@dankcushions said in Zero: Exit a game, system freezes, screen is dim, can't SSH in...:
the reason for adding over_voltage is to INCREASE stability; higher clocks demand more power. however it also raises temps...
for shader performance i would have thought only GPU and maybe memory performance overclocks are relevant.
I tried some new settings last night, and ran it for a good solid 20 minutes switching from game to game like I was doing before (where I could ALWAYS get it to freeze at some point) – and it seemed to be good. Think I dropped each "recommended overclock" number by 25 (475, 475, 475), AND changed the two voltages to 3. Think temp was still around 60º which is normal while you're using it I believe. I will test it even more tonight (including writing down the FPS numbers to see how they compare to the full 500 overclock - I think SNES was still down to like 54-57 instead of 60 FPS...which would be fine as long as it doesn't crash).
CRT-Pi Shader performance I gave up on for SNES and Genesis to be honest. It's just too much on the pi Zero even with the full overclock to get to that magic 60 FPS. I'm trying to keep CRT-Pi for NES (as it helps 8-bit look better to a much greater degree than 16-bit IMO), but will have to see if I get any of the weird pausing which plagued the non-overclocked Pi Zero with lr-quicknes + CRT-Pi.