mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
EDIT - I just noticed something: am I correct in stating that Mega Play titles don't save high scores?
So far, I've seen this on mp_sonic and mp_sor2, which both came from a reference set. All other games save scores perfectly fine.
Any insight on this? TIA
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@WeirdH The simple answer is i dunno not having played any of the Sega Megaplay games in my local arcade back in the day, nor is there any mention
of adding save state support to the driver in the MAME WIP as far as i can tell from a quick glance. -
Hello! I just tried to play my Smash TV V.8.0. Everything works fine... but the controls! I've been changing this and that on retroarch with no success. How should I have it done? I can move the character, but no shooting at all, I would like to have my right analog stick.
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The problem is you using retroarch to set controls rather the the mame tab menu. I would suggest you use digital mode and forget you have analog sticks if you want to use retroarch for remapping until someone fixes the code. The mame tab menu works fine the information is in the above link. Personally if it was up to me which it isint. I would leave mame to do the work because RA isint capable of mapping all of mames options. I would disable the RA remapping until its stable.
There would be a little work involved not much to remap analog controls but someone in RA end would need to do that.
I dont mind fixing bugs in mame tab menu controls or drivers ect.
Frontend/backend (retroarch remapping) limitations are strictly libretro team issues and the biggest reason its not capable of mapping mame properly at the moment is a player is restricted to one controller with libretro. Mame tab menu does not have this limitation until a way is found round this I dont see RA mapping working with mame properly.
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@REK607 - You could try the following settings for testing. If you have have a lot of custom ROM control configs they may get messed up flipping between digital and analog so I would recommend backing them up along with the
default.cfg
before testing or have a backup image.If you don't have a lot of custom configs then I would just punt and test it out! :)
Pull RA menu and go to
Quick Menu
->Options
and change the following options.Input Interface = Simultaneous Legacy Remapping = Enabled Control Mapping = Analog
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@REK607 - You could try the following settings for testing. If you have have a lot of custom ROM control configs they may get messed up flipping between digital and analog so I would recommend backing them up along with the
default.cfg
before testing or have a backup image.If you don't have a lot of custom configs then I would just punt and test it out! :)
Pull RA menu and go to
Quick Menu
->Options
and change the following options.Input Interface = Simultaneous Legacy Remapping = Enabled Control Mapping = Analog
above is good advice but you will need to set your controls in the mame menu.
You wont need to back up the default config anymore it uses two separate ones (Legacy Remapping) now so they dont break each other.
If you have been using 2003-plus before this update was done you will need to clear the cfg file directory. Just keep in mind when using this mode the netplay and RA remapping isint supported for this this mode(analog controls ) until someone at libretro can do it properly. You will be limited to dpad and buttons digital mode if you want these features to work properly.
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for anyone interested in taking this on the description code is here.
https://github.com/libretro/mame2003-plus-libretro/blob/382cb6fe4af15a9b2259fc4687bde8a69f1234f5/src/mame2003/mame2003.c#L1532-L1710Thing to note here is this is generic assuming mame is using the global defaults. Drivers dont always do this but you could just add the analog descriptors when analog is chosen and it should patch it up for now.
The proper solution is to get the input from the machine and map it to RA descriptors. If its across multiple devices like a dual arcade panel joystick there is no way for Ra to handle it but most games are on one device.
It can be improved upon no doubt. For me mame tab menu works in an easy to configure way and it works. RA isint capable of providing whats needed fully at the moment might change in time... so if someones up to the task on making it better go for it! else use legacy with controller type as analog and use the tab menu.
This is how stand alone works digital mode is just a simple way for people with digital only controllers to set input general settings to digital only controls without setting them all themselves. The only difference between analog and digital is what input general defaults are set too hope this clears and confusion up.
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@grant2258 - Thanks, yeah that does help. I usually get a lot from your explanations. I always wondered why RA doesn't have "input descriptors" in the MAME TAB menu for movement similar to the button inputs like
RP A
,B
,C
, etc.I have my RA and RAW inputs aligned right now but I also have a setup where I stripped out all the RAW and used RA inputs only in the TAB menu (simultaneous plus legacy) which works pretty well.
I can do <NOT> mappings and few things I didn't know I could do before without "ghosting" issues. I had one situation where I used the ES A+B button swap that really threw things off and had me scratching my head when the inputs weren't aligned.
Not knowing a lot about @REK607's setup I was hoping he would at least give the settings above a try as with very little setup several dual stick games work well in analog like Smash T.V., Total Carnage, Robotron, Crazy Climber, etc.
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to be honest I made my own barcade build with a few changes to make life easier for me. I changed sf2 driver to map to jamma standards and the 123 buttons are on the bottom row and sf2 works properly. There is no none legacy mode and the old warning screens are back with info telling you if there is a working game if you one your using isnt working and you cant set the RA controls they are disabled in the code not removed. All in all i can say im happy with it this way if i had to use my pi. I cant really see that happening though too used to the mini pc i have in it running big box
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@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thanks for the updates, I really appreciate the work you put into this. Could you by any chance take a look at Wyvern Wings. The game plays fine, but I have no sound. Thanks :)
Anything new about this issue?
