RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash n64 controller adapter problems. All buttons configure in ES, but no config files generated or saved.

    Scheduled Pinned Locked Moved Help and Support
    mayflashemulationstation64 controllercontroller setucontroller help
    26 Posts 10 Posters 9.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      Blubberbernd @LARoehr
      last edited by

      @LARoehr
      Great! Its good to see that I am not the only one who had/has major issues with configuring the Mayflash-Adapter.

      Like I wrote, I put all my key-bindings into the "InputAutoCfg.ini" file and after starting a n64 game withe the "Mupen64Plus-GlideN64"-emulater it automatically populates the controller config from the "InputAutoCfg.ini" into the "mupen64plus.cfg" file. So there was no need for me to change the "mupen64plus.cfg" file.

      When I have a look at the "mupen64plus.cfg" file with notepad++, after I started a n64 game, there is also a unknown character infront of the "USB GamePad USB GamePad".

      A small part of my "mupen64plus.cfg" with the unknown character:
      0_1489518618057_mupen64configWithUnknownCharacter.png

      J 1 Reply Last reply Reply Quote 0
      • J
        Justintoxicated @Blubberbernd
        last edited by

        @blubberbernd said in Mayflash n64 controller adapter problems. All buttons configure in ES, but no config files generated or saved.:

        @LARoehr
        Great! Its good to see that I am not the only one who had/has major issues with configuring the Mayflash-Adapter.

        Like I wrote, I put all my key-bindings into the "InputAutoCfg.ini" file and after starting a n64 game withe the "Mupen64Plus-GlideN64"-emulater it automatically populates the controller config from the "InputAutoCfg.ini" into the "mupen64plus.cfg" file. So there was no need for me to change the "mupen64plus.cfg" file.

        When I have a look at the "mupen64plus.cfg" file with notepad++, after I started a n64 game, there is also a unknown character infront of the "USB GamePad USB GamePad".

        A small part of my "mupen64plus.cfg" with the unknown character:
        0_1489518618057_mupen64configWithUnknownCharacter.png

        You would think that removing the special character from both the ini and cfg, then setting mode to 0 would fix it. But this is the part I do not understand. What file generates the cfg file, or even the ini file (if you configure using ES I beleive the ini file gets generated with the special char too)? If we could figure that out, then it might be possible to fix the problem. But I do believe the mapping is broken due to this character (or else the character is a result of something else breaking). it's probably due to some weird encoding issue or something, or a character set that isn't supported in retropie. might even be a (TM) or copyright mark or something stupid that makes the adapter worthless.

        1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @Rion
          last edited by

          @rion or you could do like me and use a raphenet and a mayflash together. I have a n64 to wii classic controller raphnet chip inside my n64 controller with a wii nunchuck cable on the controller now plugged into my wiimote that is synced to a mayflash dolphin bar. Best way in my opinion.

          J 1 Reply Last reply Reply Quote 0
          • J
            Justintoxicated @edmaul69
            last edited by Justintoxicated

            @edmaul69 said in Mayflash n64 controller adapter problems. All buttons configure in ES, but no config files generated or saved.:

            @rion or you could do like me and use a raphenet and a mayflash together. I have a n64 to wii classic controller raphnet chip inside my n64 controller with a wii nunchuck cable on the controller now plugged into my wiimote that is synced to a mayflash dolphin bar. Best way in my opinion.

            I have no idea what your saying but I just put the mayflash back in the package and will be returning to amazon. Is there another 2 port, one USB adapter I can use or should I give up on the N64 controllers and sell them? I am told the other mayflash with the PSP / N64 adapter works, but I'm hesitant to buy from a place that does not have a good return policy like amazon...

            edmaul69E 1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @Justintoxicated
              last edited by

              @justintoxicated raphnet makes awesome adapters that will work.

              http://www.raphnet-tech.com/products/dual_n64_to_usb_adapter/index.php

              FurlugeF 1 Reply Last reply Reply Quote 0
              • J
                Justintoxicated @vretro
                last edited by

                @vretro I also tried the config files and they do not solve the issue. I tried using the name with the special character and without in the Mupen64Plus.cfg. It autogenerates the mupen64plus.cfg with the special char, but I tried setting mode 0 and removing it. Didn't matter the controller won't work in the game, and every time you launch a game it stops working in ES as well and needs to be reconfigured.

