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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Here is a way to select joystick for players 1-4 (global or emu specific)

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    retroarchinputcontrollerjoystickjoypad index
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    • meleuM
      meleu
      last edited by

      I posted an issue at RetroArch github talking about the problem of the current input configuration method using RGUI. If they implement some simple enhancements, my script will become unecessary (and I hope that! :D ).

      Please, take a look there and post some comments if you think it deserves.

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      • meleuM
        meleu
        last edited by meleu

        Today I've made some improvements:

        • rename the project/script to joystick selection (I think "joystick" is more specific than "input", and the script deals with joysticks only).
        • added an initial menu.
        • during the configuration, let the user decide if he/she wants to keep the current config for each player (usefull when the system has less then 4 joysticks available).
        • an option to restore the defaul settings (input_player1_joypad_index = 0, input_player2_joypad_index = 1, input_player3_joypad_index = 2, input_player4_joypad_index = 3)
        • the jslist is now placed in /opt/retropie/supplementary/. I choose this way cause if the user decides to uninstall RetroPie someday, the jslist will go together.
        • the joystick_selection.sh (former input_selection.sh) is now placed directly in $HOME/RetroPie/retropiemenu/ and is invoked via RetroPie menu only.
        • the install.shwill delete the old input_selection.sh scheme, if it exists (delete the jslist and input_selection.sh, in $HOME/bin; delete the $HOME/bin if it's empty; delete the input_selection.sh entry in RetroPie menu), and of course, install the current scheme.

        Please, update your scripts:

        git clone https://github.com/meleu/RetroPie-joystick-selection
        cd RetroPie-joystick-selection
        bash install.sh
        
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        • meleuM
          meleu
          last edited by

          And now the install.sh creates a gamelist.xml entry for joystick_selection.sh. So there is no problem when the "PARSE GAMELISTS ONLY" is set to "ON".

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          RionR FurlugeF 2 Replies Last reply Reply Quote 1
          • RionR
            Rion @meleu
            last edited by

            @meleu said in Here is a way to select input for RetroArch players 1-4:

            And now the install.sh creates a gamelist.xml entry for joystick_selection.sh. So there is no problem when the "PARSE GAMELISTS ONLY" is set to "ON".

            Sweet!

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            • mattrixkM
              mattrixk @opensourcefan
              last edited by

              @opensourcefan said

              Curious if this can be used with the kid-friendly version of ES?

              I just installed it last night on my kid-friendly version and it worked perfectly

              (I know your comment is 2 months old and you've probably tried it yourself by now, but I just wanted to let everyone know that it works for that version)

              My ES themes: MetaPixel | Spare | Io | Indent

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              • BuZzB
                BuZz administrators
                last edited by

                Just a heads up - I have implemented joypad selection into the configuration editor now. I am ordering by device path, which seems to match how retroarch sees them in udev mode (at least from my initial testing)

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                meleuM 2 Replies Last reply Reply Quote 1
                • meleuM
                  meleu @BuZz
                  last edited by meleu

                  @BuZz
                  Unfortunately it doesn't works as expected here...
                  In my old laptop, Linux always get a non-joystick device as js0. It is the ST LIS3LV02DL Accelerometer (honestly, I didn't even know it exist an accelerometer here!). Neither RetroArch nor SDL recognize it as a joystick. So, my "real" joysticks start from js1 with index 0.

                  BTW: Because of this accelerometer at js0 I was unable to use joysticks in retropie_setup. Thanks for implementing that "feature" on __joy2key_dev! Now I can set another device. :-)

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                  • BuZzB
                    BuZz administrators
                    last edited by

                    Thanks - I think I just need to perhaps ignore it based on another device flag, but in the case of both of my setups it works (for now)

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    meleuM 2 Replies Last reply Reply Quote 1
                    • meleuM
                      meleu @BuZz
                      last edited by

                      @BuZz
                      Another improvement suggestion:
                      After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                      BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

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                      BuZzB 1 Reply Last reply Reply Quote 0
                      • meleuM
                        meleu @BuZz
                        last edited by meleu

                        @BuZz
                        Improvement suggestion again...
                        I was struggling to find a way to check if player1 has a valid index right before start RetroArch. This is useful because if RetroArch starts with an invalid player1 index AND there is no keyboard, then there is no way to access RGUI. And if the RetroPie is NOT accessible via SSH, the user can't exit RetroArch. Unplug the power supply is the only solution, as far as I know.

