mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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that not up to date someone at libretro needs to update it the xml file will be where your retroarch savedir is set to. Retropie just happens to use the content dir as the savedir.
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@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
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@darknior I would send you mine, but I don't know of a good place to upload.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............Bandito / Sheriff
Space Fever
Space Fever High Splitter
Space Launcher
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.
That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!
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@arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
For all those that may be interested an overlay and info on how to setup controls can be found here. -
@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.
That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!
Heli Fire may work in this core i've had similar issues previously with games not working in my MAME72 test core but they're fine in this one Virtua Fighter for example.
anyway i have now pushed my n8080 backport improvements to MAME2003+ the roms needed to change but for ease of use i've updated em to latest MAME more or
less.Please give Heli Fire a whirl and lemmie know if it plays or not
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@UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
For all those that may be interested an overlay and info on how to setup controls can be found here.Hmmm i seen some faked overlay code in the video file for Bandito / Sheriff which was removed as part of the update, although the game is all in colour as i added support
for the missing gfx prom via a later MAME build. -
I wonder if this could be causing the issue in the older cores never seen it set to null before.
might be unrelated its complying about using memory after its been freed.
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strange does not happen when i put retroarch logging on(1.7.8) would need more looking into -
@arcadez2003 That overlay is a retroarch one, so it should not be related to any issue of the game code/driver.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I wonder if this could be causing the issue in the older cores never seen it set to null before.
might be unrelated its complying about using memory after its been freed.
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strange does not happen when i put retroarch logging on(1.7.8) would need more looking into@grant2258 Thanks for taking a look, it seems that palette_init_n8080(NULL, NULL); is just telling the game not to use the n8080 palette by looks it serves no other purpose
removing it makes no difference but it was worth a try at anyrate. -
i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that
Nah no joy, but it's as you suspected a problem with the palette rather than the CPU's where my attention was focused, you'd think the compiler would have spat out
a warning or two about this or the game would have booted with messed up gfx rather than stalling on boot which made me think it was a CPU communication problem.Anyway good job hopefully it'll work with your changes on the platforms that use this core.
EDIT
i checked out the core gfx in MAME72 vs 84 where Heli Fire actually works and apart from the palette handling it's on a par more or less in both builds, anyway outta
curiosity i updated the palette code to MAME84 and whatya know the game still wont boot, i think there's more going on here than just the palette code in the driver
causing issues in MAME78 if you can sort this you'll deserve a medal :) -
It was very tempremental worked sometimes and not others. Just mark it not working for now seems like a good idea until its fixed. If I manage to find anything ill post and let you know dont want to fill up the posts here with it. It might naw be the palette just was the first thing i noticed time will tell.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Many thanks, i have take it i will try to make me a good rom pack :)
And thanks too @arcadez2003 to update it too ;)
https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml -
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
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And thanks too @arcadez2003 to update it too ;)
https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml@grant2258 did all the graft i just copied and ported across his xml :)
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
A year or so back we ported some video changes from later MAME for Storm Blade and Ultra X Weapons to fix the colours and graphical problems............
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