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    • C

      Where does lr-flycast store VMU data?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support flycast
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      R

      @corezon Not sure if you're still looking into this, but flycast vmus are stored under ~/RetroPie/BIOS/dc/. The documentation is a little fuzzy on this point, but it does talk about it:

      https://docs.libretro.com/library/flycast/

    • T

      Flycast MVC2 unplayable. Slow and audio crackling.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mvc2 marvel vs capco flycast slow lag
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      @quicksilver

      Thanks for this I may look into it. Thanks all for the assistance!

    • pieguy123P

      Flycast and Reicast not emulating Capcom Vs SNK 2 correctly for character select screen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support cvs2 flycast reicast
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      mituM

      @pieguy123 said in Flycast and Reicast not emulating Capcom Vs SNK 2 correctly for character select screen:

      I’m running the Japanese version.

      I'm running the JP version (http://redump.org/disc/43772/) is there an US version ?

    • B

      Vulkan Flycast - does it matter at all for pi?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development reicast flycast vulkan dreamcast
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      @BJRetro I confirm you'll need a gpu which is vulkan capable (and it's drivers). Currently i don't think there are many SBCs who have vulkan support (probably jetson nano ? maybe odroid N2 ?).

    • DarksaviorD

      How to get the crt-pi shader looking good on 480p games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt-pi crt-pi shader flycast
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      ANDRELLVSA

      Leave SHADERs and use OVERLAYs which simulates scanlines.

      1 - install overlays from the retropie menu
      2 - go to the folder:
      /opt/retropie/emulators/retroarch/overlays/effects/scanlines/
      take an overlay file and copy it to your computer, as well as your configuration file
      3 - The overlay file is a png that can be cut into photoshop or other simpler programs. cut to fill exactly 640x480 in length.
      4 - so remember in the configuration file and png file names etc where you have some resolution (example 1280x1024) you replace with 640x480

      note that you are creating your 640x480 overlay from scratch

      5 - enable overlays and select the one you created that has 640x480.

      this is the method i found to make scanlines correctly match the pixels displayed on the screen

      OBS: My english is bad, i am using google translator, i hope nothing written has got double meaning here too. Because in my post about EMULATIONSTATION LOCATION one person even complained.

    • George SpiggottG

      Flycast - Transferring Saved Games From PC to Pi

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support flycast retroarch
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    • C

      Could not successfully build reicast

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support reicast retropie 4.5.1 ubuntu 19.04 flycast
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      mituM

      The installation error is caused by

      /usr/bin/ld: impossibile trovare -lGL

      Do you have any 3rd party repositories enabled ? It looks like the OpenGL libraries are not found, which is not something that should happen on a normal installation.

    • H

      How does one make a script module for an emulator / branch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support x86 ubuntu scripts flycast
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      @mitu said in How does one make a script module for an emulator / branch:

      @HoJo215 said in How does one make a script module for an emulator / branch:

      DRI3 was the problem.

      Isn't this a runtime settings for your X.org configuration ?

      Actually I think it's part of the graphics or at least shader profile being used in mesa.
      I have padoka's bleeding edge repository in use.. Otherwise known as unstable.
      So things can go awry.. Like they did until I took a gander at the Makefile, saw some unused options, put 1 + 1 together and made some edits.. It worked a out beautifully.
      Especially on the Flycast-Wince emu with the same Makefile edits. I'm playing Sega Rally 2 on 2x internal resolution, 2x br and a 4x pass xbr shaders without one hiccup.

      Keep in mind this my first run with retropie x86. I decided to make small form factor emu box a month or so ago and gripped up a coffee lake NUC to guinea pig with. So everything is trial & error as I run with it.