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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • Z
      zanac @BiZzAr721
      last edited by

      @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

      I have not understand. What version work?

      The one that works is your Gl version from when you posted 2 links.

      The last one you posted is the one that hangs, which I included the error log

      This is a problem. Could you launch without any command line parameter for a test? Could you delete any config saved in Save for start a clean test?
      I dont understand why happen last version should start if run without game on command line

      1 Reply Last reply Reply Quote 0
      • BiZzAr721B
        BiZzAr721
        last edited by

        I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.

        Z 1 Reply Last reply Reply Quote 1
        • Z
          zanac @BiZzAr721
          last edited by zanac

          @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

          I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.

          We need log also of running version.... Post that.
          I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?

          BiZzAr721B 1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost @zanac
            last edited by cyperghost

            @zanac said in OpenBOR finally working fine on RETROPIE with ES:

            @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

            @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

            It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

            The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
            Thank you for this nice build

            Z 1 Reply Last reply Reply Quote 0
            • Z
              zanac @cyperghost
              last edited by

              @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

              @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

              @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

              It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

              The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
              Thank you for this nice build

              Sorry, i'm not the right people to make that work, i don't own rasbperry and don't use retropie: i use different hardware and OS, i'm here just 'cause allwinner is similar to rasbperry but is not equal! :)
              My goal is now to understand with your help which patch is needed for retropie, after that i will share you source code and info of how to build from source a binary.... i'm sure someone will do the dirty work when it will be shared! ;)

              cyperghostC 1 Reply Last reply Reply Quote 2
              • cyperghostC
                cyperghost @zanac
                last edited by

                @zanac okay I can write the install scripts and upload to git but I can not maintain the OpenBOR code. So far the dirty work ... We wait for the results of @BiZzAr721. If the patches are not so much code I can do inline code replacement via patchfile.

                1 Reply Last reply Reply Quote 0
                • BiZzAr721B
                  BiZzAr721 @zanac
                  last edited by

                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                  We need log also of running version.... Post that.
                  I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?

                  It is 384x224 once the game loads up (in video you'll see bottom left)
                  Here islog from working GL version

                  Total Ram: 785178624 Bytes
                   Free Ram: 594468864 Bytes
                   Used Ram: 1718784 Bytes
                  
                  debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
                  debug:figa 01
                  debug:figa 02
                  debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
                  debug:figa 03
                  figa 1
                  figa x1
                  figa x2
                  figa x3
                  figa x4
                  figa x5
                  figa x6
                  figa x7
                  figa x8
                  figa x9
                  Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32
                  figa 2
                  OpenBoR v3.0 Build , Compile Date: Aug 29 2018
                  
                  Game Selected: ./Paks/HE-MAN.PAK
                  
                  FileCaching System Init......	Enabled
                  Initializing video............
                  Reading video settings from 'data/video.txt'.
                  
                  Colordepth is depreciated. All modules are displayed with a 32bit color screen.
                  
                  
                  Using debug video mode: 960 x 480
                  Initialized video.............	960x480 (Mode: 255)
                  
                  Loading menu.txt.............	Done!
                  Loading fonts................	1 2 3 4 Done!
                  Timer init...................	Done!
                  Initialize Sound..............	
                  Loading sprites..............	Done!
                  Loading level order..........	Done!
                  Loading model constants......	Done!
                  Loading script settings......	Done!
                  Loading scripts..............	Done!
                  Loading models...............
                  
