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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Retroarch cores crash on trigger press (Mouse Click) with overlay active

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    lr-fceummwiimotelightgunoverlay
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    • S
      SuperJim
      last edited by

      I also have this issue, but in my case I am using a custom HID composite device that implements two joysticks, mouse and keyboard (media keys only).

      I have noticed that the mouse is detected twice in the runcommand.log,
      [INFO] [udev]: Mouse #0 (/dev/input/event2).
      [INFO] [udev]: Mouse #1 (/dev/input/mouse0).

      These two entries are the same device,

      pi@retropie:~ $ ls -lr /dev/input/*
      crw-rw---- 1 root input 13, 32 Feb 5 21:37 /dev/input/mouse0
      crw-rw---- 1 root input 13, 63 Feb 5 21:37 /dev/input/mice
      crw-rw----+ 1 root input 13, 1 Feb 5 21:37 /dev/input/js1
      crw-rw----+ 1 root input 13, 0 Feb 5 21:37 /dev/input/js0
      crw-rw---- 1 root input 13, 69 Feb 5 21:37 /dev/input/event5
      crw-rw---- 1 root input 13, 68 Feb 5 21:37 /dev/input/event4
      crw-rw---- 1 root input 13, 67 Feb 5 21:37 /dev/input/event3
      crw-rw---- 1 root input 13, 66 Feb 5 21:37 /dev/input/event2
      crw-rw----+ 1 root input 13, 65 Feb 5 21:37 /dev/input/event1
      crw-rw----+ 1 root input 13, 64 Feb 5 21:37 /dev/input/event0

      /dev/input/by-path:
      total 0
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-soc:shutdown_button-event -> ../event5
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-mouse -> ../mouse0
      lrwxrwxrwx 1 root root 6 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-joystick -> ../js1
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event-mouse -> ../event2
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event-joystick -> ../event0
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event -> ../event4

      /dev/input/by-id:
      total 0
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-mouse -> ../mouse0
      lrwxrwxrwx 1 root root 6 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-joystick -> ../js1
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-mouse -> ../event2
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-joystick -> ../event0
      lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-if00 -> ../event4

      I experimented by deleting event2, and then the crash no longer happens on button press; the mouse is detected in the log file, but then doesn't appear to function properly (doesn't work in dosbox or scummvm, does work in amiberry).

      When the crash does happen, the retroarch process immediately goes to 100%, and can only be killed using -9... then you drop back to emulationstation as expected.

      1 Reply Last reply Reply Quote 0
      • S
        SuperJim
        last edited by

        I have made further progress in tracking down the problem, but I don't really understand how the input driver code works. I used gdb to determine retroarch was stuck in input_poll_overlay()

        What I can say for certain is that the following loop in function input_poll_overlay() from file input\input_overlay.c never exits,

        for (i = 0;
              input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_PRESSED);
              i++)
        {
           input_overlay_state_t polled_data;
           int16_t x = input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_X);
           int16_t y = input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_Y);
        
           memset(&polled_data, 0, sizeof(struct input_overlay_state));
        
           if (ol->enable)
           {
               input_overlay_poll(ol, &polled_data, x, y);
           }
           else
              ol->blocked = false;
        
           bits_or_bits(ol_state->buttons.data, polled_data.buttons.data, ARRAY_SIZE(polled_data.buttons.data));
        
           for (j = 0; j < ARRAY_SIZE(ol_state->keys); j++)
              ol_state->keys[j] |= polled_data.keys[j];
        
           // Fingers pressed later take priority and matched up with overlay poll priorities.
           for (j = 0; j < 4; j++)
              if (polled_data.analog[j])
                 ol_state->analog[j] = polled_data.analog[j];
        
           polled = true;
        }
        

        I've had trouble following how exactly input_ptr->input_state works, however it evidently stays true in the loop statement forever, which is why it locks up.

        input_overlay_poll() is called every time, but as far as I can tell does nothing, because ol->active->size is always zero, so the loop is never executed.

        I can bypass input_poll_overlay() completely by just immediately returning, and stop the lockup, then the mouse pointer still works, but the buttons don't.

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @SuperJim
          last edited by

          @SuperJim Great progress on the debugging here. Glad to see somebody with some engineering chops took the time to take a look. Clearly, there is something funky, but I don't know if anybody can help take this to the next level.

          Is there Retroarch documentation somewhere for how to submit bugs and such? With this information, maybe somebody more involved with Retroarch could devote time to investigate further.

          1 Reply Last reply Reply Quote 0
          • M
            MrLightgun
            last edited by

            Good news, I logged this as a Retroarch issue on github referencing this thread:

            https://github.com/libretro/RetroArch/issues/8326

            Orbea and Casdevel kindly assisted in resolving the issue and a fix has been commited to RetroArch.

            Big thanks to everyone in this thread that provided information.

            roslofR C 2 Replies Last reply Reply Quote 2
            • roslofR
              roslof @MrLightgun
              last edited by

              @MrLightgun YES! That is GREAT news! Thank you for helping to make this happen.

              1 Reply Last reply Reply Quote 0
              • roslofR
                roslof
                last edited by roslof

                I updated the Retropie script and attempted to update Retroarch by source, but I don't believe the fix/change made it down yet. I'm not clear on how to view when a fix moves into RetroArch master or otherwise how to build it without the RetroPie Script.

                mituM 1 Reply Last reply Reply Quote 0
                • C
                  ChuckyP @MrLightgun
                  last edited by

                  @MrLightgun what a fitting name to be bringing this update. It has been a while since I had started looking for a solution to this problem... and for once it wasn’t something simple I had overlooked.

                  Thanks to everyone for jumping in and keeping this active. Can’t wait for the official release of this fix.

