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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pauses on disk based games.

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    pausespcsx-rearmedturbo cdsega cd
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    • DD-IndeedD
      DD-Indeed @lostless
      last edited by

      @lostless

      Allright, gotta test it out today, just finished reformatting my USB stick. Decided to revert from NTSC back to the regular FAT32, because with NTSC, saving savestates on PS1 games took well over 30 seconds to save.

      My soul rests, when I hear the PS1 boot music

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      • DD-IndeedD
        DD-Indeed
        last edited by

        Okay, after updating the Retropie and the assets, the pauses vanished and everything seems to work faster and more reliably. Also, when I changed back to the FAT32 format, custom spashscreens started to work again as intended. NTSC fileformat is not good for this system, as it seems to have a sort of slow request on certain actions, meaning that the Raspberry skips the custom splashscreen loading, if the filesystem on the memory device is too slow or not responding quickly enough.

        My soul rests, when I hear the PS1 boot music

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        • DD-IndeedD
          DD-Indeed
          last edited by

          Edit: Gotta correct that previous message. The issue is still there, but it's not as frequent as it used to be. Usually driving games are the ones that does it, as they require constant loading of the map as you progress. So maybe the issue lies within that aspect.

          My soul rests, when I hear the PS1 boot music

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @DD-Indeed
            last edited by

            @dd-indeed for psx in the retroarch core options, did you disable vibration? That might help the psx system.

            DD-IndeedD 1 Reply Last reply Reply Quote 0
            • DD-IndeedD
              DD-Indeed @edmaul69
              last edited by

              @edmaul69

              Disabling Vibration helps with this kind of issue ?

              My soul rests, when I hear the PS1 boot music

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @DD-Indeed
                last edited by edmaul69

                @dd-indeed Lr-pcsx-rearmed has an issue that when the game is supposed to vibrate even if your controller doesnt have vibrate it causes the game to lag. So it is worth turning it off then test.

                DD-IndeedD 1 Reply Last reply Reply Quote 0
                • DD-IndeedD
                  DD-Indeed @edmaul69
                  last edited by

                  @edmaul69

                  Is it enough, that it's disabled from the Retroarch menu and saved as global and game specific config config ? Because I've done that already ages ago, since I don't have rumble on these Dual Analog-controllers I have.

                  My soul rests, when I hear the PS1 boot music

                  edmaul69E 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @DD-Indeed
                    last edited by

                    @dd-indeed in the retroarch gui did you go into quick menu, options and turn it off there?

                    DD-IndeedD 1 Reply Last reply Reply Quote 0
                    • DD-IndeedD
                      DD-Indeed @edmaul69
                      last edited by

                      @edmaul69

                      Yes I did, long time ago already.

                      My soul rests, when I hear the PS1 boot music

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @DD-Indeed
                        last edited by

                        @dd-indeed ok.

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                        • PeridotP
                          Peridot
                          last edited by

                          I had this issue a few months ago and was able to fix it. You can clearly see the freeze in games like Silent Hill and Apocalypse where the levels are streamed in chuncks.

                          In my case, I was using a 1TB USB HDD so the fix that I found may not work for USB sticks. By default, USB HDDs spin down after a certain amount of seconds, so when you are running in Silent Hill and reach the point where it needs to stream the next segment of the level, the game freezes for half a second waiting for the hdd to "wake up" again.

                          The fix was to install a program called "hdparm". With this, I disabled the "sleep" function of the HDD completely, so it ran at 100% all the time. Never had an issue with any CD based game ever again. It was not a retroarch nor raspbian issue.

                          I don't know if USB sticks have a "sleep" mode, yours is probably not fast enough.

                          edmaul69E 1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @Peridot
                            last edited by

                            @peridot not sure how i missed him saying it was a usb stick when i read the post. But yeah i think i would have to agree with you.

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                            • lostlessL
                              lostless
                              last edited by

                              FWI all, just installed retropie x86 and got the same pauses. So i think its a retroarch issue. I haven't seen it recently on the pi.