                  Cacheing 'flash' from data/sprites/flash.txt
                  Cacheing 'Flash2' from data/sprites/flash2.txt
                  Cacheing 'boom' from data/sprites/boom.txt
                  Cacheing 'dust' from data/sprites/dust.txt
                  Cacheing 'delay' from data/sprites/delay.txt
                  Cacheing 'carw' from data/sprites/carw.txt
                  Cacheing 'he-man' from data/chars/heman/heman.txt
                  Cacheing 'hrock' from data/chars/heman/hrock.txt
                  Cacheing 'he-man_' from data/chars/heman/heman_.txt
                  Cacheing 'he-man__' from data/chars/heman/heman__.txt
                  Cacheing 'she-ra' from data/chars/shera/shera.txt
                  Cacheing 'sheraw' from data/chars/shera/sheraw.txt
                  Cacheing 'she-ra_' from data/chars/shera/shera_.txt
                  Cacheing 'swind' from data/chars/shera/swind.txt
                  Cacheing 'swinw' from data/chars/shera/swinw.txt
                  Cacheing 'shro' from data/chars/shera/shro.txt
                  Cacheing 'battlecat' from data/chars/bcat/bcatp.txt
                  Cacheing 'man-at-arms' from data/chars/manat/manat.txt
                  Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt
                  Cacheing 'mro' from data/chars/manat/mro.txt
                  Cacheing 'teela' from data/chars/teela/teela.txt
                  Cacheing 'teela_' from data/chars/teela/teela_.txt
                  Cacheing 'tfly' from data/chars/teela/tfly.txt
                  Cacheing 'tro' from data/chars/teela/tro.txt
                  Cacheing 'swort' from data/chars/teela/swort.txt
                  Cacheing 'ram-man' from data/chars/rama/rama.txt
                  Cacheing 'ram-man_' from data/chars/rama/rama_.txt
                  Cacheing 'rro' from data/chars/rama/rro.txt
                  Cacheing 'orko' from data/chars/orko/orko.txt
                  Cacheing 'orko_' from data/chars/orko/orko_.txt
                  Cacheing 'oro' from data/chars/orko/oro.txt
                  Cacheing 'sorceress' from data/chars/sorce/sorce.txt
                  Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt
                  Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt
                  Cacheing 'sro' from data/chars/sorce/sro.txt
                  Cacheing 'evil-lyn' from data/chars/evel/evel.txt
                  Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt
                  Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt
                  Cacheing 'efly' from data/chars/evel/efly.txt
                  Cacheing 'evelu' from data/chars/evel/evelu.txt
                  Cacheing 'evro' from data/chars/evel/evro.txt
                  Cacheing 'skeletor' from data/chars/skele/skele.txt
                  Cacheing 'skeletor_' from data/chars/skele/skele_.txt
                  Cacheing 'sfly' from data/chars/skele/sfly.txt
                  Cacheing 'skelo' from data/chars/skele/skelo.txt
                  Cacheing 'srock' from data/chars/skele/srock.txt
                  Cacheing 'panthor' from data/chars/pcat/pcatp.txt
                  Cacheing 'pcat' from data/chars/pcat/pcat.txt
                  Cacheing 'pcatw' from data/chars/pcat/pcatw.txt
                  Cacheing 'pcath' from data/chars/pcat/pcath.txt
                  Cacheing 'pcatr' from data/chars/pcat/pcatr.txt
                  Cacheing 'hcatp' from data/chars/skele/hcatp.txt
                  Cacheing 'lion-o' from data/chars/liono/liono.txt
                  Cacheing 'lion-o_' from data/chars/liono/liono_.txt
                  Cacheing 'liro' from data/chars/liono/liro.txt
                  Cacheing 'lfly' from data/chars/liono/lfly.txt
                  Cacheing 'rfly' from data/chars/rama/rfly.txt
                  Cacheing 'mfly' from data/chars/manat/mfly.txt
                  Cacheing 'zoari' from data/chars/sorce/zoari.txt
                  Cacheing 'zoar' from data/chars/sorce/zoar.txt
                  Cacheing 'ofly' from data/chars/orko/ofly.txt
                  Cacheing 'spark' from data/sprites/spark.txt
                  Cacheing 'ban' from data/sprites/ban.txt
                  Cacheing 'hcat' from data/chars/heman/hcat.txt
                  Cacheing 'rcat' from data/chars/heman/rcat.txt
                  Cacheing 'hemfx' from data/chars/heman/hemfx.txt
                  Cacheing 'sword' from data/chars/heman/sword.txt
                  Cacheing 'powl' from data/chars/heman/powl.txt
