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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • markwkiddM
      markwkidd @zerojay
      last edited by

      @zerojay said in lr-mame2003 driver improvement and backport:

      Now if only we could get into the service menu or the usual MAME tab menu with just a controller...

      Thank you for checking on this. Could I ask you to post your experience trying to use the TAB menu with source-compiled mame2000 in this github issue? https://github.com/libretro/mame2000-libretro/issues/25

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      • darkniorD
        darknior
        last edited by

        https://github.com/libretro/mame2003-libretro/pull/172
        https://github.com/libretro/mame2003-libretro/pull/171

        Make DJ Boy work

        Life is game, just play it !

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        • darkniorD
          darknior
          last edited by

          https://github.com/libretro/mame2003-libretro/pull/173

          New Driver which supports 5 games
          Code via iq_132 with some graphical updates by myself for Cute Fighter

          • Baryon - Future Assault (c) 1997 SemiCom / Tirano
          • Cute Fighter (c) 1998 SemiCom
          • Rolling Crush (c) 1999 Trust / SemiCom
          • Gaia - The Last Choice of Earth (c) 1999 SemiCom / XESS
          • Dream World (c) 2000 SemiCom

          Life is game, just play it !

          1 Reply Last reply Reply Quote 1
          • Z
            zerojay @arcadez2003
            last edited by

            @gamez-fan said in lr-mame2003 driver improvement and backport:

            @zerojay said in lr-mame2003 driver improvement and backport:

            I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

            Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
            but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

            #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

            This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

            I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

            [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
            [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

            arcadez2003A 1 Reply Last reply Reply Quote 1
            • arcadez2003A
              arcadez2003 @zerojay
              last edited by

              @zerojay said in lr-mame2003 driver improvement and backport:

              I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

              [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
              [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

              Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
              if you can point me towards the sources then i can fix this.

              Arcade Addict

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @arcadez2003
                last edited by

                @gamez-fan said in lr-mame2003 driver improvement and backport:

                @zerojay said in lr-mame2003 driver improvement and backport:

                I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                if you can point me towards the sources then i can fix this.

                https://github.com/libretro/mame2003-libretro/blob/master/link.T
                https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                i think that's it

                arcadez2003A 1 Reply Last reply Reply Quote 1
                • arcadez2003A
                  arcadez2003 @dankcushions
                  last edited by

                  @dankcushions said in lr-mame2003 driver improvement and backport:

                  @gamez-fan said in lr-mame2003 driver improvement and backport:

                  @zerojay said in lr-mame2003 driver improvement and backport:

                  I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                  [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                  [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                  Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                  if you can point me towards the sources then i can fix this.

                  https://github.com/libretro/mame2003-libretro/blob/master/link.T
                  https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                  i think that's it

                  Thanks i've declared the new driver in the makefile that should fix the compile errors

                  Arcade Addict

                  Z 1 Reply Last reply Reply Quote 1
                  • Z
                    zerojay @arcadez2003
                    last edited by zerojay

                    @gamez-fan said in lr-mame2003 driver improvement and backport:

                    @dankcushions said in lr-mame2003 driver improvement and backport:

                    @gamez-fan said in lr-mame2003 driver improvement and backport:

                    @zerojay said in lr-mame2003 driver improvement and backport:

                    I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                    [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                    [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                    Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                    if you can point me towards the sources then i can fix this.

                    https://github.com/libretro/mame2003-libretro/blob/master/link.T
                    https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                    i think that's it

                    Thanks i've declared the new driver in the makefile that should fix the compile errors

                    No go. Dumped my copy of the lr-mame2003 source and pulled down a fresh copy, made the change for DMA as we previously mentioned and compiled.

                    When running with verbose logging:

                    Parameters:
                    Executing: SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch
                    -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/rom
                    s/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg
                    [INFO] RetroArch 1.6.7 (Git 8e8bdaa)
                    [INFO] Redirecting save file to "/home/pi/RetroPie/roms/mame-libretro/openice.srm".
                    [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/mame-libretro/openice.state".
                    [INFO] === Build =======================================
                    Capabilities: NEON VFPv3 VFPv4
                    Built: Sep 10 2017
                    [INFO] Version: 1.6.7
                    [INFO] Git: 8e8bdaa
                    [INFO] =================================================
                    [INFO] [Config]: loading config from: /opt/retropie/configs/mame-libretro/retroarch.cfg.
                    [INFO] Config: appending config "/dev/shm/retroarch.cfg"
                    [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                    [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                    [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon
                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1014: 16143 Segmentation fault SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.
                    so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/roms/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg

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                    • Z
                      zerojay
                      last edited by

                      Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                      arcadez2003A 1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003 @zerojay
                        last edited by

                        @zerojay said in lr-mame2003 driver improvement and backport:

                        Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                        Open ice does the exact same thing on the Xbox with the DMA off but i noticed when i turned it on the game did get a slight boost not as much as MK2 or MK3
                        which is what i really use it for, i thought it was worth a try on the Rpi incase you got a better speedup via the DMA change but alas it was not to be which is a pity,

                        Arcade Addict

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                        • Z
                          zerojay
                          last edited by

                          I am able to play it with advmame 0.94 with my overclock and it's pretty playable there. Thanks for the help.