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                              • DD-IndeedD
                                DD-Indeed
                                last edited by DD-Indeed

                                I think too, that the problem lies within the Retroarch system and I have a feeling, that it loads too much and too fast the data into RAM and when it needs to load again, the game freezes briefly, before it gets new data. This could be fixed with smoother constant data loading that prevents Retroarch from loading too much data into the RAM too fast, giving the way to HDD sleep. It can happen with all memory devices. Smaller older games don't have that issue, as they can be fully loaded into the RAM straight away.

                                My soul rests, when I hear the PS1 boot music

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                                • DD-IndeedD
                                  DD-Indeed
                                  last edited by DD-Indeed

                                  Again I today withnessed it, I had my PiStation lid open, suddenly the game freezed for couple seconds and then the USB stick started to flash, indicating that it's transferring data and then the game continued. So either Retroarch puts the memory device to sleepmode too quickly or then it loads the data in too big chunks and when runs out of the data, the game freezes.

                                  My soul rests, when I hear the PS1 boot music

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @DD-Indeed
                                    last edited by mitu

                                    @dd-indeed said in Pauses on disk based games.:

                                    Again I today withnessed it, I had my PiStation lid open, suddenly the game freezed for couple seconds and then the USB stick started to flash, indicating that it's transferring data and then the game continued. So either Retroarch puts the memory device to sleepmode too quickly or then it loads the data in too big chunks and when runs out of the data, the game freezes.

                                    The sleep mode might be triggered by the OS (Linux), not Retroarch, which doesn't know what storage is beneath your file system.
                                    If you check the os logs - via dmesg - when the pauses occur, do any error/message show up ?

                                    DD-IndeedD 1 Reply Last reply Reply Quote 0
                                    • DD-IndeedD
                                      DD-Indeed @mitu
                                      last edited by DD-Indeed

                                      @mitu said in Pauses on disk based games.:

                                      @dd-indeed said in Pauses on disk based games.:

                                      Again I today withnessed it, I had my PiStation lid open, suddenly the game freezed for couple seconds and then the USB stick started to flash, indicating that it's transferring data and then the game continued. So either Retroarch puts the memory device to sleepmode too quickly or then it loads the data in too big chunks and when runs out of the data, the game freezes.

                                      The sleep mode might be triggered by the OS (Linux), not Retroarch, which doesn't know what storage is beneath your file system.
                                      If you check the os logs - via dmesg - when the pauses occur, do any error/message show up ?

                                      So should I open that in command promp immediately after the game has had those brief freezes ?

                                      My soul rests, when I hear the PS1 boot music

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                                      • DD-IndeedD
                                        DD-Indeed
                                        last edited by DD-Indeed

                                        I started the device, started a game till the brief freezing occured and immediately after that exited and went into the command promp to apply that command you told. I didn't see any particular issues in it, except for two lines stating this:

                                        0_1504693735888_IMG_20170906_132602.jpg

                                        And that is about the USB stick where I have the games. Is that something about the system not having catche enabled or something ?

                                        My soul rests, when I hear the PS1 boot music

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @DD-Indeed
                                          last edited by

                                          @dd-indeed said in Pauses on disk based games.:

                                          And that is about the USB stick where I have the games. Is that something about the system not having catche enabled or something ?

                                          That message is from the system boot, when the stick is initialized first, doesn't seem to be something wrong with it.

                                          You could try to play with the sdparm (or hdparm) command and disable the idle/power saving , but I doubt this works for the stick. The more I think it could be the USB port that's put into some sort of power saving (?), but I don't know offhand how we could check that.

                                          DD-IndeedD 1 Reply Last reply Reply Quote 0
                                          • DD-IndeedD
                                            DD-Indeed @mitu
                                            last edited by

                                            @mitu

                                            I'll check that, thanks. Further investigation is definitely needed in this issue, since it happens in all games.

                                            My soul rests, when I hear the PS1 boot music

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