                  Cacheing 'bcat' from data/chars/bcat/bcat.txt
                  Cacheing 'bcatw' from data/chars/bcat/bcatw.txt
                  Cacheing 'bcath' from data/chars/bcat/bcath.txt
                  Cacheing 'bcatr' from data/chars/bcat/bcatr.txt
                  Cacheing 'icat' from data/sprites/icat.txt
                  Cacheing 'catp' from data/sprites/catp.txt
                  Cacheing 'ice' from data/sprites/ice.txt
                  Cacheing 'comp' from data/sprites/comp.txt
                  Cacheing 'mine' from data/sprites/mine.txt
                  Cacheing 'frez' from data/sprites/frez.txt
                  Cacheing 'sfrez' from data/sprites/sfrez.txt
                  Cacheing 'mark' from data/sprites/mark.txt
                  Cacheing 'clear' from data/sprites/clear.txt
                  Cacheing 'zoom' from data/sprites/zoom.txt
                  Cacheing 'ball' from data/sprites/ball.txt
                  Cacheing 'balt' from data/sprites/balt.txt
                  Cacheing 'gren' from data/sprites/gren.txt
                  Cacheing 'robla' from data/chars/robot/robla.txt
                  Cacheing 'mantenna' from data/chars/mant/mant.txt
                  Cacheing 'fla' from data/sprites/fla.txt
                  Cacheing 'ru' from data/sprites/ru.txt
                  Cacheing 'claws' from data/sprites/claws.txt
                  Cacheing 'lase' from data/sprites/lase.txt
                  Cacheing 'bar' from data/sprites/bar.txt
                  Cacheing 'mur' from data/sprites/mur.txt
                  Cacheing 'wbat' from data/sprites/wbat.txt
                  Cacheing 'wbats' from data/sprites/wbats.txt
                  Cacheing 'robt' from data/chars/robt/robt.txt
                  Cacheing 'bakkull' from data/chars/bak/bak.txt
                  Cacheing 'collossor' from data/chars/colo/colo.txt
                  Cacheing 'shadow_weaver' from data/chars/swea/swea.txt
                  Cacheing 'mud' from data/chars/mud/mud.txt
                  Cacheing 'gob' from data/chars/gob/gob.txt
                  Cacheing 'gobik' from data/chars/gob/gobik.txt
                  Cacheing 'horde' from data/chars/horde/horde.txt
                  Cacheing 'hordef' from data/sprites/hordef.txt
                  Cacheing 'shad' from data/chars/shad/shad.txt
                  Cacheing 'fmen' from data/chars/fmen/fmen.txt
                  Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt
                  Cacheing 'beastman' from data/chars/bman/bman.txt
                  Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt
                  Cacheing 'robot' from data/chars/robot/robot.txt
                  Cacheing 'spi' from data/chars/spi/spi.txt
                  Cacheing 'snake' from data/chars/snake/snake.txt
                  Cacheing 'mer-man' from data/chars/merm/merm.txt
                  Cacheing 'rock' from data/sprites/rock.txt
                  Cacheing 'gl' from data/sprites/gl.txt
                  Cacheing 'skelbig' from data/sprites/skelbig.txt
                  Cacheing 'port' from data/sprites/port.txt
                  Cacheing 'sbox' from data/sprites/sbox.txt
                  Cacheing 'bhand' from data/sprites/bhand.txt
                  Cacheing 'drag' from data/sprites/drag.txt
                  Cacheing 'arma' from data/sprites/arma.txt
                  Cacheing 'sia' from data/sprites/sia.txt
                  Cacheing 'wi' from data/sprites/wi.txt
                  Cacheing 'fireb' from data/sprites/fireb.txt
                  Cacheing 'wander' from data/sprites/wander.txt
                  Cacheing 'gem' from data/sprites/gem.txt
                  Cacheing 'randor' from data/sprites/randor.txt
                  Cacheing 'pla' from data/sprites/pla.txt
                  Cacheing 'scro' from data/sprites/scro.txt
                  Cacheing 'vs' from data/sprites/vs.txt
                  Cacheing 'ver' from data/sprites/ver.txt
                  Cacheing 'day' from data/sprites/day.txt
                  Cacheing 'hcar' from data/sprites/hcar.txt
                  Cacheing 'fire' from data/sprites/fire.txt
                  Cacheing 'balw' from data/sprites/balw.txt
                  Cacheing 'wate' from data/sprites/wate.txt
                  Cacheing 'law' from data/sprites/law.txt
                  Cacheing 'laws' from data/sprites/laws.txt
                  Cacheing 'curs' from data/sprites/curs.txt
                  Cacheing 'fro' from data/sprites/fro.txt
                  
