTiffPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWbmpPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWebpPlugin()'
                                      /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QGenericEnginePlugin()'
                                      collect2: error: ld returned 1 exit status
                                      make[2]: *** [Makefile:72: pegasus-fe] Error 1
                                      make[1]: *** [Makefile:44: sub-app-make_first] Error 2
                                      make: *** [Makefile:43: sub-src-make_first] Error 2

                                      do you have any idea what might be the problem?

                                      Thank you!

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                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        It seems you're trying to do a static build, but some plugins are either not available, or not linked to the final binary. You should see eg. -L<QT PATH>/plugins/imageformats -lsvg in the linking command.

                                        Static build may require some additional tweaking, because the compiler also has to scan the QML files to figure out which additional plugins will it have to link to the binary. I haven't set up an automatic build test for that yet, but I plan to (there are a lot of build parameters that can be tweaked!), but I plan to.

                                        Also if you're on desktop linux, you won't have to build your own Qt, you can use the official release (unless of course you explicitly want to do a static build or want a Qt with some additional tweaks).

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                                        • S
                                          shantigilbert
                                          last edited by shantigilbert

                                          @fluffypillow said in Announcing Pegasus Frontend:

                                          It seems you're trying to do a static build, but some plugins are either not available, or not linked to the final binary. You should see eg. -L<QT PATH>/plugins/imageformats -lsvg in the linking command.

                                          Static build may require some additional tweaking, because the compiler also has to scan the QML files to figure out which additional plugins will it have to link to the binary. I haven't set up an automatic build test for that yet, but I plan to (there are a lot of build parameters that can be tweaked!), but I plan to.

                                          Also if you're on desktop linux, you won't have to build your own Qt, you can use the official release (unless of course you explicitly want to do a static build or want a Qt with some additional tweaks).

                                          Thanks! I recompiled QT without the static flag and now it seems it compiled, but I do have a small problem.

                                          mkdir: cannot create directory '/opt/pegasus-frontend': Permission denied

                                          Since this is not retropie the /opt folder does not exists, is there an option to change this while compiling it?

                                          I can see the Makefile has several lines hardcoded:

                                          mkdir -p $(INSTALL_ROOT)/opt/pegasus-frontend

                                          not sure if that can be changed.

                                          Edit: nevermind, I should have read the building Wiki!

                                          Thanks!

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                                          • AndersHPA
                                            AndersHP
                                            last edited by

                                            I'm really excited for Pegasus to become available!

                                            In my humble view, as nothing more than a simple retrogamer, it looks so much harder, better, faster, stronger than EmulationStation.. So much that I'm currently pausing further setting up of my arcade build's software part, since I don't want to immerse myself in all this setting up, if it'll be replaced soon by something that's better.

                                            So, just to be sure, is it not everyone's opinion that Pegasus will totally race from and replace EmulationStation in the near future?

                                            And exactly what is it, in layman's terms, that does that Pegasus is both better looking and faster than ES? Does it utilize the RaspberryPi's hardware better, or?

                                            Sorry if these questions are silly...

                                            My "Bubble Bobble" Themed Bartop Arcade
                                            My Gameboy

                                            lilbudL DarksaviorD 2 Replies Last reply Reply Quote 0
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