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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Here is a way to select joystick for players 1-4 (global or emu specific)

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    retroarchinputcontrollerjoystickjoypad index
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    • meleuM
      meleu
      last edited by meleu

      Today another step was taken. I added a dialog to show the current config before start the configuration. So the user can decide to change the config or not.

      And after the configuration process, it'll show the changes that will be made. Again the user can decide to accept it or not.

      Please, update your scripts:

      git clone https://github.com/meleu/RetroPie-joystick-selection
      cd RetroPie-joystick-selection
      bash install.sh
      
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      • meleuM
        meleu
        last edited by meleu

        I forgot to mention: in the dialog that shows the configs, there are alerts for Players with no joysticks.

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        • meleuM
          meleu
          last edited by

          I posted an issue at RetroArch github talking about the problem of the current input configuration method using RGUI. If they implement some simple enhancements, my script will become unecessary (and I hope that! :D ).

          Please, take a look there and post some comments if you think it deserves.

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          • meleuM
            meleu
            last edited by meleu

            Today I've made some improvements:

            • rename the project/script to joystick selection (I think "joystick" is more specific than "input", and the script deals with joysticks only).
            • added an initial menu.
            • during the configuration, let the user decide if he/she wants to keep the current config for each player (usefull when the system has less then 4 joysticks available).
            • an option to restore the defaul settings (input_player1_joypad_index = 0, input_player2_joypad_index = 1, input_player3_joypad_index = 2, input_player4_joypad_index = 3)
            • the jslist is now placed in /opt/retropie/supplementary/. I choose this way cause if the user decides to uninstall RetroPie someday, the jslist will go together.
            • the joystick_selection.sh (former input_selection.sh) is now placed directly in $HOME/RetroPie/retropiemenu/ and is invoked via RetroPie menu only.
            • the install.shwill delete the old input_selection.sh scheme, if it exists (delete the jslist and input_selection.sh, in $HOME/bin; delete the $HOME/bin if it's empty; delete the input_selection.sh entry in RetroPie menu), and of course, install the current scheme.

            Please, update your scripts:

            git clone https://github.com/meleu/RetroPie-joystick-selection
            cd RetroPie-joystick-selection
            bash install.sh
            
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            • meleuM
              meleu
              last edited by

              And now the install.sh creates a gamelist.xml entry for joystick_selection.sh. So there is no problem when the "PARSE GAMELISTS ONLY" is set to "ON".

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              RionR FurlugeF 2 Replies Last reply Reply Quote 1
              • RionR
                Rion @meleu
                last edited by

                @meleu said in Here is a way to select input for RetroArch players 1-4:

                And now the install.sh creates a gamelist.xml entry for joystick_selection.sh. So there is no problem when the "PARSE GAMELISTS ONLY" is set to "ON".

                Sweet!

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                • mattrixkM
                  mattrixk @opensourcefan
                  last edited by

                  @opensourcefan said

                  Curious if this can be used with the kid-friendly version of ES?

                  I just installed it last night on my kid-friendly version and it worked perfectly

                  (I know your comment is 2 months old and you've probably tried it yourself by now, but I just wanted to let everyone know that it works for that version)

                  My ES themes: MetaPixel | Spare | Io | Indent

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                  • BuZzB
                    BuZz administrators
                    last edited by

                    Just a heads up - I have implemented joypad selection into the configuration editor now. I am ordering by device path, which seems to match how retroarch sees them in udev mode (at least from my initial testing)

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    meleuM 2 Replies Last reply Reply Quote 1
                    • meleuM
                      meleu @BuZz
                      last edited by meleu

                      @BuZz
                      Unfortunately it doesn't works as expected here...
                      In my old laptop, Linux always get a non-joystick device as js0. It is the ST LIS3LV02DL Accelerometer (honestly, I didn't even know it exist an accelerometer here!). Neither RetroArch nor SDL recognize it as a joystick. So, my "real" joysticks start from js1 with index 0.

                      BTW: Because of this accelerometer at js0 I was unable to use joysticks in retropie_setup. Thanks for implementing that "feature" on __joy2key_dev! Now I can set another device. :-)

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                      • BuZzB
                        BuZz administrators
                        last edited by

                        Thanks - I think I just need to perhaps ignore it based on another device flag, but in the case of both of my setups it works (for now)

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        meleuM 2 Replies Last reply Reply Quote 1
                        • meleuM
                          meleu @BuZz
                          last edited by

                          @BuZz
                          Another improvement suggestion:
                          After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                          BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

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                          BuZzB 1 Reply Last reply Reply Quote 0
                          • meleuM
                            meleu @BuZz
                            last edited by meleu

                            @BuZz
                            Improvement suggestion again...
                            I was struggling to find a way to check if player1 has a valid index right before start RetroArch. This is useful because if RetroArch starts with an invalid player1 index AND there is no keyboard, then there is no way to access RGUI. And if the RetroPie is NOT accessible via SSH, the user can't exit RetroArch. Unplug the power supply is the only solution, as far as I know.