                  Loaded 'Flash' from data/sprites/flash.txt 
                  Loaded 'Flash2' from data/sprites/flash2.txt 
                  Loaded 'boom' from data/sprites/boom.txt 
                  Loaded 'dust' from data/sprites/dust.txt 
                  Loaded 'delay' from data/sprites/delay.txt 
                  Loaded 'carw' from data/sprites/carw.txt 
                  Loaded 'he-man' from data/chars/heman/heman.txt 
                  Loaded 'hrock' from data/chars/heman/hrock.txt 
                  Loaded 'he-man_' from data/chars/heman/heman_.txt 
                  Loaded 'he-man__' from data/chars/heman/heman__.txt 
                  Loaded 'she-ra' from data/chars/shera/shera.txt 
                  Loaded 'sheraw' from data/chars/shera/sheraw.txt 
                  Loaded 'she-ra_' from data/chars/shera/shera_.txt 
                  Loaded 'swind' from data/chars/shera/swind.txt 
                  Loaded 'swinw' from data/chars/shera/swinw.txt 
                  Loaded 'shro' from data/chars/shera/shro.txt 
                  Loaded 'battlecat' from data/chars/bcat/bcatp.txt 
                  Loaded 'man-at-arms' from data/chars/manat/manat.txt 
                  Loaded 'man-at-arms_' from data/chars/manat/manat_.txt 
                  Loaded 'mro' from data/chars/manat/mro.txt 
                  Loaded 'teela' from data/chars/teela/teela.txt 
                  Loaded 'teela_' from data/chars/teela/teela_.txt 
                  Loaded 'tfly' from data/chars/teela/tfly.txt 
                  Loaded 'tro' from data/chars/teela/tro.txt 
                  Loaded 'swort' from data/chars/teela/swort.txt 
                  Loaded 'ram-man' from data/chars/rama/rama.txt 
                  Loaded 'ram-man_' from data/chars/rama/rama_.txt 
                  Loaded 'rro' from data/chars/rama/rro.txt 
                  Loaded 'orko' from data/chars/orko/orko.txt 
                  Loaded 'orko_' from data/chars/orko/orko_.txt 
                  Loaded 'oro' from data/chars/orko/oro.txt 
                  Loaded 'sorceress' from data/chars/sorce/sorce.txt 
                  Loaded 'sorceress_' from data/chars/sorce/sorce_.txt 
                  Loaded 'sorceress__' from data/chars/sorce/sorce__.txt 
                  Loaded 'sro' from data/chars/sorce/sro.txt 
                  Loaded 'evil-lyn' from data/chars/evel/evel.txt 
                  Loaded 'evil-lyn_' from data/chars/evel/evel_.txt 
                  Loaded 'evil-lyn__' from data/chars/evel/evel__.txt 
                  Loaded 'efly' from data/chars/evel/efly.txt 
                  Loaded 'evelu' from data/chars/evel/evelu.txt 
                  Loaded 'evro' from data/chars/evel/evro.txt 
                  Loaded 'skeletor' from data/chars/skele/skele.txt 
