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    • P

      Two buttons on controller dead - jstest doesn't show them - how to support?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support jstest joystick generic usb
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      edmaul69E

      @pnoeric you press it once then start pressing other keyboard keys. You will see a key number appear in the upper corner everytime you press a key.

    • S

      Is this typical behavior for tankstick when testing with jtest?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support tankstick xarcade jstest
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      No one has replied
    • U

      AXES in reverse

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support jstest joystick 32767
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      U

      @columboscoat school boy error on my part the joystick cable from the board was plugged in upside down,
      Its now registering all axes 8-)

    • edmaul69E

      Problem with second controller always being player 1 in retropie menus, jstest...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller 1 jstest retropie menu
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      No one has replied
    • G

      Jstest still the best tool to work out button numbers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support c64 jstest
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      meleuM

      @g0nz0uk some bluetooth controllers has different numbers than those returned by jstest. But it still is the best tool I know to get the numbers...

    • F

      USB Joypad (Teensy) appearing as 2 joysticks

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support teensy joystick jstest usb controller joy2key
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      B

      Fixed my problem. Figured I'd post the resolution in the event that somebody else inevitably has the same issue. gunnarh's posted solution was right. It's not an issue of the multiple joysticks. It's actually the sketch. You need to use the bounce library, like was used in gunnarh's link. Without it, the buttons don't get recognized properly within retropie. I went as far as to edit the usb_desc.h for the teensyduino libary to only have it expose the joystick, and nothing more. That worked for only having a single joystick show up, but the button issue remained. It wasn't until I utilized the Bounce library, that my button presses behaved as I expected.

    • T

      Joystiqs, buttons and JSTEST

      Watching Ignoring Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co. jstest joystiq mapping
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      P

      I am using Asciinema for that for some time now.