                  1 Reply Last reply Reply Quote 1
                  • mituM
                    mitu Global Moderator @roslof
                    last edited by

                    @roslof The RetroPie script is not using the RA's latest source, it's pinned to a release (right now it's at 17.6). If you wish to get the latest version, then you'll need to compile it separately and move the resulting binary in the installation folder (/opt/retropie/emulators/retroarch/bin).

                    1 Reply Last reply Reply Quote 1
                    • S
                      SuperJim
                      last edited by SuperJim

                      I've tried adding the change, and it was successful! I've listed the steps below if you want to compile it yourself. I believe the --enable-neon flag should be added to the configure command, but it won't work for me with that included. * note the configure command is one line, ending with --enable-dispmanx; it seems be wrapping below.

                      Update using the script to ensure you have 1.7.6 installed,
                      ~/RetroPie-Setup/retropie_setup.sh

                      cd
                      git clone https://github.com/libretro/RetroArch.git
                      cd RetroArch
                      git checkout tags/v1.7.6

                      <RPI2 only>
                      CFLAGS="-O2 -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanx

                      <RPI3 only>
                      CFLAGS="-O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanx

                      git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/01_hotkey_hack.diff
                      git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/02_disable_search.diff
                      git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/03_disable_udev_sort.diff

                      using whatever editor you prefer, edit input/drivers/udev_input.c, line 991 and replace,

                        case RETRO_DEVICE_POINTER:
                             return udev_pointer_state(udev, port, id, false);
                        case RARCH_DEVICE_POINTER_SCREEN:
                             return udev_pointer_state(udev, port, id, true);
                      

                      with the following,

                        case RETRO_DEVICE_POINTER:
                          if (idx == 0) /* multi-touch unsupported (for now) */
                             return udev_pointer_state(udev, port, id, false);
                          break;
                        case RARCH_DEVICE_POINTER_SCREEN:
                          if (idx == 0) /* multi-touch unsupported (for now) */
                             return udev_pointer_state(udev, port, id, true);
                          break;
                      

                      make
                      sudo cp retroarch /opt/retropie/emulators/retroarch/bin

                      roslofR 1 Reply Last reply Reply Quote 0
                      • WarC0zesW
                        WarC0zes
                        last edited by

                        @SuperJim I'm a beginner for compile. It's possible to share your compiled retroarch with the fix?

                        RetroPie v4.5.1 • RPi3 Model B • NorthPada 5V 3A • 128GB SanDisk Ultra Cat.10 microSDXC • 1 x Logitech Wireless Desktop MK250 • 1 x Qanba Q4RAF USB Arcade joysticks • 1 x PS4 Dualshock4 v2 controller • 1 x Mayflash Dolphinbar + Nintendo WiiMote.

                        1 Reply Last reply Reply Quote 0
                        • S
                          SuperJim
                          last edited by

                          I don't think I can upload files here.

                          1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @SuperJim
                            last edited by

                            @SuperJim your steps worked like a charm. Feels amazing to finally be able to play trackball games w/overlays. Thanks Jim & all for helping make this fix a reality after so long...

                            1 Reply Last reply Reply Quote 0
                            • maxbeanzM
                              maxbeanz
                              last edited by

                              Does anyone know if this has been fixed yet or do we still have to manually do @SuperJim 's fix above ? I'm about to redo my Pi setup.

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @maxbeanz
                                last edited by

                                @maxbeanz It has only been fixed upstream, but the fix is not yet part of the RetroArch package in RetroPie.

                                1 Reply Last reply Reply Quote 0
                                • maxbeanzM
                                  maxbeanz
                                  last edited by

                                  @mitu So it's safe to just update RetroArch from source ?

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @maxbeanz
                                    last edited by

                                    @maxbeanz No and no. The source update would still get you the 1.7.6 version (before the fix was added) and removing the version tag from the source script would not be able compile the latest dev/master (due to https://github.com/libretro/RetroArch/issues/8448).
                                    I suggest to either apply the patch to the 1.7.6 build or wait for the next RetroArch package release.

                                    1 Reply Last reply Reply Quote 0
                                    • maxbeanzM
                                      maxbeanz
                                      last edited by maxbeanz

                                      OK thanks, i'll bookmark this page.

                                      One last thing, he says 'enable neon' should be added but it doesn't work for him. Is this going to make much difference for Raspberry Pi 3 ?

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @maxbeanz
                                        last edited by

                                        @maxbeanz said in Retroarch cores crash on trigger press (Mouse Click) with overlay active:

                                        One last thing, he says 'enable neon' should be added but it doesn't work for him.

                                        Because the configuration script needs some CFLAGS set to enable NEON for the compiler. These are added automatically by the RetroPie setup script so --enable-neon would work and NEON would be enabled by the configuration script. See here.

                                        Is this going to make much difference for Raspberry Pi 3 ?

                                        IMHO yes.

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          SuperJim
                                          last edited by SuperJim

                                          It's the configure command that fails, with the following message,

                                          Checking presence of predefined macro __ARM_NEON__ ... no
                                          Build assumed that __ARM_NEON__ is defined, but it's not. Exiting ...

                                          I googled around for it, and it sounds like the specific name for this macro may have changed? In any case, the command worked with 1.7.5, but not with 1.7.6; I'm guessing there's a simple change that would fix it. I also don't think the mali option is actually needed on the pi.

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @SuperJim
                                            last edited by mitu

                                            @SuperJim You'll need to run configure with

                                            CFLAGS="..." ./configure <arguments>
                                            

                                            and the value of CFLAGS is the one from the link I posted earlier. The RetroPie scriptmodule automatically adds those, since the default compiler options on a Raspbian are more conservative (supporting all PI models).

                                            S 1 Reply Last reply Reply Quote 0
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