                          1 Reply Last reply Reply Quote 0
                          • Y
                            yevaman
                            last edited by

                            Hi ! First of all, thanks for your work !

                            I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                            I found the site with the source but can't find the DLL
                            When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                            Can you help me to reach this dll ?

                            Thx

                            Regards

                            Z 1 Reply Last reply Reply Quote 0
                            • Z
                              zerojay @yevaman
                              last edited by

                              @yevaman said in lr-mame2003 driver improvement and backport:

                              Hi ! First of all, thanks for your work !

                              I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                              I found the site with the source but can't find the DLL
                              When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                              Can you help me to reach this dll ?

                              Thx

                              Regards

                              I'll take a run at it today.

                              1 Reply Last reply Reply Quote 0
                              • darkniorD
                                darknior
                                last edited by

                                Rock'n Tread 1 - 5 (Japan) : https://github.com/libretro/mame2003-libretro/pull/178

                                Tetris Plus 2 World : https://github.com/libretro/mame2003-libretro/pull/177

                                Life is game, just play it !

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                                • darkniorD
                                  darknior
                                  last edited by

                                  Fix : https://github.com/libretro/mame2003-libretro/pull/179

                                  Driftout 94 remove incorrect protection :


                                  Monster Slider fix incorrect level logic game now playable :

                                  Twin Eagle II add dsp handling and fix graphics game now playable :

                                  Add Dyna Gears new working game : https://github.com/libretro/mame2003-libretro/pull/180

                                  Life is game, just play it !

                                  1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23
                                    last edited by UDb23

                                    @gamez-fan Thanks for all your great updates & patches.

                                    I know I'm insisting on this as I already made this comment on github..
                                    but is there any chance to get sound in "Deep Scan" (sega vicdual) ?
                                    That would be so great!

                                    Recently samples were added to another vicdual game (more info here). I asked if it is possible to add a similar "sample player module" to Deep Scan on that thread but no answer. Samples are available; they are the same as Depth Charge.

                                    arcadez2003A 1 Reply Last reply Reply Quote 1
                                    • darkniorD
                                      darknior
                                      last edited by

                                      Lets get Fire Barrel playable : https://github.com/libretro/mame2003-libretro/pull/182

                                      @gamez-fan Fix sound and improve the bad graphical layer, original code by BP and myself

                                      Life is game, just play it !

                                      1 Reply Last reply Reply Quote 0
                                      • arcadez2003A
                                        arcadez2003 @UDb23
                                        last edited by arcadez2003

                                        @udb23 said in lr-mame2003 driver improvement and backport:

                                        @gamez-fan Thanks for all your great updates & patches.

                                        I know I'm insisting on this as I already made this comment on github..
                                        but is there any chance to get sound in "Deep Scan" (sega vicdual) ?
                                        That would be so great!

                                        Recently samples were added to another vicdual game (more info here). I asked if it is possible to add a similar "sample player module" to Deep Scan on that thread but no answer. Samples are available; they are the same as Depth Charge.

                                        I take it you mean this game it's the only one i can see called Deep Scan in the MAME78 vicdual driver..........

                                        GAMEX(1979, invds, 0, invinco4, invds, invds, ROT270, "Sega", "Invinco / Deep Scan", GAME_IMPERFECT_SOUND )

                                        It seems to have sound but your saying it needs to use the same samples as depth charge..?? it should be easy enough to hook it
                                        to those samples in the driver if thats what the game requires i honestly haven't played this one.

                                        Arcade Addict

                                        1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior
                                          last edited by Darksavior

                                          Any chance the system16 games might get a fix? Shinobi has a missing audio channel in the 2nd stage, maybe other areas. E-Swat has garbled voice. Moonwalker won't load. I don't think Altered Beast is playable. Enemies don't move or something like that...it's been a while since I tested. Mame2010 plays most of them fine but some are unplayable because they run too slow. Same goes for latest fba.

                                          arcadez2003A darkniorD 2 Replies Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @Darksavior
                                            last edited by arcadez2003

                                            @darksavior said in lr-mame2003 driver improvement and backport:

                                            Any chance the system16 games might get a fix? Shinobi has a missing audio channel in the 2nd stage, maybe other areas. E-Swat has garbled voice. Moonwalker won't load. I don't think Altered Beast is playable. Enemies don't move or something like that...it's been a while since I tested. Mame2010 plays most of them fine but some are unplayable because they run too slow. Same goes for latest fba.

                                            Only gonna be the unprotected versions and bootlegs of these games which will work in this older Core, i've never bumped into any of the problems you mention above
                                            when using MAME84 on the Xbox so im guessing a few MAME commits by Charles Mcdonald around MAME81-82 should sort all of the above it's just the workload required
                                            my end to backport these changes that might be the sticking point.

                                            I'll take a look sometime to see how much graft it would be but for now im taking a break from working on this source i have another xbox project im gonna be busy on
                                            likely for the rest of the year on a seperate note i suppose this would be a good time to round up the Roms for all the new games i've added support for or hooked up
                                            the sound in etc etc give em a whirl and let me know if they work correctly or not.

                                            Cheers!!

                                            Arcade Addict

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