                  Loaded 'skeletor_' from data/chars/skele/skele_.txt 
                  Loaded 'sfly' from data/chars/skele/sfly.txt 
                  Loaded 'skelo' from data/chars/skele/skelo.txt 
                  Loaded 'srock' from data/chars/skele/srock.txt 
                  Loaded 'panthor' from data/chars/pcat/pcatp.txt 
                  Loaded 'pcat' from data/chars/pcat/pcat.txt 
                  Loaded 'pcatw' from data/chars/pcat/pcatw.txt 
                  Loaded 'pcath' from data/chars/pcat/pcath.txt 
                  Loaded 'pcatr' from data/chars/pcat/pcatr.txt 
                  Loaded 'hcatp' from data/chars/skele/hcatp.txt 
                  Loaded 'lion-o' from data/chars/liono/liono.txt 
                  Loaded 'lion-o_' from data/chars/liono/liono_.txt 
                  Loaded 'liro' from data/chars/liono/liro.txt 
                  Loaded 'lfly' from data/chars/liono/lfly.txt 
                  Loaded 'rfly' from data/chars/rama/rfly.txt 
                  Loaded 'mfly' from data/chars/manat/mfly.txt 
                  Loaded 'zoari' from data/chars/sorce/zoari.txt 
                  Loaded 'zoar' from data/chars/sorce/zoar.txt 
                  Loaded 'ofly' from data/chars/orko/ofly.txt 
                  Loaded 'spark' from data/sprites/spark.txt 
                  Loaded 'ban' from data/sprites/ban.txt 
                  Loaded 'hcat' from data/chars/heman/hcat.txt 
                  Loaded 'rcat' from data/chars/heman/rcat.txt 
                  Loaded 'hemfx' from data/chars/heman/hemfx.txt 
                  Loaded 'sword' from data/chars/heman/sword.txt 
                  Loaded 'powl' from data/chars/heman/powl.txt 
                  Loaded 'bcat' from data/chars/bcat/bcat.txt 
                  Loaded 'bcatw' from data/chars/bcat/bcatw.txt 
                  Loaded 'bcath' from data/chars/bcat/bcath.txt 
                  Loaded 'bcatr' from data/chars/bcat/bcatr.txt 
                  Loaded 'icat' from data/sprites/icat.txt 
                  Loaded 'catp' from data/sprites/catp.txt 
                  Loaded 'ice' from data/sprites/ice.txt 
                  Loaded 'comp' from data/sprites/comp.txt 
                  Loaded 'mine' from data/sprites/mine.txt 
                  Loaded 'frez' from data/sprites/frez.txt 
                  Loaded 'sfrez' from data/sprites/sfrez.txt 
                  Loaded 'mark' from data/sprites/mark.txt 
                  Loaded 'clear' from data/sprites/clear.txt 
                  Loaded 'zoom' from data/sprites/zoom.txt 
                  Loaded 'ball' from data/sprites/ball.txt 
                  Loaded 'balt' from data/sprites/balt.txt 
                  Loaded 'gren' from data/sprites/gren.txt 
                  Loaded 'robla' from data/chars/robot/robla.txt 
                  