Also can anybody confirm that this is a common issue and not just my setup? -
@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thanks for the updates, I really appreciate the work you put into this. Could you by any chance take a look at Wyvern Wings. The game plays fine, but I have no sound. Thanks :)
Anything new about this issue?
Also can anybody confirm that this is a common issue and not just my setup?I cant see this game in and drivers for mame2003-plus was added in mame0.112 originally.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Thanks for the updates, I really appreciate the work you put into this. Could you by any chance take a look at Wyvern Wings. The game plays fine, but I have no sound. Thanks :)
Anything new about this issue?
Also can anybody confirm that this is a common issue and not just my setup?I cant see this game in and drivers for mame2003-plus was added in mame0.112 originally.
Yip he must be using another core as none of the games requiring the Hyperstone CPU Wyvern Wings being one of them are supported in MAME2003
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@arcadez2003 Does this mean it can't be fixed?
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@Brigane said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Does this mean it can't be fixed?
Well there are two stumbling blocks...........
0.146u2: Added preliminary QS1000 sound emulation [Phil Bennett]. Changed I8052 CPU2 clock speed to 24MHz. Added QS1000 sound and left/right Speaker. Changed region audiocpu to qs1000:cpu and sfx/wavetable to qs1000.
0.112u2: Pierpaolo Prazzoli added I8052 (6MHz) CPU2 and missing gfx1/sound1 roms. Changed visible area to 240x320 (vertical). Added 8-way Joystick - Game now playable.We are missing both the I8052 CPU and the QS1000 sound core both of which cannot due to incompatable code be backported to this ole core.
PS if want sound in Wyvern Wings any MAME version after 146.u1 is the build you require.
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Actually this core does support some hyperstone games although none of them are actually playable................
GAMEX( 19??, vamphalf, 0, vamphalf, vamphalf, vamphalf, ROT0, "Danbi", "Vamp 1-2", GAME_NO_SOUND | GAME_NOT_WORKING )
GAMEX( 19??, hidnctch, 0, vamphalf, vamphalf, vamphalf, ROT0, "Eolith", "Hidden Catch", GAME_NO_SOUND | GAME_NOT_WORKING )
GAMEX( 19??, landbrk, 0, vamphalf, vamphalf, vamphalf, ROT0, "Eolith", "Land Breaker", GAME_NO_SOUND | GAME_NOT_WORKING )
GAMEX( 19??, racoon, 0, vamphalf, vamphalf, vamphalf, ROT0, "Eolith", "Racoon World", GAME_NO_SOUND | GAME_NOT_WORKING )
GAMEX( 19??, xfiles, 0, xfiles, vamphalf, vamphalf, ROT0, "dfPIX Entertainment Inc.", "X-Files", GAME_NO_SOUND | GAME_NOT_WORKING )I could i think get Vamp Half to work here performance will likely be an issue on most platforms that use this
core though as it ran like a dog on the xbox so i never bothered trying to add it, decent game though........ -
I'm looking for a current list of rom filenames added to 2003Plus since branching from the .78 set. I'm trying to build a 1Game1Rom set of working only roms for MAME2003Plus, or as close as I can get to that. I have generated a datfile inside the MAME menu in the latest version of MAEM2003-Plus and then built a full non merged romset with separate bios. I've gotten as far as trying to filter with Simple Arcade Multifilter without luck and now trying Arcade Manager which seems it could do it but only has CSV files for MAME2003. Now I'm looking for a current MAME2003-Plus no clone CSV file or at least a current list of rom filenames added to 2003Plus since branching from the .78 set so I could add the Plus games. Could anyone help with a CSV or link to a list of filenames? Tips on any any other way of doing this is also welcome. Thanks!
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@m2306 - Here's a list of the ROM files that are exclusive to m3plus. I might be missing 1 or 2 from the very latest builds that I will verify in the next few days.
Also you could cross reference the list. Here's a link that shows all the changes from added games, clones, hacks, fixed games, added sound, improved sound, etc. by full name on Github.
I don't think you're going to be able to build a "1G1R" set without the region information being added to the DAT. Language vs. region aren't mutually exclusive.
If there's a guy that would know it's @grant2258. I don't know if the region information from a game is stored in the drivers somewhere where it could be added to the DAT.
Also @grant2258 I would be curious do you know is it possible to add sourcefile information to the DAT. I think from 0.85 or newer they have like
<game name="nam1975" sourcefile="neogeo.c" romof="neogeo">
which would allow another option in filtering a subset of ROMs using the DAT file and pulling neogeo games, etc.@m2306 - From the other thread I did a small proof of concept using the parent ROM to pull it and all clones from a DAT. Like Neo-Geo only, CPS only, etc. ROM sets that does seem to work.
