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    Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)

    Scheduled Pinned Locked Moved Ideas and Development
    micelightgunspinnersteering wheelmame
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    • B
      BGallagherLA @hooperre
      last edited by

      @hooperre Yup, I've got Duck Hunt working in Mame, not familiar with Wild Gunman. I grew up with a Sega Master System so hoping the old Light Phaser games like Rescue Mission and Rambo III can work with this update.

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      • markwkiddM
        markwkidd
        last edited by

        Do either of you have access to a Windows PC? casdevel added new logging capabilities to the Windows 'raw' input driver last week.

        Therefore it would be great to have verbose logs with your equipment in Windows 10 with the raw driver if at all possible.

        Mark

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          BGallagherLA @markwkidd
          last edited by

          @markwkidd I have a Windows 10 laptop, but I'd need some instructions on how to access the verbose logs from the Pi on my laptop. I assume through Putty/SSH?

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @BGallagherLA
            last edited by

            @bgallagherla the goal here would be to install retroarch on the Windows pc and gather log data in that environment.

            Im traveling for work at the moment but I'll provide a more thorough description tomorrow or Tuesday.

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            • markwkiddM
              markwkidd
              last edited by

              In the meantime maybe these doca in w gathering logs would help :https://buildbot.libretro.com/docs/guides/troubleshooting-retroarch/

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              • HurricaneFanH
                HurricaneFan @BGallagherLA
                last edited by

                @bgallagherla Do you have a list of what gun games work in AdvMame 1.4?

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                  BGallagherLA @HurricaneFan
                  last edited by

                  @hurricanefan Here is a list of what I have now, but I just added like 40 more games last night and will be testing those as well.

                  Alien 3
                  Bang!
                  Beast Busters
                  Blood Bros. (Set 1)
                  Born To Fight
                  Bubble Trouble (Japan, Rev C)
                  Cheyenne
                  Chiller
                  Clay Pigeon (Version 2.0)
                  Crackshot (Version 2.0)
                  D-Day
                  Dragon Gun
                  Ghost Pilots
                  Ghoul Panic
                  Laser Ghost (World)
                  Last Bronx
                  Lethal Enforcers (11/19/92)
                  Lethal Enforcers II
                  Lethal Justice
                  Line of Fire
                  Lord of Gun (USA)
                  Mad Dog McGree
                  Mechanized Attack
                  NY Captor
                  Narc
                  Ninja Assault
                  Operation Thunderbolt
                  Operation Wolf
                  Polict10 (Police Trainer)
                  Riot
                  Shootout
                  Showdown
                  Space Gun
                  Steel Gunner
                  Terminator 2
                  The Tin Star
                  Under Fire
                  Vs. Duck Hunt
                  Vs. Freedom Force
                  Vs. Gunsmoke
                  Vs. Hogan's Alley
                  Wanted
                  Who dun It
                  Zero Point
                  Zero Point 2
                  Zombie Raid

                  HurricaneFanH 2 Replies Last reply Reply Quote 1
                  • HurricaneFanH
                    HurricaneFan @BGallagherLA
                    last edited by

                    @bgallagherla When you are done testing, is it possible for you to post your final working list in a separate post?

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                    • B
                      BGallagherLA @HurricaneFan
                      last edited by

                      @hurricanefan Sure, I could do that.

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                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by

                        Just out of curiosity, with the hardware accelerated framebuffer support and other Pi optimizations found in the latest AdvanceMAME, is there any benefit to running the older 1.4 or 0.94 versions?

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          BGallagherLA @mediamogul
                          last edited by

                          @mediamogul All of those games above I have running in AdvMame 1.4. Most of those above are older games which run great with no calibration needed in 1.4 (though with Operation Wolf, you do have to map the additional "grenade" button to the A button of your Wiimote, otherwise it just fires all the grenades first with regular trigger button). There are a lot of the newer games that don't play in 1.4, or play but are super laggy, which may be a Pi issue instead of an emulator issue. Which is the latest AdvMame? May have to experiment with some of the newer gun games.