                            I know that the best way is implement this verification in runcommand.sh, but I didn't want to change an "official" script. Other solutions that I found are very inelegant for my taste: edit es_systems.cfg to call a verification script before runcommand; create other entries in systems emulator.cfg to call verification script before retroarch...

                            Since you are the man-who-own-that-file, if you think it's usefull, maybe you can implement such feature...

                            I was thinking in something like this pseudo-code with a touch of bash (not taking care of precedences for a while):

                            if "$command" has a 'retroarch.cfg' string; then
                                if 'retroarch.cfg' file has the 'input_player1_joypad_index' string; then
                                    p1_index = input_player1_joypad_index
                                    p1_file = "retroarch.cfg"
                                elif 'retroarch.cfg' file has '#include ...' entries; then
                                    for include in include_entry1 include_entry2 etc... ; do
                                        if "$include" file has the 'input_player1_joypad_index' string; then
                                            p1_index = input_player1_joypad_index
                                            p1_file = "$include"
                                            break
                                        fi
                                    done
                            
                                if "$p1_index" is empty; then
                                    # it's OK. RetroArch will set it to zero automatically
                                    return 0
                                fi
                            
                                if "$p1_index" is NOT a valid joystick index; then
                                    echo "warning: setting input_player1_joypad_index to 0"
                                    set 'input_player1_joypad_index' to '0' in "$p1_file"
                                fi
                            fi
                            
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                            BuZzB 1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators @meleu
                              last edited by BuZz

                              @meleu maybe for a later version :)

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              meleuM 1 Reply Last reply Reply Quote 1
                              • BuZzB
                                BuZz administrators @meleu
                                last edited by

                                @meleu said in Here is a way to select input for RetroArch players 1-4:

                                @BuZz
                                Another improvement suggestion:
                                After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                                BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

                                They should go before the include. I'll check

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                meleuM 1 Reply Last reply Reply Quote 1
                                • meleuM
                                  meleu @BuZz
                                  last edited by meleu

                                  @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                  @meleu maybe for a later version :)

                                  Maybe a custom_command variable to be placed at ...configs/all/runcommand.cfg to let the user execute something before start the emulator...

                                  please

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                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    meleuM 1 Reply Last reply Reply Quote 1
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • meleuM
                                        meleu @BuZz
                                        last edited by

                                        @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                        you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                                        Wow! Those Puss'in'Boots eyes are really useful! Thanks man!

                                        @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                        Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                                        Here it go:

                                        [prompt]$ udevadm info /dev/input/js0
                                        P: /devices/platform/lis3lv02d/input/input10/js0
                                        N: input/js0
                                        E: DEVNAME=/dev/input/js0
                                        E: DEVPATH=/devices/platform/lis3lv02d/input/input10/js0
                                        E: ID_INPUT=1
                                        E: ID_INPUT_ACCELEROMETER=1
                                        E: ID_PATH=platform-lis3lv02d
                                        E: ID_PATH_TAG=platform-lis3lv02d
                                        E: MAJOR=13
                                        E: MINOR=0
                                        E: SUBSYSTEM=input
                                        E: USEC_INITIALIZED=233075
                                        
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                                        • BuZzB
                                          BuZz administrators
                                          last edited by

                                          I have pushed an update that should ignore this device now in the config editor (hopefully).

                                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                          meleuM 1 Reply Last reply Reply Quote 1
                                          • meleuM
                                            meleu @BuZz
                                            last edited by

                                            @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                            I have pushed an update that should ignore this device now in the config editor (hopefully).

                                            Yeah! Worked here!

                                            I've noticed a little issue... My joystick_selection.sh utility puts an #include at the beggining of the global retroarch.cfg, then its users won't see the changes made by the configedit.sh.

                                            I'm gonna change my joystick_selection.sh to do the same way configedit.sh does: change input_playerN_joypad_index directly in retroarch.cfg. Then both utilities can manage the same data harmoniously.

                                            Later we have to think in a way to check the precedences...

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