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Nintendo Playchoice-10 Overlays Interest Check

Scheduled Pinned Locked Moved Projects and Themes
playchoice-10overlaysnes
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  • M
    mediamogul Global Moderator @edmaul69
    last edited by 10 Jul 2017, 14:17

    @edmaul69

    It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

    E 3 Replies Last reply 10 Jul 2017, 14:21 Reply Quote 0
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      edmaul69 @mediamogul
      last edited by 10 Jul 2017, 14:21

      @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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        edmaul69 @meleu
        last edited by 10 Jul 2017, 14:26

        @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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          edmaul69 @mediamogul
          last edited by 10 Jul 2017, 17:35

          @mediamogul i sent you a much updated set.

          i changed the blue fonts to a brighter blue since the original is impossible to read.

          0_1499708061368_prowrestling.png

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          • E
            edmaul69
            last edited by 10 Jul 2017, 17:36

            0_1499708174629_rygar.png

            M 1 Reply Last reply 10 Jul 2017, 17:38 Reply Quote 0
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              mediamogul Global Moderator @edmaul69
              last edited by 10 Jul 2017, 17:38

              @edmaul69

              Looks nice.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                edmaul69 @meleu
                last edited by edmaul69 7 Oct 2017, 19:00 10 Jul 2017, 17:59

                @meleu Can you change your custom viewport to this and let me know how it looks?

                custom_viewport_width = "1003"
                custom_viewport_height = "768"
                

                Or open up the rgui and see what your nes resolution really is.

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                • U
                  UDb23
                  last edited by 10 Jul 2017, 19:04

                  @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                  how can I put the game screen on the left without hardcoding the viewport width/height?

                  Below is a complete example of sizing and positioning the viewport.
                  It's the cfg file I made for Atari's Seaquest.

                  video_scale_integer = false
                  aspect_ratio_index = 22
                  

                  use custom screen format ratio

                  input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                  input_overlay_enable = true
                  

                  enable overlay and link the cfg file pointing to the actual image

                  video_fullscreen_x = 1920
                  video_fullscreen_y = 1080
                  

                  define actual (real) resolution of the display/monitor used

                  custom_viewport_width = 1440
                  custom_viewport_height = 1080
                  

                  Custom viewport means the portion of the real display you want to be used as "game area"
                  Here we define the wanted size.

                  custom_viewport_x = 240
                  custom_viewport_y = 0
                  

                  defines the position of the top left corner of the game area (custom viewport).
                  Coordinate system considers as origin the top left of your display ( 0,0 ).
                  So in this example it means position the custom viewport 240 to the right of origin.

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                  • U
                    UDb23
                    last edited by 10 Jul 2017, 19:11

                    For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                    If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                    Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                    With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                    E 1 Reply Last reply 10 Jul 2017, 19:32 Reply Quote 1
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                      edmaul69 @UDb23
                      last edited by 10 Jul 2017, 19:32

                      @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                      U 2 Replies Last reply 10 Jul 2017, 22:25 Reply Quote 0
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                        edmaul69
                        last edited by edmaul69 7 Oct 2017, 21:09 10 Jul 2017, 20:09

                        i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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                          edmaul69
                          last edited by edmaul69 7 Oct 2017, 22:26 10 Jul 2017, 20:48

                          deleted

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                            edmaul69 @mediamogul
                            last edited by 10 Jul 2017, 21:49

                            @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                            M 1 Reply Last reply 10 Jul 2017, 21:53 Reply Quote 0
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                              edmaul69 @meleu
                              last edited by 10 Jul 2017, 21:51

                              @meleu i signed up to github, but i have no clue where to go to upload my overlays.

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                                mediamogul Global Moderator @edmaul69
                                last edited by 10 Jul 2017, 21:53

                                @edmaul69

                                @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                                Ouch! I can see how that's less than ideal.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                E 1 Reply Last reply 10 Jul 2017, 22:29 Reply Quote 0
                                • U
                                  UDb23 @edmaul69
                                  last edited by 10 Jul 2017, 22:25

                                  @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                                  Is there a way to make the game display to the left without the custom viewport?

                                  Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

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                                    edmaul69 @mediamogul
                                    last edited by 10 Jul 2017, 22:29

                                    @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

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                                      UDb23 @edmaul69
                                      last edited by 10 Jul 2017, 22:40

                                      @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
                                      Still I could not find any relative positiong for the viewport... so it's still a no go.

                                      E 1 Reply Last reply 10 Jul 2017, 23:37 Reply Quote 0
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                                        edmaul69 @UDb23
                                        last edited by 10 Jul 2017, 23:37

                                        @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

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                                        • A
                                          Andymadness
                                          last edited by 31 Jul 2017, 01:38

                                          I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

                                          E 1 Reply Last reply 31 Jul 2017, 01:43 Reply Quote 0
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