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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
    46 Posts 9 Posters 15.4k Views
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    • edmaul69E
      edmaul69 @mediamogul
      last edited by

      @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

      1 Reply Last reply Reply Quote 0
      • UDb23U
        UDb23 @edmaul69
        last edited by

        @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
        Still I could not find any relative positiong for the viewport... so it's still a no go.

        edmaul69E 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @UDb23
          last edited by

          @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

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          • A
            Andymadness
            last edited by

            I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

            edmaul69E 1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @Andymadness
              last edited by

              @andymadness no it is not emulating the menus. I created overlays to look like the menus so you had all the instructions to go with the game.

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              • A
                Andymadness
                last edited by

                @edmaul69 Aww :( well my search continues. Thank you for responding. Also very awesome job on the overlays. :)

                edmaul69E 2 Replies Last reply Reply Quote 0
                • edmaul69E
                  edmaul69 @Andymadness
                  last edited by

                  @andymadness thanks.

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                  • edmaul69E
                    edmaul69 @Andymadness
                    last edited by

                    @andymadness i already have the background graphics done, as it was part of another theme i was working on, i just finished the theme i was working on, so i am going to be creating a playchoice 10 theme. I have the font and everything. I need someone to edit the font for the - to be 4 dots instead, but i numbered and added the dashes and everything to make my playchoice-10 rom list look like the playchoice-10.

                    1 Reply Last reply Reply Quote 1
                    • GreenHawk84G
                      GreenHawk84 @edmaul69
                      last edited by GreenHawk84

                      @edmaul69 Thanks for clarifying shaders sitting underneath overlays! Now I just need to figure out how to do overlays and shaders together. For overlays I have gamename.cfg.zip files in my ROMs folders and gamename.cfg with gamename.png files in retroarch>overlays folder.

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @GreenHawk84
                        last edited by edmaul69

                        @greenhawk84 for shaders it would be something like this:

                        input_overlay = /opt/retropie/emulators/retroarch/overlays/edmaul69/duckhunt.cfg
                        input_overlay_enable = true
                        input_overlay_opacity = 1.000000
                        input_overlay_scale = "1.000000"
                        

                        now if you need to move the position of the game screen or resize it you need to add it like this. note the numbers are just examples:

                        video_fullscreen_x = 1920
                        video_fullscreen_y = 1080
                        custom_viewport_width = 640
                        custom_viewport_height = 408
                        custom_viewport_x = 642
                        custom_viewport_y = 312
                        aspect_ratio_index = 22
                        
                        M 1 Reply Last reply Reply Quote 0
                        • M
                          marioxb @edmaul69
                          last edited by

                          This is great! I actually have an empty PlayChoice 10 dual monitor cab that I want to look and feel like a real dual cab, with the instructions/ menus permanently on the top monitor. I'm also using a PC instead of a Pi. This is is sort of possible with PC MAME, but of course only one game at a time. I'd also rather use an NES emu instead of MAME because some PC10 games don't play properly in MAME. Any chance this can be modified to work on a PC instead of Pi and also always be displayed on top of the game play screen?

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