@chaoseffect said in lr-flycast new GitHub repository source for setup script?:
I have ports 1 and 2 set to "keyboard" in the RetroArch menu, and I think that's it for keyboard settings. The keyboard works fine for me for player 1, and I was just curious if this update would bring a core option for keyboard indices so that a separate keyboard could be used for player 2.
I think that's the RetroPad -> Emulator core part settings, i.e. the core expects a Keyboard type input from Port 1 (2), the Device -> RetroPad mapping is done by RetroArch.
Usually 1 keyboard can be used for 2 players (as explained here), but I'm not sure 2 keyboards can be used independently (via dev index, how gamepads are handled). This depends on the input driver used, I know some of them don't support it (like Windows winraw). RetroPie should use the udev driver, so it might be supported, but I don't have 2 keyboards right now to test.