Announcing Pegasus Frontend
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@AlexMurphy Technically, none of the frontends provide anything you couldn't do with a set of shell scripts and manually edited config files :) The difference is the user experience, I guess. Would you like to see any particular feature? I'm open to ideas. It's just simply that I was not 100% pleased with the currently available frontends, so started working on a new one to make it to my liking.
@meleu Actually, I do was playing with the idea of making a
dialog
alternative; that'd allow to even theme the whole menu system. Qt doesn't ship with such a program out-of-the-box, but provides all the UI elements to build one.@shantigilbert Ah I see it's a 64-bit ARM system; it might need some manual compiler flag definition or tweaks. Depending on you device, you'll likely have to create some config files, based on eg. the one for RPi 3 in
qtbase/mkspec/devices
.Also Qt 5.9 comes out next week (official releases come twice a year), you might want to try that too.
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@fluffypillow it is a 64bit, but I am using an arm 32bit arch to compile it.
I will wait for 5.9 and see if there is better luck :D thanks!
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So other than the wiki/documentation, I was also working on the gamepad config screen this week:
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@fluffypillow technically the shoulder is the closest one and the trigger is the one toward the back so on the diagram they should be switched but otherwise looks good
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I am so used to SNES controllers lately, seeing ABXY in that format threw me off initially.
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@LiveFastCyYoung I'm thinking about adding an AB <-> BA switch option, and also a PS-style layout too.
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Pegasus looks awesome!
Brilliant work..And now for the most annoying question, that you KNEW was coming: what's the ETA on non-developers installing and using this on our RetroPies? :-)
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Hm I guess it'd be about time to release an alpha2. I'll finish the gamepad config screen, rebuild everything with Qt 5.9, write a basic user manual, create release packages, so... maybe the weekend/next week? (unless something comes up or takes more time than expected)
It won't be complete yet though; for the beta release, I want to add user theme support, a custom metadata format (to not depend on ES), script support, a nice icon/logo, some help texts (eg. "you don't have any games"), retropie install script, maybe steam support, and also write a theming tutorial.
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@fluffypillow said in Announcing Pegasus Frontend:
script support
😍
Man, I really appreciate your hardwork. And it's incredible that you're doing that alone.
I humbly would like to ask you to consider making an On Screen Keyboard, you can put this task at the bottom of your ToDo list...
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@meleu
Feliz Aniversário. Desculpe, perdi. -
@meleu Hahjahahahahahahaah!
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@AlexMurphy
Is it @meleu's birthday? -
@backstander 5-29-17 was his birthday
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@backstander I was late.
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@lilbud I'm sorry....
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Hey guys, thank you so much for the good vibes, I'm finally in version 3.6. :-)
But I'm afraid we are messing the @fluffypillow 's thread! Let's get back on topic. ;-)
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@meleu Twenty one again! Go straight to gaol.. Do not pass go. Do not collect £200 whatever../.?~
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@meleu said in Announcing Pegasus Frontend:
I'm finally in version 3.6
Aw man, I'm stuck in version 1.6
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I'm stuck in 1.4.
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