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                          • B
                            BGallagherLA @mediamogul
                            last edited by

                            @mediamogul Also, in an earlier thread, you mentioned that emulators like lr-nestopia, lr-snes9x2010, lr-genesis-plus-gx would now have support for mouse/gun support with this new Retroarch update. I got everything updated with the new RetroArch 1.6.3 last night, and this morning I did a quick test on one of my favorite SMS shooter games, Rescue Mission, in both lr-picodrive and lr-genesis-plus-gx, just to see if it would work without calibration. The results were the same as before - nothing works at all in PicoDrive, but in Genesis Plus, the trigger works although it doesn't pick up any movement. I had hoped it would work without any tweaking, but seems I'll need to tweak.

                            With all that being said, can you provide any sort of detailed instructions about what settings I have to change to make this work with the 1.6.3 update, .i.e. how to calibrate my gun in Retroarch? I'm talking real basic instructions, like I'm a small child haha. I don't know how/where to access a lot of these settings, so if you or anyone else can point me in the right direction, I'll start testing this stuff out in console emulators tonight.

                            Thanks!

                            hooperreH mediamogulM 2 Replies Last reply Reply Quote 0
                            • hooperreH
                              hooperre @BGallagherLA
                              last edited by

                              @bgallagherla Curious if anything in lr-nestopia works for you.

                              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                              • B
                                BGallagherLA @hooperre
                                last edited by

                                @hooperre I didn't have a ton of time this morning, but I did test Duck Hunt in lr-nestopia, couldn't get past the opening screen. The trigger button does work, but it would only cycle through the three options you have on Duck Hunt and I couldn't select anything. I also tested this without tweaking any settings. Just wanted to see if any of these NES or SMS emulators would work as is through this update, without any further configuration/calibration (like AdvMame 1.4). Didn't happen. Will dig into this further tonight after work.

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                                • mediamogulM
                                  mediamogul Global Moderator @BGallagherLA
                                  last edited by mediamogul

                                  @bgallagherla

                                  Although all those cores do in fact support mouse input for light gun games, sadly RetroArch doesn't currently read USB light guns such as Aimtrack or a Wiimote/Dolphinbar setup as being viable mouse options. This is because those devices make use of absolute pointer coordinates, rather than relative coordinates like most traditional mice. The mouse button input is standard between the two types of devices, which is why you're still able to fire shots off. @markwkidd has just opened up an issue that will hopefully work toward seeing these devices become a possibility.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • B
                                    BGallagherLA @mediamogul
                                    last edited by

                                    @mediamogul Thanks for explaining in a way I could understand haha. I'll look at that Github issue more tonight and see what's what.

                                    @hooperre You said you had a few games working with your air mouse. Do you have that paired through Bluetooth, and are you also using a DolphinBar? If so, could you also possibly test out Sega Masgter System games like Rescue Mission, Rambo III, Marksmann Shooting/Trap Shooting etc, and see if an air mouse will work with that?

                                    If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.

                                    mediamogulM hooperreH 2 Replies Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @BGallagherLA
                                      last edited by mediamogul

                                      @bgallagherla

                                      If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.

                                      I've tested those cores with a few different air mice and they all seemed to work pretty well.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • B
                                        BGallagherLA @mediamogul
                                        last edited by

                                        @mediamogul OK thanks! Don't suppose there are any air mouse units out there that are shaped like guns, are there? Haha...

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @BGallagherLA
                                          last edited by

                                          @bgallagherla

                                          I haven't seen any myself, but after an admittedly quick search, it looks like people might be building their own.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 1
                                          • hooperreH
                                            hooperre @BGallagherLA
                                            last edited by hooperre

                                            @bgallagherla said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):

                                            @mediamogul Thanks for explaining in a way I could understand haha. I'll look at that Github issue more tonight and see what's what.

                                            @hooperre You said you had a few games working with your air mouse. Do you have that paired through Bluetooth, and are you also using a DolphinBar? If so, could you also possibly test out Sega Masgter System games like Rescue Mission, Rambo III, Marksmann Shooting/Trap Shooting etc, and see if an air mouse will work with that?

                                            If an air mouse is the only thing that's gonna work for consoles at the moment, I might just pick one up for now.

                                            It's an IR usb, not bluetooth. I'll try something on Master System and see what I come up with.

                                            ETA: Out of the box with no configurations...

                                            lr-picodrive does not work with my air mouse right out of the box.
                                            lr-genesis-plus-gx recognizes my trigger button, but does not change coordinates.

                                            @markwkidd I installed RetroArch on my PC. Let me know where to go from here.

                                            4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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