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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash dolphinbar and AdvanceMAME 1.4

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    mayflashdolphinbaradvancemameadvmamelight gun
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    • mediamogulM
      mediamogul Global Moderator @Febbweiss
      last edited by mediamogul

      @Febbweiss

      It happens sometimes.

      I've noticed that this behavior is highly affected by how close you stand to the sensor. I find that I have to stand 6-8 feet away before it behaves reliably. Using the Wiimotes with an actual Wii was always the same way, as it was designed to work best from the sofa. If this is the case here, an alternative is to stand as close as you want and place the sensor further beyond your bartop.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • F
        Febbweiss @mediamogul
        last edited by

        @mediamogul You're right. It happens when I'm working on my bartop, so very close... Not when I play, so away from it...

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @Febbweiss
          last edited by

          @Febbweiss

          I also have a set of AimTrak guns and they work in a similar way. I have to stand at least 4-6 feet away using them on my cabinet.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • P
            PiDad
            last edited by

            Thanks all, will try, the machine is in a busy room so is difficult to stand too far away!
            Was it just plug and play for you all?
            For myself, not sure why, but I did have even worse performance from the wiimote (reversed axes etc), but much improved when I tweaked the advmame.rc file. That's why I was asking, I wonder if someone could share theirs.
            Many Thanks!

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @PiDad
              last edited by mediamogul

              @PiDad

              plug and play

              I've lost all understanding of the phrase. It has, however, been replaced with the phrase "infinitely expandable".

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • R
                Rettron
                last edited by

                So I found a solution to the issue of the dolphin bar only supporting only one wii zapper in mouse mode(mode 2). I bought a second dolphin bar and set it up like the first one, then synced a second controller and mapped it in the mame menu (hit tab while in mame game). It works perfectly as a second player after I followed this gentleman video

                . In short I have to wii zappers functioning as light guns for Mame advance 1.4 on Retropie. It seems to slow down game even more and tends to over work my power supply (flashing 4 colors in top right of screen), but me and the wife were able to play through Area51 and some older ones. Sadly Time crisis and other 3d shooters like it are virtually unplayable because of the limitations of the PI.

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                • M
                  mrmartin79
                  last edited by

                  Hi Everyone, I wanted to clarify the correct steps for the Dolphinbar/wiimote gun setup.

                  1. Setup AdvMame 1.4
                  2. Add "gun" games to advmame folder
                  3. Reboot Pi
                  4. Plug dolphinbar usb into Usb port
                  5. Select mode 2 on dolphinbar
                  6. Press pair button on dolphinbar
                  7. Press Red pair button in battery bay on wiimote
                  8. Start Advmame 1.4 game Lethal Enforcers
                  9. p1 crosshairs move around but trigger and wiimote buttons dont work

                  At this point should everything be working?
                  Or do i need to pair the wiimote directly to the RetroPie as well?

                  In Advmame, using keyboard i can access config menus and set coin and start buttons to wiimote buttons 1,2 but when i try to config the trigger or A button it doesnt register with Mame.

                  I think i'm close but could use clarification on the last bits.

                  Thanks in adavnce!

                  Marty

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                  • B
                    BGallagherLA @mrmartin79
                    last edited by

                    @mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle. You also have to set the default emulator to AdvMame 1.4 by pressing a button when the grey box comes up before a game starts.

                    I'm also using a keyboard, but only for the Select/Insert coin (5) and Start (1) buttons, but one of these days I should get around to mapping those to my Wiimote.

                    You are in fact close. Just need to pair the Wiimote to Bluetooth, that should be it.

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                    • M
                      mrmartin79 @BGallagherLA
                      last edited by

                      @bgallagherla Thanks for that advice! I paired the wiimote via the RetroArch>Bluetooth settings and got Lethal Enforcers running to the point of fun! However, it only works with Mode 2 on the dolphinbar.. it did not work with mode 1 for me.
                      Also, I had to map button 1 > trigger pull but after that I wasted an hour. My wife didn't appreciate how many quarters this saved.

                      Several other questions I have not see on the forum yet:

                      • When I'm in Advmame and hit Tab to setup controls the select bar scrolls unless I balance the wiimote just perfectly. Is there anyway to prevent this? Its a real pain to try and balance the wiimote while using the keyboard to get to the correct control area.

                      • advmame-1.4.rc should contain all the changes I make while in the Tab menus but changes don't seem to save. I have reset the permissions on the .rc file to 777 and will try again but not sure if this is a different issue ? I would like to set default controller configs for all advmame games since I am only using advmame for lightgun games.

                      Alright, now to get more of these roms working! So far DuckHunt and LE1 worked for me.

                      Best!

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                      • B
                        BGallagherLA @mrmartin79
                        last edited by

                        @mrmartin79 Glad you got it working! Strange about mode 2 though, always worked on Mode 1 for me, but I've heard others have to change theirs to 2. I have about 50 games that work with this setup.

