Input configuration for each console
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@nemnadogg You can do per-core (console as you call it) input overrides/configurations in RetroArch gui, just press
Select + X
while in-game and do your configurations, then select 'Save core overrides`. This way, your input configuration will be applied to all games started for that emulator core. -
@mitu Does this only work if Hotkeys are enabled? As I have pressed Select +X numerous times in different games, in order to do the exact same thing and nothing happens. The Retroarch menu just simple doesn't come up.
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@impman66 If you mapped other button as
Hotkey
, then pressHotkey + X
(instead ofSelect + X
) to bring up the RetroArch GUI. -
@mitu OK Thanks, I will look into it
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@mitu the problem with this is that, because my joypad is generic, the controls get scrambled for each console and I can't even access retroarch. Also configuring the controls within retroarch can be confusing, and doesn't work for non-libreto emulators. I'm suggesting a much more user friendly option.
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@nemnadogg getting into retroarch and manually changing the controls for a console is a huge hassle. It's also confusing. And for the non libreto emulators one has to manually change the files, and that's definitely not friendly to those who don't know much about software. A configuration window, like the one for Emulation Station, is definitely the most intuitive. It asks you where you would like a button configured, and you simply press that button. The point of the retropie project is to come up with a complete, friendly UI for tye smoothest gaming experience. I think this is the best way.
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what's a 'generic' joypad in this sense, and why does it need to be separately configured for each system? this seems to be a fairly unique use-case.
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Now working thanks, just reconfigured input and all hotkey options working ok
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@dankcushions In my case it's a retrolink N64 USB controller. I call it a generic joypad because that's how retropie calls it. The controls are weirdly scrambled for every console. Even for the NES, which is supposed to have the same controls as Emulation Station, yet for some reason is different. But this isn't just the case for this controller. I've wanted to change the button configuration that my PS3 controller uses for N64 emulation. But I'm not using one of the libreto emulators, so I'd have to do that in the system files, I believe. And as someone who knows nothing of software, I'm afraid of ruining something. I have friends with the same issue. I way to configure inputs for cores by assigning buttons the way you do for ES would be the perfect solution.
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@nemnadogg said in Input configuration for each console:
@dankcushions In my case it's a retrolink N64 USB controller. I call it a generic joypad because that's how retropie calls it. The controls are weirdly scrambled for every console. Even for the NES, which is supposed to have the same controls as Emulation Station, yet for some reason is different.
this is the suggested layout for n64 pads: https://retropie.org.uk/docs/RetroArch-Configuration/#nintendo-64
if you bind it to that in initial setup, it will be this layout for all libretro cores, and a number of standalone cores.
I've wanted to change the button configuration that my PS3 controller uses for N64 emulation. But I'm not using one of the libreto emulators, so I'd have to do that in the system files, I believe. And as someone who knows nothing of software, I'm afraid of ruining something.
again, this all happens automatically. if you bind it during initial setup (https://github.com/retropie/retropie-setup/wiki/First-Installation#configure-controllers) to the PS layout (https://retropie.org.uk/docs/RetroArch-Configuration/#ps1) then it should create the relevent config files for mupen64plus standalone.
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