New ROMs exclusive to m3plus:
1943mii.zip 1945kiii.zip airattck.zip airattcka.zip alibabab.zip alienar.zip alienaru.zip arescue.zip asurabus.zip avengrgsj.zip backfire.zip baryon.zip bbbuster.zip bcstrya.zip boogwing.zip boogwinga.zip botanic.zip brapboysj.zip bsharkjjs.zip bublbob1.zip bublboblp.zip bublboblu.zip bublcave.zip cabala.zip cabalus.zip cabalus2.zip candance.zip ccastlej.zip chainrec.zip charlien.zip chokchok.zip cookbib.zip countrb2.zip crswd2bl.zip cutefght.zip darkmist.zip dblewing.zip ddp3.zip ddp3a.zip ddp3b.zip ddp3blk.zip ddragon3j.zip ddream95.zip deerhunt.zip deerhunta.zip deerhuntb.zip deluxe5.zip denjinmk.zip dietgo.zip dietgoe.zip dietgoj.zip dietgou.zip dkongpe.zip dkongx.zip dkrdemo.zip dogosokj.zip dokidoki.zip downtowj.zip dreamwld.zip drgnwrld.zip dynagear.zip esckidsj.zip espgal.zip fghthista.zip fghthistj.zip fghthistu.zip fixeighb.zip flagrall.zip gaialast.zip galagamf.zip galagamk.zip galagao.zip galpandx.zip gangonta.zip gdfs.zip ghostlop.zip glasskr.zip gnbarich.zip gt2k.zip gt3d.zip gt97.zip gt98.zip gt99.zip gtclassc.zip gunmast.zip guwanges.zip hachamfb.zip hangzo.zip hcrash.zip hcrashc.zip hedpanicf.zip hedpanico.zip hookj.zip hoops96.zip hsf2a.zip hvysmsh.zip hvysmsha.zip hvysmshj.zip ikari3nr.zip inyourfa.zip ironclad.zip joemacr.zip joemacra.zip kbash2.zip ket.zip keta.zip ketb.zip killbld.zip kof10th.zip kof2001.zip kof2002.zip kof2003d.zip lasthope.zip leds2011.zip lethalen.zip madalien.zip magdrop.zip magdropp.zip matchit2.zip matrim.zip mchampdx.zip mchampdxa.zip midresbj.zip mp_bio.zip mp_col3.zip mp_shnb3.zip mp_soni2.zip mp_sor2.zip mp_twc.zip msgogo.zip mslug4.zip mslug5.zip multchmpk.zip mwarr.zip nslasherj.zip nslashers.zip olds.zip olds103t.zip osman.zip packbang.zip pktgaldj.zip pktgaldx.zip plegends.zip pnyaa.zip progear.zip progearj.zip prtytime.zip pturn.zip puzlstar.zip pzloop2j.zip ragtime.zip ragtimea.zip riot.zip rockn2.zip rockn3.zip rockn4.zip rockna.zip rolcrush.zip rotd.zip sabotnba.zip samsh5sp.zip samsho5.zip sbishi.zip sbishik.zip sdfight.zip sengoku3.zip shdancrb.zip skullfng.zip skullfngj.zip sonicbom.zip squash.zip ssonicbr.zip suprridr.zip suprtrio.zip svcboot.zip swatpolc.zip tangtang.zip teetert.zip tgm2.zip tgm2p.zip theroes.zip thoop.zip tronfp.zip trophyh.zip turkhunt.zip uccopsar.zip vasara2.zip vasara2a.zip vbowl.zip vbowlj.zip vf.zip vmetal.zip wbmlvc.zip wcvol95.zip wcvol95x.zip wingforc.zip wofch.zip wschamp.zip wschampa.zip xeviousc.zip zintrckb.zip zupapa.zip
New Samples:
cosmica.zip fantasy.zip frogs.zip ghox.zip sasuke.zip spacefb.zip tekipaki.zip
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@Riverstorm Thank you. So, if I now use Arcade Manager and the CSV for MAME2003 0.78 romset to filter out clones and then add back the games in the list you provided (if removed by AM) I will end up with a Plus romset without clones? What do you think about the removing of non working games with the ArcadeManager CSV for 0.78, will I remove games that are not in the list you provided, that aren't new but made working in Plus?
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@m2306 - That's a good point. The new games will obviously not be in the list but non-working to working games I'm not sure if they are in the list. I've not spent any time using AM or looked at the CSV file to know what's in the list vs the m3plus DAT.
If you're just looking to remove the clones from the m3plus DAT I can do that real quick without much issue.
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yea source files can be added isint too hard to do if someone wants to do it it would be up to arcadez or whoever is helping out with the libretto port. I really dont have anything to do with the project anymore unless its patches for games to work better on lower spec hardware. Ive done a fix for bionic commando need to test it out though and make sure its all good.
As for 1 game 1 rom its not that simple as using regions only you need to pick a rom that works sometimes thats the parent other times its the roms. I dont know any automate solution other than listing every parent and every clone then find pick the first one with a working status or the best working status.
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