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    • ShmashBroJoe

      N64 emulation issues
      Help and Support • n64 emulator n64 controller n64 super smash bro • • ShmashBroJoe

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      musicislife6984

      @ShmashBroJoe with N64 the "A" is the normal spot for the "B" , which is the south of the controller. The "B" is the normal spot for the "Y" which is the west of the controller. It is set up the same directions as the original N64

    • AdamG

      A Fix for lr-mupen64plus-next N64 Controller Input Issues
      Help and Support • n64 emulator n64 controller retrolink n64 lr-mupen64plus z-trigger • • AdamG

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      AXEL

      @adamg thanks for sharing this. I just updated to Buster and my old fix for mapping the generic n64 didn't work. Mapping a hotkey for the menu did the trick. Weird though, I only had to map my A and Z buttons, everything worked fine.

    • billymild

      Button mapping not working for lr-parallel-n64
      Help and Support • lr-parallel-64 retroarch n64 n64 controller button mapping • • billymild

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      mitu

      @billymild said in Button mapping not working for lr-parallel-n64:

      Is there a way to manually check the ParallelN64 emulator itself? Is there a way to access the retroarch menu from a Keyboard?

      Use F1 on the keyboard to open the RetroArch's RGUI menu, then you can check the mappings in the Controller section.

    • hawkes_84

      Brawler 64 Wireless for Raspberry Pi review. Good but not perfect
      General Discussion and Gaming • n64 controller nintendo64 raspberrypi4b pi4 4gb • • hawkes_84

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      hawkes_84

      @george-spiggott yeah they've just released some official ones for the Nintendo Switch but they're going for around £100 now so eff that noise! I was doing fine with the 8bitdo Pro 2 but using an analogue stick for the C buttons can test your patience. Hope they bring out these wireless ones in different colours as I can only find grey for now

    • yamanobe

      I have a question for anyone who has purchased a NINTENDO 64 controller.
      Help and Support • n64 controller • • yamanobe

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      mitu

      @bootmonster said in I have a question for anyone who has purchased a NINTENDO 64 controller.:

      Not sure where the mixed messages have come from on that but can confirm it works perfectly.

      https://i.reddit.com/r/n64/comments/qkn95i/nso_n64_controller_issues/ https://i.reddit.com/r/n64/comments/qjcrvr/my_experience_with_bluetooth_and_nso_controller/ https://i.reddit.com/r/RetroArch/comments/qj8w91/nintendo_64_nso_controller_phantom_inputs_on/
    • Jay420

      N64 Controller Input Config
      Help and Support • n64 controller • • Jay420

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      mitu

      @sleve_mcdichael said in N64 Controller Input Config:

      The autoconfig only works for libretro cores;

      Actually, the auto-config works for a few other emulators also, including Mupen64Plus (see here).

      @Jay420 Please provide the info requested in https://retropie.org.uk/forum/topic/3/read-this-first, which should include the emulator you're using and what controller type do you have.

    • toigo

      Controllers Cut Out Briefly in N64 Emulators
      Help and Support • analog n64 controller • • toigo

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      toigo

      @toigo Solution to this problem is at https://retropie.org.uk/forum/topic/29481/controls-randomly-locked-for-1-or-2-secs/11 (switching to HDMI audio in raspi-config).

    • ringus

      Changed n64 controller and mapping is busted
      Help and Support • n64 controller • • ringus

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      mitu

      @ringus said in Changed n64 controller and mapping is busted:

      mupen64plus-glideN64-highres

      This is the standalone emulator, as @retropieuser555 mentioned, with a different video plugin. In addition to the standalone emulator, there are 2 separate libretro based emulator (lr-mupen64plus and lr-mupen64plus-next) which should be configured automatically based on your Controller configuration with the mapping explained on the same page that was mentioned by @retropieuser555.

    • Unknown

      Having trouble playing Jeopardy from N64
      Help and Support • jeopardy n64 controller game error • • Unknown

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      Unknown

      @mitu It worked, thank you!

    • Rip

      How to map N64 controller as described in RetroPie Docs?
      Help and Support • n64 controller n64 emulator mupen64plus • • Rip

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      zaladt

      @rip I had the very same issue and could not find any good solution posted already so I will post mine here (Z button was never an issue for me , Z button is also my hotkey)

      Once configured as screenshot above and after first launch with n64 emu the following configuration was generated into /opt/retropie/configs/n64/InputAutoCfg.ini

