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    @mitu

    Hey sorry for the lack of information I sometimes forget there can be a verity of variables. I’m nowhere near my Pi at the moment so I’ll give the information I know now, and once I get to my Pi I’ll share the rest.

    Pi Model or other hardware: Raspberry Pi 4 B 4gb overclocked CPU 2Ghz

    Power Supply used: Not entirely sure at the moment, but my
    Pi is in the RetroFlag NesPi4 with the External usbs and Ethernet ports disconnected because of Bluetooth/WiFi interference

    RetroPie Version: I installed 4.7.1 to an SD card and regular update it in the Retropie script (I know I need to be exact, I’ll get this information as soon as possible)

    USB Devices connected: 1 terabyte SSD Sata to USB3

    Controller used: Official Atari VCS Classic Joystick

    I’ve only tested the two default RetroArch cores for NES and Genesis (I will find out exactly which ones later)

    In the RetroArch menu If I go into settings -> input -> ports1 (I think it’s called that), I see that the input device is set to classic controller and the inputs match the numbers of the buttons. EX: button 0 = ‘a’.

    Interestingly enough if I disconnect that controller while the game is running and connect a WiiU pro controller, the buttons remain messed up. (I tested this a long time ago so for the sake of assurance I’ll test this again). If I quit RetroArch swap controllers then open a RetroArch core buttons revert back to normal.

    I will test the joystick with that command in the terminal when I get a chance, but I did do jstest and the spinners seems to read like a joystick with a single axis.

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    ridgekuhnR

    @mitu Thanks for your response, @mitu! Sorry, I should have mentioned that the other project is irrelevant to the question! I'm running inputconfiguration.sh on a fresh RetroPie 4.7 image, so the configscripts directory is present and I'm simply dropping some new <inputConfig> elements into es_temporaryinput.cfg which were provided to me, then running inputconfiguration.sh from a terminal.

    Did you mean /opt/retropie/configs/all/autoconf.cfg (I see this is what inifuncs.sh points to)? Mine is set to disable = "0" and the function is getting called on the last line of inputconfiguration.sh, it just doesn't seem to be writing anything to /opt/retropie/configs/all/retroarch/autoconfig/.

    Here's my es_temporaryinput.cfg

    <?xml version="1.0"?> <inputList> <inputAction type="onfinish"> <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command> </inputAction> <inputConfig type="joystick" deviceName="odroidgo2_joypad" deviceGUID="19000000010000000100000001010000"> <input name="a" type="button" id="1" value="1"/> <input name="b" type="button" id="0" value="1"/> <input name="down" type="button" id="9" value="1"/> <input name="hotkeyenable" type="button" id="16" value="1"/> <input name="left" type="button" id="10" value="1"/> <input name="leftanalogdown" type="axis" id="1" value="1"/> <input name="leftanalogleft" type="axis" id="0" value="-1"/> <input name="leftanalogright" type="axis" id="0" value="1"/> <input name="leftanalogup" type="axis" id="1" value="-1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="13" value="1"/> <input name="lefttrigger" type="button" id="14" value="1"/> <input name="right" type="button" id="11" value="1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="16" value="1"/> <input name="righttrigger" type="button" id="15" value="1"/> <input name="select" type="button" id="12" value="1"/> <input name="start" type="button" id="17" value="1"/> <input name="up" type="button" id="8" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="OpenSimHardware OSH PB Controller" deviceGUID="03000000091200000031000011010000"> <input name="a" type="button" id="0" value="1"/> <input name="b" type="button" id="1" value="1"/> <input name="down" type="hat" id="0" value="4"/> <input name="hotkeyenable" type="button" id="7" value="1"/> <input name="left" type="hat" id="0" value="8"/> <input name="leftanalogdown" type="axis" id="1" value="-1"/> <input name="leftanalogleft" type="axis" id="0" value="1"/> <input name="leftanalogright" type="axis" id="0" value="-1"/> <input name="leftanalogup" type="axis" id="1" value="1"/> <input name="leftshoulder" type="button" id="4" value="1"/> <input name="leftthumb" type="button" id="8" value="1"/> <input name="lefttrigger" type="button" id="10" value="1"/> <input name="right" type="hat" id="0" value="2"/> <input name="rightanalogdown" type="axis" id="3" value="1"/> <input name="rightanalogleft" type="axis" id="2" value="-1"/> <input name="rightanalogright" type="axis" id="2" value="1"/> <input name="rightanalogup" type="axis" id="3" value="-1"/> <input name="rightshoulder" type="button" id="5" value="1"/> <input name="rightthumb" type="button" id="9" value="1"/> <input name="righttrigger" type="button" id="11" value="1"/> <input name="select" type="button" id="7" value="1"/> <input name="start" type="button" id="6" value="1"/> <input name="up" type="hat" id="0" value="1"/> <input name="x" type="button" id="2" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="pageup" type="button" id="4" value="1"/> </inputConfig> <inputConfig type="joystick" deviceName="USB gamepad " deviceGUID="030000001f08000001e4000010010000"> <input name="pageup" type="button" id="4" value="1"/> <input name="up" type="axis" id="1" value="-1"/> <input name="left" type="axis" id="0" value="-1"/> <input name="select" type="button" id="8" value="1"/> <input name="right" type="axis" id="0" value="1"/> <input name="pagedown" type="button" id="5" value="1"/> <input name="y" type="button" id="3" value="1"/> <input name="x" type="button" id="0" value="1"/> <input name="down" type="axis" id="1" value="1"/> <input name="start" type="button" id="9" value="1"/> <input name="b" type="button" id="2" value="1"/> <input name="a" type="button" id="1" value="1"/> </inputConfig> </inputList>
  • 0 Votes
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    ?

    I finally used the retroarch menu (Select+X) and remapped the controls here. It works fine.
    I think that the problem was the special syntax for Vectrex.

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    @rbaker @jonnykesh @Sano Quick question: Once an ini file is edited, does it require a full reboot? Just restarting Emulationstation? Or just restarting the game itself?

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