                        As for the balancing act, it is quite the pain, but I guess i've just gotten used to it, and/or learned how to balance it well. As for the advmame-1.4.rc... I honestly have no clue about all of that.

                        Anyway, someone asked for my list of working gun games in AdvMame earlier so here are the ones I have got working. I actually added a bunch more last night, but many don't seem to be working - though that's probably a romset/rom issue more than anything. Still, a good rule of thumb is the older the game, the better chance it will work. Others have said they have Area 51 working, but it has yet to work with me, and many games with 3D graphics seem to be too much for the Pi. Also I have a Pi 2, so that's prob another issue. Anyway here's my gun game list as of now.

                        Alien 3
                        Bang!
                        Beast Busters
                        Blood Bros. (Set 1)
                        Born To Fight
                        Bubble Trouble (Japan, Rev C)
                        Cheyenne
                        Chiller
                        Clay Pigeon (Version 2.0)
                        Crackshot (Version 2.0)
                        D-Day
                        Dragon Gun
                        Ghost Pilots
                        Ghoul Panic
                        Laser Ghost (World)
                        Last Bronx
                        Lethal Enforcers (11/19/92)
                        Lethal Enforcers II
                        Lethal Justice
                        Line of Fire
                        Lord of Gun (USA)
                        Mad Dog McGree
                        Mechanized Attack
                        NY Captor
                        Narc
                        Ninja Assault
                        Operation Thunderbolt
                        Operation Wolf
                        Polict10 (Police Trainer)
                        Riot
                        Shootout
                        Showdown
                        Space Gun
                        Steel Gunner
                        Terminator 2
                        The Tin Star
                        Under Fire
                        Vs. Duck Hunt
                        Vs. Freedom Force
                        Vs. Gunsmoke
                        Vs. Hogan's Alley
                        Wanted
                        Who dun It
                        Zero Point
                        Zero Point 2
                        Zombie Raid

                        M HurricaneFanH 2 Replies Last reply Reply Quote 1
                        • M
                          mrmartin79 @BGallagherLA
                          last edited by mrmartin79

                          @bgallagherla did you have to configure controls for each game? I know some have slightly different control schemes like Operation Wolf's 2nd button but just wondering what is typical.

                          Is Mad Dog McGree via Dosbox?

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                          • HurricaneFanH
                            HurricaneFan @BGallagherLA
                            last edited by

                            @bgallagherla Is there any romset that has House of the Dead or Time Crisis working?

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                            • B
                              BGallagherLA @mrmartin79
                              last edited by

                              @mrmartin79 Nope. All of then worked with the crosshairs moving and the trigger button working without any configuration or calibration. The only one i had to map a button for was Operation Wolf and (i think Operation THunderbolt too), since there is an extra button for the grenades. If you dont map the Wiimote's "A" button to that, then it basically makes both the trigger and grenade button as one button - i.e. you fire all your grenades first right away, before using your regular bullets. But for the rest, its just the trigger and that worked automatically. And I use my keyboard for Select/Insert Coin (5) and Start (1) although I should map those to my other Wiimote buttons.

                              Re: Mad Dog, i dont know, i have Dosbox games but haven't tried any light gun games on that yet.

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                              • B
                                BGallagherLA @HurricaneFan
                                last edited by

                                @hurricanefan Time Crisis technically works but it's SUPER laggy, not even worth it. I think it was the same for HOTD. Games with more advanced graphics like that seem to not mesh well on a Pi, but would probably run nicely on a PC setup, etc.

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                                • F
                                  Febbweiss @mrmartin79
                                  last edited by

                                  @mrmartin79 Yes, Mad Dog works well via Dosbox.

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                                  • F
                                    Febbweiss @BGallagherLA
                                    last edited by

                                    @bgallagherla I tried HOTD and Virtua Cop but there were no 3D graphics even on my PC. I think these roms don't work because of dumps and 3D libraries (no OpenGL support).

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                                    • F
                                      Febbweiss @BGallagherLA
                                      last edited by

                                      @bgallagherla said in Mayflash dolphinbar and AdvanceMAME 1.4:

                                      @mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle.

                                      I use the mode 2 and didn't pair my Wiimote with the raspberry on-board Bluetooth... Only with the Dolphin bar...

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                                      • B
                                        BGallagherLA @Febbweiss
                                        last edited by

                                        @febbweiss Hmm interesting about mode 2. Whatever works though!

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • M
                                          mrmartin79
                                          last edited by mrmartin79

                                          I was able to get Area51 working without a problem. Just had to add the CHD file to the "images" directory. Or look at the advmame.rc file for images path. Then I put the rom in the roms folder.

                                          I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777.

                                          Would someone with a working setup be able to post their .rc file so I can compare what I'm working on?

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                                          • M
                                            mrmartin79 @Febbweiss
                                            last edited by

                                            @febbweiss

                                            Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.

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