      ; SWITCH CO.,LTD. Controller (Dinput)_START [SWITCH CO.,LTD. Controller (Dinput)] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 Mempak switch = Rumblepak switch = C Button U = button(9) L Trig = button(4) C Button D = button(1) button(0) #C Down gets mapped to button(1) which is really B Button and button(0) is the actual C Down button DPad U = hat(0 Up) DPad L = hat(0 Left) C Button L = button(3) Y Axis = axis(1-,1+) X Axis = axis(0-,0+) DPad R = hat(0 Right) Z Trig = button(6) C Button R = button(8) R Trig = button(5) DPad D = hat(0 Down) Start = button(12) A Button = button(2) # Lack of mapping for button B at all ; SWITCH CO.,LTD. Controller (Dinput)_END

      I then used jtest to actually view which button was what hence my conclusions above with jstest /dev/input/js0 then I edited the file nano /opt/retropie/configs/n64/InputAutoCfg.ini with the following

      ; SWITCH CO.,LTD. Controller (Dinput)_START [SWITCH CO.,LTD. Controller (Dinput)] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 Mempak switch = Rumblepak switch = C Button U = button(9) L Trig = button(4) C Button D = button(0) DPad U = hat(0 Up) DPad L = hat(0 Left) C Button L = button(3) Y Axis = axis(1-,1+) X Axis = axis(0-,0+) DPad R = hat(0 Right) Z Trig = button(6) C Button R = button(8) R Trig = button(5) DPad D = hat(0 Down) Start = button(12) A Button = button(1) B Button = button(2) ; SWITCH CO.,LTD. Controller (Dinput)_END

      Hope this might help someone else with same setup, cheers

      /a

    • helloThere

      Controls issue with Rogue Squadron (n64)
      Help and Support • n64 controller • • helloThere

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      helloThere

      For future reference, I managed to solve my issue by going into the RGUI going to Quick Menu > Controls and playing with those settings. Make sure to save those settings as a game remap file and do not select save on exit as this would break retroarch.cfg files.

    • Dr Nick

      N64 controller configuration
      Help and Support • n64 controller usb controller setup guide • • Dr Nick

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      DavidDraper

      @Dr-Nick

      Start with this youtube video:

      This will help. If you still have questions, come back. I'll keep an eye on the thread.

      D

    • DavidDraper

      Help! Configuring N64 USB controller for RetroPi
      Help and Support • n64 controller n64 controls • • DavidDraper

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      DavidDraper

      For other folks looking for answers about this, see the following forum:

      https://retropie.org.uk/forum/topic/27007/button-mapping-for-a-real-n64-controller?_=1594477474831

    • comegetsome

      Button Mapping for a real N64 Controller
      Help and Support • n64 controller n64 controls n64 custom cont • • comegetsome

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      comegetsome

      @DavidDraper I'm sorry to hear that it is not working for you.

      First off, you definitely shouldn't edit the .bak file, stick with only the .cfg file. Sorry if I wasn't clear there. I'm not sure what the .bak even does, or how to revert it.

      Second, remember to only overwrite the button mappings. For example, in the .cfg file there are 2 lines above the mappings that I left intact. For me it reads:
      input_device = "SealieComputing N64 RetroPort"
      input_driver = "udev"

      This of course would change depending on what controller you are using.

      If you've done all of the above correctly, then the only other thing that I can think of is that it might be because you are using a "Generic USB" controller rather than an original N64 controller with an adapter.
      Perhaps this means your buttons are in a different order, or are labeled differently, I'm not really sure as I don't own a Dragon Rise controller to test with.

      Still, if you'd like, feel free to copy what your original dragon rise.cfg file was (prior to copy / pasting my info), and I'll see if I can translate it into something that may work for you.

      Otherwise, good luck, and I hope that other solution works for you!

    • dayus

      Configure universal USB-PSX pad to play N64
      Help and Support • n64 controller psx controller configure butto • • dayus

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      dayus

      Anybody help me?;)

    • Krakatoa

      N64 USB default for N64 Emulator
      Help and Support • n64 controller n64 noob idiot • • Krakatoa

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      Krakatoa

      @mitu Thank you!!

    • hawkes_84

      Very specific N64 controller issue
      Help and Support • n64 controller raspberry pi 4 retropie 4.6 lr-vice • • hawkes_84

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      No one has replied

    • hawkes_84

      I've had it with mapping n64 controllers on Retropie!
      Help and Support • retropie n64 controller n64 custom cont • • hawkes_84

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      Krakatoa

      @hawkes_84 Thanks will do. The controller should be here in a week.

    • jamesking

      Configure N64 controller with retropie
      Help and Support • n64 controls n64 controller n64 retroarch confi • • jamesking

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      jamesking

      It appears that in /opt/retropie/configs/n64/InputsAutoCfg.ini that under the relevant controller there was no entry for B button, and A button was incorrect. I edited this manually to correct for this, but I still get the same problem when i run the emulator - e.g., my attempted fix makes no difference to how it actually performs!