                        I know that the best way is implement this verification in runcommand.sh, but I didn't want to change an "official" script. Other solutions that I found are very inelegant for my taste: edit es_systems.cfg to call a verification script before runcommand; create other entries in systems emulator.cfg to call verification script before retroarch...

                        Since you are the man-who-own-that-file, if you think it's usefull, maybe you can implement such feature...

                        I was thinking in something like this pseudo-code with a touch of bash (not taking care of precedences for a while):

                        if "$command" has a 'retroarch.cfg' string; then
                            if 'retroarch.cfg' file has the 'input_player1_joypad_index' string; then
                                p1_index = input_player1_joypad_index
                                p1_file = "retroarch.cfg"
                            elif 'retroarch.cfg' file has '#include ...' entries; then
                                for include in include_entry1 include_entry2 etc... ; do
                                    if "$include" file has the 'input_player1_joypad_index' string; then
                                        p1_index = input_player1_joypad_index
                                        p1_file = "$include"
                                        break
                                    fi
                                done
                        
                            if "$p1_index" is empty; then
                                # it's OK. RetroArch will set it to zero automatically
                                return 0
                            fi
                        
                            if "$p1_index" is NOT a valid joystick index; then
                                echo "warning: setting input_player1_joypad_index to 0"
                                set 'input_player1_joypad_index' to '0' in "$p1_file"
                            fi
                        fi
                        
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                        BuZzB 1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators @meleu
                          last edited by BuZz

                          @meleu maybe for a later version :)

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          meleuM 1 Reply Last reply Reply Quote 1
                          • BuZzB
                            BuZz administrators @meleu
                            last edited by

                            @meleu said in Here is a way to select input for RetroArch players 1-4:

                            @BuZz
                            Another improvement suggestion:
                            After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                            BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

                            They should go before the include. I'll check

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            meleuM 1 Reply Last reply Reply Quote 1
                            • meleuM
                              meleu @BuZz
                              last edited by meleu

                              @BuZz said in Here is a way to select input for RetroArch players 1-4:

                              @meleu maybe for a later version :)

                              Maybe a custom_command variable to be placed at ...configs/all/runcommand.cfg to let the user execute something before start the emulator...

                              please

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                              • BuZzB
                                BuZz administrators
                                last edited by

                                you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                meleuM 1 Reply Last reply Reply Quote 1
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                  • meleuM
                                    meleu @BuZz
                                    last edited by

                                    @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                    you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                                    Wow! Those Puss'in'Boots eyes are really useful! Thanks man!

                                    @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                    Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                                    Here it go:

                                    [prompt]$ udevadm info /dev/input/js0
                                    P: /devices/platform/lis3lv02d/input/input10/js0
                                    N: input/js0
                                    E: DEVNAME=/dev/input/js0
                                    E: DEVPATH=/devices/platform/lis3lv02d/input/input10/js0
                                    E: ID_INPUT=1
                                    E: ID_INPUT_ACCELEROMETER=1
                                    E: ID_PATH=platform-lis3lv02d
                                    E: ID_PATH_TAG=platform-lis3lv02d
                                    E: MAJOR=13
                                    E: MINOR=0
                                    E: SUBSYSTEM=input
                                    E: USEC_INITIALIZED=233075
                                    
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                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      I have pushed an update that should ignore this device now in the config editor (hopefully).

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      meleuM 1 Reply Last reply Reply Quote 1
                                      • meleuM
                                        meleu @BuZz
                                        last edited by

                                        @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                        I have pushed an update that should ignore this device now in the config editor (hopefully).

                                        Yeah! Worked here!

                                        I've noticed a little issue... My joystick_selection.sh utility puts an #include at the beggining of the global retroarch.cfg, then its users won't see the changes made by the configedit.sh.

                                        I'm gonna change my joystick_selection.sh to do the same way configedit.sh does: change input_playerN_joypad_index directly in retroarch.cfg. Then both utilities can manage the same data harmoniously.

                                        Later we have to think in a way to check the precedences...

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                                        • meleuM
                                          meleu @BuZz
                                          last edited by meleu

                                          @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                          @meleu said in Here is a way to select input for RetroArch players 1-4:

                                          @BuZz
                                          Another improvement suggestion:
                                          After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                                          BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

                                          They should go before the include. I'll check

                                          I think I know what hapenned here...

                                          When the system specific retroarch.cfg have no input_playerN_joypad_index entry, the iniSet (actually iniProcess at this line) puts it at the end of the file.

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                                          • BuZzB
                                            BuZz administrators
                                            last edited by

                                            It's a bug for a few custom configedit functions. Will sort.

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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