                  Loading models...............	Done!
                  Object engine init...........	Done!
                  Input init...................	
                  1 joystick(s) found!
                  UNKNOWN - 2 axes, 10 buttons, 0 hat(s)
                  Done!
                  Create blending tables.......	Done!
                  Save settings so far........	Done!
                  
                  
                  Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second
                  Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample
                  Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality
                  
                  ************ Shutting Down ************
                  
                  OpenBOR v3.0 Build , Compile Date: Aug 29 2018
                  Presented by the OpenBOR Team.
                  www.chronocrash.com
                  OpenBOR is the open source continuation of Beats of Rage by Senile Team.
                  
                  Special thanks to SEGA and SNK.
                  
                  Total Ram: 785178624 Bytes
                   Free Ram: 484880384 Bytes
                   Used Ram: 20963840 Bytes
                  
                  Release level data...........
                  Done!
                  
                  Release graphics data........	Done!
                  Release game data............
                  
                  Unload 'Flash' ............Done.
                  Unload 'Flash2' ............Done.
                  Unload 'boom' ............Done.
                  Unload 'dust' ............Done.
                  Unload 'delay' ............Done.
                  Unload 'carw' ............Done.
                  Unload 'he-man' ............Done.
                  Unload 'hrock' ............Done.
                  Unload 'he-man_' ............Done.
                  Unload 'he-man__' ............Done.
                  Unload 'she-ra' ............Done.
                  Unload 'sheraw' ............Done.
                  Unload 'she-ra_' ............Done.
                  Unload 'swind' ............Done.
                  Unload 'swinw' ............Done.
                  Unload 'shro' ............Done.
                  Unload 'battlecat' ............Done.
                  Unload 'man-at-arms' ............Done.
                  Unload 'man-at-arms_' ............Done.
                  Unload 'mro' ............Done.
                  Unload 'teela' ............Done.
                  Unload 'teela_' ............Done.
                  Unload 'tfly' ............Done.
                  Unload 'tro' ............Done.
                  Unload 'swort' ............Done.
                  Unload 'ram-man' ............Done.
                  Unload 'ram-man_' ............Done.
                  Unload 'rro' ............Done.
                  Unload 'orko' ............Done.
                  Unload 'orko_' ............Done.
                  Unload 'oro' ............Done.
                  Unload 'sorceress' ............Done.
                  Unload 'sorceress_' ............Done.
                  Unload 'sorceress__' ............Done.
                  Unload 'sro' ............Done.
                  Unload 'evil-lyn' ............Done.
                  Unload 'evil-lyn_' ............Done.
                  Unload 'evil-lyn__' ............Done.
                  Unload 'efly' ............Done.
                  Unload 'evelu' ............Done.
                  Unload 'evro' ............Done.
                  Unload 'skeletor' ............Done.
                  Unload 'skeletor_' ............Done.
                  Unload 'sfly' ............Done.
                  Unload 'skelo' ............Done.
                  Unload 'srock' ............Done.
                  Unload 'panthor' ............Done.
                  Unload 'pcat' ............Done.
                  Unload 'pcatw' ............Done.
                  Unload 'pcath' ............Done.
                  Unload 'pcatr' ............Done.
                  Unload 'hcatp' ............Done.
                  Unload 'lion-o' ............Done.
                  Unload 'lion-o_' ............Done.
                  Unload 'liro' ............Done.
                  Unload 'lfly' ............Done.
                  Unload 'rfly' ............Done.
                  Unload 'mfly' ............Done.
                  Unload 'zoari' ............Done.
                  Unload 'zoar' ............Done.
                  Unload 'ofly' ............Done.
                  Unload 'spark' ............Done.
                  Unload 'ban' ............Done.
                  Unload 'hcat' ............Done.
                  Unload 'rcat' ............Done.
                  Unload 'hemfx' ............Done.
                  Unload 'sword' ............Done.
                  Unload 'powl' ............Done.
                  Unload 'bcat' ............Done.
                  Unload 'bcatw' ............Done.
                  Unload 'bcath' ............Done.
                  Unload 'bcatr' ............Done.
                  Unload 'icat' ............Done.
                  Unload 'catp' ............Done.
                  Unload 'ice' ............Done.
                  Unload 'comp' ............Done.
                  Unload 'mine' ............Done.
                  Unload 'frez' ............Done.
                  Unload 'sfrez' ............Done.
                  Unload 'mark' ............Done.
                  Unload 'clear' ............Done.
                  Unload 'zoom' ............Done.
                  Unload 'ball' ............Done.
                  Unload 'balt' ............Done.
                  Unload 'gren' ............Done.
                  Unload 'robla' ............Done.
                  