                N 1 Reply Last reply Reply Quote 0
                • N
                  NoOddJob @Justintoxicated
                  last edited by

                  @justintoxicated @vretro I am experiencing the exact same issue. I have been messing around with the config files for the past 2 weeks trying to get the damn thing to work. It is recognizing it as ?USB Gamepad USB Gamepad. The I can get the controller to work in game, but the peak analog values are messed up (I.e Mario won't run). It took me so long to get it even working in the roms but now you cannot edit the config file for the ?USB Gamepad USB Gamepad so I am behind the eightball once again. I can't edit the config file in putty because something about the ? Character throws the whole system off. Is it time to throw in the towel and give up? Are there other solid adaptors that will allow you to use an original N64 controller? Full Disclosure: I got so frustrated I ordered all the games I used to have for my N64 today. They just arrived. Man I wish I could get this thing to work on Retropie

                  edmaul69E J 2 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @NoOddJob
                    last edited by

                    @nooddjob please read my post above for an awesome adapter.

                    1 Reply Last reply Reply Quote 0
                    • J
                      Justintoxicated @NoOddJob
                      last edited by Justintoxicated

                      @nooddjob you are much closer to us (im in the processes of printing return label due to the char i can't fix !) But now here you are giving me hope that it might work in game! You should be able to edit the InputAutoCfg.ini, and when you launch mupen64plus, it will generate the correct settings in the mupen64plus.cfg file (unless you set mode to 0 which tells it not to override/generate) for that device.

                      What are you using for an editor? I can edit in vim when I SSH in (or local terminal) but I don't expect non linux people to learn that. I can also edit via notepadd++ just by navigating to my retropie in windows explorer \RETROPIE\configs\n64\inputAutoCgi.ini. notepad++ is an ok general purpose editor that can handle a non native car as show in the screenshots posted above.

                      Please share how you were able to get the controller to work in game :) I have this one and NES controller adapter I have been fighting with on my only day off. Rhe NES does not have the special char and still refuses to work (though it is through retroarch not mupen64plus.!

                      here are the settings I pulled from links I found on the net and maybe links above. They looked ruffly correct compared to Jtest (which you can run to adjust your settings) Please note I may have modified the gamepad name which I would not do if you have it working!

                      ; USB GamePad USB GamePad_START
                      [USB GamePad USB GamePad]
                      plugged = True
                      plugin = 2
                      mouse = False
                      AnalogDeadzone = 100,100
                      AnalogPeak = 20000,20000
                      DPad R = button(13)
                      DPad L = button(15)
                      DPad D = button(14)
                      DPad U = button(12)
                      Start = button(9)
                      Z Trig = button(8)
                      B Button = button(2)
                      A Button = button(1)
                      C Button R = axis(3-)
                      C Button L = axis(3+)
                      C Button D = axis(2+)
                      C Button U = axis(2-)
                      R Trig = button(7)
                      L Trig = button(6)
                      Mempak switch = key(109)
                      Rumblepak switch = key(114)
                      X Axis = axis(0-,0+)
                      Y Axis = axis(1-,1+)
                      ; USB GamePad USB GamePad_END

                      1 Reply Last reply Reply Quote 0
                      • J
                        Justintoxicated
                        last edited by

                        So I got this working in mupen64plus but it still will not work in retroarch.

                        Starfox is much easier with the proper controller!

                        I feel like the driver just does not have a proper cfg file, and I'm thinking I could tweak one of the ones in udev and rename it with the joypad's name and possibly get it to register but I'm not really sure how those drivers get developed in the first place? Are these cfg files people typically write do to make the controllers recognizable in retroarch and es?

                        I might still return the adapter and try to find a better one, I just didn't really wanna spend $50+ on an adapter for N64. I have limited time I can return the adapter to amazon, so that puts a huge dent in development / configuration time trying to get it to work. Also I think Z and start need to be swapped in the config above.

                        1 Reply Last reply Reply Quote 0
                        • S
                          sduchnych
                          last edited by

                          I know this is a old topic but here is what i did to make this work

                          Delete your file here manually opt/retropie/configs/all/emulationstation/es_input.cfg
                          then start retropie and config controller and it should create the settings in your es_input.cfg
                          Here is mine
                          <?xml version="1.0"?>
                          <inputList>
                          <inputConfig type="joystick" deviceName="�USB GamePad USB GamePad" deviceGUID="03000000790000007918000010010000">
                          <input name="a" type="button" id="1" value="1" />
                          <input name="b" type="button" id="2" value="1" />
                          <input name="down" type="hat" id="0" value="4" />
                          <input name="hotkeyenable" type="key" id="0" value="1" />
                          <input name="left" type="hat" id="0" value="8" />
                          <input name="leftanalogdown" type="axis" id="1" value="1" />
                          <input name="leftanalogleft" type="axis" id="0" value="-1" />
                          <input name="leftanalogright" type="axis" id="0" value="1" />
                          <input name="leftanalogup" type="axis" id="1" value="-1" />
                          <input name="leftshoulder" type="button" id="6" value="1" />
                          <input name="lefttrigger" type="button" id="9" value="1" />
                          <input name="right" type="hat" id="0" value="2" />
                          <input name="rightanalogdown" type="axis" id="2" value="1" />
                          <input name="rightanalogleft" type="axis" id="3" value="1" />
                          <input name="rightanalogright" type="axis" id="3" value="-1" />
                          <input name="rightanalogup" type="axis" id="2" value="-1" />
                          <input name="rightshoulder" type="button" id="7" value="1" />
                          <input name="start" type="button" id="8" value="1" />
                          <input name="up" type="hat" id="0" value="1" />
                          </inputConfig>

