• Supporters for new theme

    Projects and Themes
    11
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    chicueloC

    @Simrose In my personal experience, using and configuring multiple controllers in retropie involves going into the system file and changing the cfg file every time you want to change the controller (if you have custom mapping keys as I always use like volume). Also installing new systems, you have to enter to the repo and download different packages or drivers. With Batocera you place the bios files, roms and you are running, also you have a built in file browser inside the system, even if you want to configure any emulator setting you can do it right from the main menu without using a keyboard or entering any game. This is great to apply global settings like resolution, shaders or bezels.
    For me its better and has much more options but Retropie has a better forum and support for solutions. This is my experience after years of using both.

  • 0 Votes
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    No one has replied
  • 0 Votes
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    elemento26E

    @GeekOB I´ll post first here when update major changes. Thank You

  • 14 Votes
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    chicueloC

    @Spiky This theme is now live, you can find it as Epic Noir

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    Spam5192S

    Here is how the finished NES Cartridge should look. Remember this is my version. feel free to change it however you see fit.

    Regards.

    94543c2d-c24e-44bd-aaf6-f901fabf909d-image.png

  • All new RetroPie UI

    Ideas and Development
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    hiulitH

    @mitu Noted. Thanks ;)

  • Portable RPi 3A+ build

    Projects and Themes
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    1 Votes
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    goobatroopaG

    That really does look great. Good work.

  • 2 Votes
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    pjftP

    @Zigurana Perfect.

    And you're saying you fixed it now by "exposing the loopType and setting the loopType for that particular list to NEVER_LOOP."? That's a misleading name if I've ever read one - I wouldn't have found that one out :)

    I'm not especially keen on removing buttons myself based on the rational that it's needed to get cyclic menus working. I believe if we want to remove the buttons for UX clarity, that's fine, and if we want to make menus cyclic that's also fine, but making one contingent on the other may make the behavior unclear and unexpected when there need to be buttons and such.

    That being said, I can understand it's tricky in the current architecture.

    In my view of the world, in the right-side picture, pressing UP from the "System Volume" selection should take you to the "Back" button, and pressing DOWN on the back button should take you to the "System Volume" selection.

    That way it'll be fully cyclic regardless of the menu layout - there are quite a few menus with buttons where cyclic behavior would be a positive - I'm thinking of the scraping and metadata editor menus, but I'm sure there are others.

    Furthermore, if we're being nitpicky, most (if not all) dialogs where there are options to be changed could/should have a "Cancel" and "Apply" button rather than a "Back" button, which would in turn disregard any changes, or apply the changes. But that would require a larger overhaul of the menus as they currently are, and I'm sure that's not a priority for anyone, and that's outside of the scope of the discussion. :)

    Summarizing:
    a) I don't oppose removing the button, in principle. Your point is valid: single button dialogs probably don't need it anyway.
    b) I don't really support removing it because having it causes a new behavior not to work as intended. Would rather try to make the behavior work well with the buttons, instead, so that it works across the board.
    c) I won't oppose if a) and b) are done together, though. :)

  • Grid position numbers and pixels

    Projects and Themes
    10
    0 Votes
    10 Posts
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    mattrixkM

    I just set up a photoshop document set to percentage instead of pixels, and set a grid line at every percent. Snap to grid and all is good.