                  Release game data............	Done!
                  Release timer................	Done!
                  Release input hardware.......	Done!
                  Release sound system.........	Done!
                  Release FileCaching System...	Done!
                  
                  **************** Done *****************
                  
                  OpenBOR v3.0 Build , Compile Date: Aug 29 2018
                  Presented by the OpenBOR Team.
                  www.chronocrash.com
                  OpenBOR is the open source continuation of Beats of Rage by Senile Team.
                  
                  Special thanks to SEGA and SNK.
                  
                  

                  Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files

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                  • Z
                    zanac @BiZzAr721
                    last edited by

                    I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
                    download the tar.gz and compile with "make PANDORA=1":

                    https://github.com/zanac/OpenPB4/tree/master/openbor

                    This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!

                    If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!

                    mituM 1 Reply Last reply Reply Quote 1
                    • mituM
                      mitu Global Moderator @zanac
                      last edited by

                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                      This source tree is rather similar to the official

                      Which repository is that ?

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                      • Z
                        zanac @mitu
                        last edited by

                        @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                        @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                        This source tree is rather similar to the official

                        Which repository is that ?

                        is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @zanac
                          last edited by

                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                          is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                          No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

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                            zanac @mitu
                            last edited by

                            @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                            @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                            is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                            No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

                            yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                            mituM cyperghostC 2 Replies Last reply Reply Quote 1
                            • mituM
                              mitu Global Moderator @zanac
                              last edited by

                              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                              yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                              Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                              cyperghostC 1 Reply Last reply Reply Quote 1
                              • cyperghostC
                                cyperghost @zanac
                                last edited by

                                @zanac yes I see ... It is close to the official ones.
                                @mitu I understand your concerns but at my first look there are changes done in SDL directory. I think it can be related as a unofficial port that could be maintained. Or do you have other concerns? License issues?

                                mituM 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @mitu
                                  last edited by

                                  @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                  yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                                  Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                                  Edit

                                  Read your edit ... Understood

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                                  • mituM
                                    mitu Global Moderator @cyperghost
                                    last edited by mitu

                                    @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                                    1. Official OpenBor has

                                    Copyright (c) 2003, Roel van Mastbergen & Senile Team
                                    Copyright (c) 2004 - 2018, OpenBOR Team

                                    1. The source linked by @zanac has

                                    Copyright (c) 2003, Roel van Mastbergen
                                    Copyright (c) 2011,2012 rofl0r
                                    All rights reserved.

                                    From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                                    Z cyperghostC 2 Replies Last reply Reply Quote 0
                                    • Z
                                      zanac @mitu
                                      last edited by

                                      @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                      @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                                      1. Official OpenBor has

                                      Copyright (c) 2003, Roel van Mastbergen & Senile Team
                                      Copyright (c) 2004 - 2018, OpenBOR Team

                                      1. The source linked by @zanac has

                                      Copyright (c) 2003, Roel van Mastbergen
                                      Copyright (c) 2011,2012 rofl0r
                                      All rights reserved.

                                      From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                                      hei, you get the "old engine", you must get the "openbor-engine-gl.tar.gz"

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                                      • cyperghostC
                                        cyperghost @mitu
                                        last edited by

                                        @mitu no the LICENSE file inside dir engine-gl looks like the official

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @cyperghost
                                          last edited by

                                          @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

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                                            zanac @mitu
                                            last edited by

                                            @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                            @cyperghost @zanac Eh, downloaded both, only unzipped the 1st one. Sorry for the confusion :).

                                            never mind, sorry for the confusion of that repo, i have not time to make a good work :(
                                            I trust that anyway now that i have shown how to make openbor compatible that will help official retropie ;)

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