EmulationStation localization (translation)
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@flyinghead How can we add other languages?
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@hiulit I tink by adding some new .po files like here https://github.com/flyinghead/EmulationStation/tree/master/locale/lang/fr/LC_MESSAGES
And change "fr" to "de", "it", "es", "ru" ...
In action :
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@flyinghead said in EmulationStation localization (translation):
I used boost::locale for this implementation, although it seems the current trend is to get rid of it.
Really thanks a lot for it :)
But like you write you use BOOST and they try to remove it from ES source code :(
Can you found an other solution to be sure your work will be add to the official ES ?
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@darknior how to compile your emulationstation in retropie? Please help me, I do not have great knowledge.
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@doriann I can't explain all to you, you must know a little linux, git, and ssh.
You must connect your PI with SSH.
Use PI user, go to /home/pi create a /src/ directory
And :git clone --recursive https://github.com/flyinghead/EmulationStation.git
cd EmulationStation
mkdir src
cd src
cmake . .
make
cd ..Launch it with LANG=fr_FR.UTF-8 ./emulationstation
Or replace the real one in /opt/retropie/supplementary/emulationstation
And don't forgot the locale directory. -
@darknior thanks for reply. I'll try to change the language and tell you if I can. Who knows later you do not create a step-by-step tutorial. Thank you very much
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Hi everybody,
Thanks for the tutorial.
I launch the translation with LANG=fr_FR.UTF-8 ./emulationstation
But if I close Putty, ES returns to English.
I did not understand the last step for ES to stay in French.
Can you explain how to fix it?thank you in advance
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@a12c4 I am personally not really interested, but I think this is a really good idea and would be good for many players.
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@nofxman You only have to replace the original ES file by the new you have compiled.
And add this directory with french files : /tree/master/locale/lang/fr/LC_MESSAGESThanks @Flyinghead to update your fork yesterday ;)
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it would be nice to choose the language that you want in emulationstation configurations would be huge
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hi
Yes, I'm interested and I'm willing to help with Catalan translation.
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nice
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@neoskyriper He is just answering to my original message, which asked if people were interested if I add official localization support to ES.
Before you ask anything related, I have nothing to do with the unofficial localization support which were posted some messages ago. Ask the author directly if you want some kind of support.
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@a12c4 Needless to say, I'm interested in having official localization support in ES, and I'm willing to help.
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@darknior said in EmulationStation localization (translation):
You only have to replace the original ES file by the new you have compiled.
And add this directory with french files : /tree/master/locale/lang/fr/LC_MESSAGES@darknior Hi, i'm stuck as @nofxman , working fine when i manually launch ES with LANG=fr_FR.UTF-8 ./emulationstation
but when i replace emulationstation by my freshly compiled one, i got an error and it won't launch :-(The error :
lvl0: Error - File type unknown! emulationstation: /src/EmulationStation/es-core/src/resources/Font.cpp:17: Font::FontFace::FontFace(ResourceData&&, int): Assertion `!err' failed. AbortedAny idea ?
Can't i just script launch "LANG=fr_FR.UTF-8 ./emulationstation" ?And a big thank for your job @Flyinghead , i love it ;-)
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@harioh said in EmulationStation localization (translation):
Can't i just script launch "LANG=fr_FR.UTF-8 ./emulationstation" ?
You can modify the
autostart.sh
script and replace the defaultemulationstation
program execution with the line above. -
@harioh You also need to copy the entire "resources" directory to /opt/retropie/supplementary/emulationstation
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@mitu @Flyinghead Perfect, combining you're tips, i got it working ^^
An other question, what if i want to change some word on the translation table ? do i need to re-compile again ?
I tryied to manually change the .po files with no luck
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@harioh Excellent! If you want to change some translation, you need to recompile. The .po is compiled into a .mo that's used by the app at runtime.
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