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    Nintendo Playchoice-10 Overlays Interest Check

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    playchoice-10overlaysnes
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    • UDb23U
      UDb23
      last edited by

      @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

      how can I put the game screen on the left without hardcoding the viewport width/height?

      Below is a complete example of sizing and positioning the viewport.
      It's the cfg file I made for Atari's Seaquest.

      video_scale_integer = false
      aspect_ratio_index = 22
      

      use custom screen format ratio

      input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
      input_overlay_enable = true
      

      enable overlay and link the cfg file pointing to the actual image

      video_fullscreen_x = 1920
      video_fullscreen_y = 1080
      

      define actual (real) resolution of the display/monitor used

      custom_viewport_width = 1440
      custom_viewport_height = 1080
      

      Custom viewport means the portion of the real display you want to be used as "game area"
      Here we define the wanted size.

      custom_viewport_x = 240
      custom_viewport_y = 0
      

      defines the position of the top left corner of the game area (custom viewport).
      Coordinate system considers as origin the top left of your display ( 0,0 ).
      So in this example it means position the custom viewport 240 to the right of origin.

      1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23
        last edited by

        For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

        If w is the width in pixels of the "menu" then custom viewport width = 1920-w
        Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
        With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

        edmaul69E 1 Reply Last reply Reply Quote 1
        • edmaul69E
          edmaul69 @UDb23
          last edited by

          @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

          UDb23U 2 Replies Last reply Reply Quote 0
          • edmaul69E
            edmaul69
            last edited by edmaul69

            i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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            • edmaul69E
              edmaul69
              last edited by edmaul69

              deleted

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              • edmaul69E
                edmaul69 @mediamogul
                last edited by

                @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                mediamogulM 1 Reply Last reply Reply Quote 0
                • edmaul69E
                  edmaul69 @meleu
                  last edited by

                  @meleu i signed up to github, but i have no clue where to go to upload my overlays.

                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @edmaul69
                    last edited by

                    @edmaul69

                    @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                    Ouch! I can see how that's less than ideal.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • UDb23U
                      UDb23 @edmaul69
                      last edited by

                      @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                      Is there a way to make the game display to the left without the custom viewport?

                      Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

                      1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @mediamogul
                        last edited by

                        @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

                        1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @edmaul69
                          last edited by

                          @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
                          Still I could not find any relative positiong for the viewport... so it's still a no go.

                          edmaul69E 1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @UDb23
                            last edited by

                            @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

                            1 Reply Last reply Reply Quote 0
                            • A
                              Andymadness
                              last edited by

                              I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

                              edmaul69E 1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @Andymadness
                                last edited by

                                @andymadness no it is not emulating the menus. I created overlays to look like the menus so you had all the instructions to go with the game.

                                1 Reply Last reply Reply Quote 0
                                • A
                                  Andymadness
                                  last edited by

                                  @edmaul69 Aww :( well my search continues. Thank you for responding. Also very awesome job on the overlays. :)

                                  edmaul69E 2 Replies Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @Andymadness
                                    last edited by

                                    @andymadness thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @Andymadness
                                      last edited by

                                      @andymadness i already have the background graphics done, as it was part of another theme i was working on, i just finished the theme i was working on, so i am going to be creating a playchoice 10 theme. I have the font and everything. I need someone to edit the font for the - to be 4 dots instead, but i numbered and added the dashes and everything to make my playchoice-10 rom list look like the playchoice-10.

                                      1 Reply Last reply Reply Quote 1
                                      • GreenHawk84G
                                        GreenHawk84 @edmaul69
                                        last edited by GreenHawk84

                                        @edmaul69 Thanks for clarifying shaders sitting underneath overlays! Now I just need to figure out how to do overlays and shaders together. For overlays I have gamename.cfg.zip files in my ROMs folders and gamename.cfg with gamename.png files in retroarch>overlays folder.

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • edmaul69E
                                          edmaul69 @GreenHawk84
                                          last edited by edmaul69

                                          @greenhawk84 for shaders it would be something like this:

                                          input_overlay = /opt/retropie/emulators/retroarch/overlays/edmaul69/duckhunt.cfg
                                          input_overlay_enable = true
                                          input_overlay_opacity = 1.000000
                                          input_overlay_scale = "1.000000"
                                          

                                          now if you need to move the position of the game screen or resize it you need to add it like this. note the numbers are just examples:

                                          video_fullscreen_x = 1920
                                          video_fullscreen_y = 1080
                                          custom_viewport_width = 640
                                          custom_viewport_height = 408
                                          custom_viewport_x = 642
                                          custom_viewport_y = 312
                                          aspect_ratio_index = 22
                                          
                                          M 1 Reply Last reply Reply Quote 0
                                          • M
                                            marioxb @edmaul69
                                            last edited by

                                            This is great! I actually have an empty PlayChoice 10 dual monitor cab that I want to look and feel like a real dual cab, with the instructions/ menus permanently on the top monitor. I'm also using a PC instead of a Pi. This is is sort of possible with PC MAME, but of course only one game at a time. I'd also rather use an NES emu instead of MAME because some PC10 games don't play properly in MAME. Any chance this can be modified to work on a PC instead of Pi and also always be displayed on top of the game play screen?

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