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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    FPS logging

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    fpslogretroarch
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    • mitaholoM
      mitaholo
      last edited by

      Is there a way to save a log file of the RetroArch FPS counter? I would like to compare the performance of certain emulator cores on different Raspberry Pi models.

      I've also tried to find a Fraps-like FPS logging tool for Linux, but haven't come across any that would work on the Pi's ARM processor.

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @mitaholo
        last edited by

        @mitaholo RetroArch has the option to show you the FPS on-screen, and if you run it with Verbose Logging (enabled from the Runcommand launch menu) it will print video/audio statistics at the end of the logfile (/dev/shm/runcommand.log).

        mitaholoM 1 Reply Last reply Reply Quote 2
        • mitaholoM
          mitaholo @mitu
          last edited by

          @mitu
          The only useful stats I get from that is the total amount of frames pushed and dropped. I guess I could log the approximate emulation start and end times with the runcommand scripts and then use that time and the amount of frames to calculate an average FPS.

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @mitaholo
            last edited by dankcushions

            @mitaholo you can just measure the percentage of dropped frames. lower percentage = better performance. you don't need to calculate the FPS to measure the performance.

            i started trying to write an automated way of doing this but gave up for now: https://github.com/dankcushions/retropie-auto-testing

            mitaholoM 1 Reply Last reply Reply Quote 1
            • mitaholoM
              mitaholo @dankcushions
              last edited by

              @dankcushions
              Good point! I was planning to just pick a representative game or two for each system and play them for the first level or so. Maybe repat a few times per game to minimize the effect of random hiccups and player actions.

              1 Reply Last reply Reply Quote 0
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