                          next open your /opt/retropie/configs/n64
                          use gedit to open mupen64plus.cfg
                          Here is my config
                          [Input-SDL-Control1]

                          Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

                          version = 2

                          Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

                          mode = 0

                          Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

                          device = 0

                          SDL joystick name (or Keyboard)

                          name = "USB GamePad USB GamePad"

                          Specifies whether this controller is 'plugged in' to the simulated N64

                          plugged = True

                          Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak

                          plugin = "2"

                          If True, then mouse buttons may be used with this controller

                          mouse = False

                          Scaling factor for mouse movements. For X, Y axes.

                          MouseSensitivity = "2.00,2.00"

                          The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

                          AnalogDeadzone = "1024,1024"

                          An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

                          AnalogPeak = "20000,20000"

                          Digital button configuration mappings

                          DPad R = "hat(0 right)"
                          DPad L = "hat(0 left)"
                          DPad D = "hat(0 down)"
                          DPad U = "hat(0 up)"
                          Start = "button(8)"
                          Z Trig = "button(9)"
                          B Button = "button(2)"
                          A Button = "button(1)"
                          C Button R = "axis(3-)"
                          C Button L = "axis(3+)"
                          C Button D = "axis(2+)"
                          C Button U = "axis(2-)"
                          R Trig = "button(7)"
                          L Trig = "button(6)"
                          Mempak switch = "key(44)"
                          Rumblepak switch = "key(46)"

                          Analog axis configuration mappings

                          X Axis = "axis(0-,0+)"
                          Y Axis = "axis(1-,1+)"

                          the main stuff i changed was
                          mode=0
                          AnalogPeak = "20000,20000"
                          AnalogDeadzone = "1024,1024"
                          Im sure peak can be a bit higher my controller is worn out and deadzone could be smaller as well but these work fine for me

                          1 Reply Last reply Reply Quote 0
                          • S
                            sduchnych
                            last edited by

                            @sduchnych said in Mayflash n64 controller adapter problems. All buttons configure in ES, but no config files generated or saved.:

                            SDL joystick name (or Keyboard)
                            name = "USB GamePad USB GamePad"

                            SDL joystick name (or Keyboard)

                            name = "USB GamePad USB GamePad" (this does have that special character infront of it but i cant copy it here

                            1 Reply Last reply Reply Quote 0
                            • FurlugeF
                              Furluge @edmaul69
                              last edited by Furluge

                              @edmaul69 I know this is really old but as much as I love raphnet adapters, and they're my first choice for an adapter, they have some issues with the linux distro used in retropie that causes issues which is why I stopped using them for my retropie projects. (I mentioned this previous to @Rion as well.) Perhaps it's been fixed now that we're on stretch instead of jessie. Raphnet has a page all about the issue and how to fix it, but quite honestly patching and recompiling the kernel is not something I'm willing to do just for a USB adapter.

                              https://www.raphnet-tech.com/support/retropie/index.php

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @Furluge
                                last edited by

                                @Furluge said in Mayflash n64 controller adapter problems. All buttons configure in ES, but no config files generated or saved.:

                                https://www.raphnet-tech.com/support/retropie/index.php

                                The page states this is not an issue since RetroPie 3.8, which was released almost 3 years ago (https://retropie.org.uk/2016/05/).

                                Note: This section does not apply to RetroPie 3.8 SD card images, thanks to the use of a 4.4 series kernel.

                                FurlugeF 1 Reply Last reply Reply Quote 1
                                • FurlugeF
                                  Furluge @mitu
                                  last edited by Furluge

                                  @mitu Cool, good to know, I might have to switch back. I think three years ago would have been roughly around the time I stopped used the raphnet adapters due to the issue. Jut goes to show just how old this topic was. (2017, yikes.) (Edit: I did not buy one. I lost my goddamn mind and bought a bliss-box instead due having hell with updating to Raspian Stretch with 13 controllers connected at once.)

                                  edmaul69E 1 Reply Last reply Reply Quote 1
                                  • edmaul69E
                                    edmaul69 @Furluge
                                    last edited by

                                    @Furluge yeah i was the reason that raphael learned about the issue which affected a crap ton of controllers. Then he so awesomely found the bug in linux and created the fix for it. But yeah its been fixed for a long ole time. 😊

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post

                                    Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                    Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.