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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
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    • dankcushionsD
      dankcushions Global Moderator @grant2258
      last edited by

      @grant2258 all i can tell you is that it's a real feature that works. this link has some more info (quite a good explanation, as it goes): https://forums.libretro.com/t/perfect-audio-video-synchronization/12072

      you're effectively doing the same thing in mame2003plus already, but the difference is, you are effectively forcing a setting of 'no skew', whereas if you didn't force this retroarch would otherwise allow it to be user configurable. i'm a libretro/RA purist and i think the front end should handle everything it purports to.

      i have tried to video the differences before but the judder doesn't really show up on my iphone recordings - at a 57.4 to 60 skew, we're talking ~3 frames out of 60 that would otherwise be juddering.

      a proper software capture slowed down would show it, i guess? never attempted to do that.

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      • G
        grant2258 Banned @dankcushions
        last edited by

        @dankcushions said in mame2003-plus: 250 new games, new input system, new features, new bugs:

        @grant2258 all i can tell you is that it's a real feature that works. this link has some more info (quite a good explanation, as it goes): https://forums.libretro.com/t/perfect-audio-video-synchronization/12072

        you're effectively doing the same thing in mame2003plus already, but the difference is, you are effectively forcing a setting of 'no skew', whereas if you didn't force this retroarch would otherwise allow it to be user configurable. i'm a libretro/RA purist and i think the front end should handle everything it purports to.

        i have tried to video the differences before but the judder doesn't really show up on my iphone recordings - at a 57.4 to 60 skew, we're talking ~3 frames out of 60 that would otherwise be juddering.

        a proper software capture slowed down would show it, i guess? never attempted to do that.

        well from a purist point i can see where your coming from I just dont know ra inside out. The only thing about RA that really itches my nose is c89! lol

        1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior
          last edited by

          I tried mk2 today with latest 2003plus source, and the sound effects are more scratchy than normal 2003. Has that game been given the downport treatment?

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @Darksavior
            last edited by markwkidd

            @darksavior we're trying to "lock in" a lot of things.. it's possible some of this polishing treatment caused an audio regression in MK2. I would like to explore another option that isn't as much of a regression as the consequences of a MK2 audio level fix.

            The first thing I'd like to ask you to do is erase your mk2.nv file from inside the saves folder and reload the game to see how it sounds. I don't think this will produce results but before we go down the rabbit hole I want to make sure of the baseline with no nvram file.

            I'd also like to make sure that there is no audio boost in your retroarch settings. You might have done this in the past because Mortal Kombat 2 comes from the factory with the volume set very low in the service menu. That has recently been fixed in mame2003-plus, so if you have any other measures in place to accommodate for the low volume you might be overcompensating now that it is fixed by default.

            If it still sounds worse than mam2003 at that point, but before I ask you to file a github issue: Do you have a keyboard so that you can enable mame_keyboard, press F2, and enter the service menu?

            You should find that the volume setting in the Mortal Kombat 2 service menu is at maximum -- which I believe is what it should be based on my testing on my own system. Maybe somehow it's clipping because of the service menu setting itself. The way to test this is to lower the volume in the service menu -- maybe by 50% -- and see whether you still have the audio quality issues.

            DarksaviorD 1 Reply Last reply Reply Quote 1
            • DarksaviorD
              Darksavior @markwkidd
              last edited by Darksavior

              @markwkidd I'll try without the nv file. The only audio boost I use is in the alsa mixer and I crank it right below red. I noticed plus had the volume default much higher than normal. I'll check that out with the keyboard.

              UPDATE: Deleting the nv file brought back the audio to it's default very low state that normal 2003 also has. I never modified it. No more scratches. I do hear a tiny pop here and there but they're minor..the scratchy audio is what was annoying me. Thanks. My keyboard isn't responding in-game, it's probably a controller priority on my end but problem seems fixed so I won't bother.

              1 Reply Last reply Reply Quote 0
              • markwkiddM
                markwkidd
                last edited by

                @Darksavior thank you -- that confirms my overall theory that there is clipping. What is good on my crappy laptop speakers is not a universal default after all. Shocking! LOL.

                I will change the default audio level to something in between the factory default and the current default ASAP.

                1 Reply Last reply Reply Quote 0
                • markwkiddM
                  markwkidd
                  last edited by markwkidd

                  The headline for today is that we have closed out Phase 3 of development on the new input system.

                  This is exciting partly because coders can move to Phase 4, where we finish everything off. The other exciting part is that the Phase 3 input system is now on the master branch for public use.

                  Three default RetroPad layouts to choose from on a per-player basis

                  Now you don't have to set one default for all players. In Phase 4 these per-player control layouts will move to the Controls menu, but for now they're still in Options.

                  By default the MAME Remapper is turned off via a new core option.

                  This is because:

                  1. Using the MAME Remapper makes netplay impossible unless both players keep their .cfg files synchronized. (The way I implemented "Dual Joysticks" has the same drawback -- I didn't understand Netplay as well way back then.)
                  2. As of RetroArch 1.7.3 it should be possible to do any mapping via RetroArch that is possible to do with the MAME remapper.

                  This is a bold claim and it may turn out that we still need to do some work on the core end to make it true for input devices and games that have't been tested yet. You can turn the MAME Remapper back on, but consider leaving it off to help with testing.

                  If you are experienced using the MAME Remapper and would like to try to "port" your mappings to be purely RetroArch then that is something we can chat about in this thread.

                  1 Reply Last reply Reply Quote 1
                  • G
                    grant2258 Banned
                    last edited by

                    I will also be able to give advise to people with drangonwise encoders 6 or 8 button layouts that will work in mame and other cores.

                    robertvb83R 1 Reply Last reply Reply Quote 1
                    • robertvb83R
                      robertvb83 @grant2258
                      last edited by robertvb83

                      @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                      is there any controller subtype doing this numbering with my 6 button fighting stick?

                      i have retropad configured like this
                      YXL
                      BAR

                      for most games including all neogeo i want
                      345
                      126
                      and i understand that this will be achieved by the 6-button layout subtype

                      but for fighting games like sf2 i like to have
                      123
                      456
                      what should i configure there?

                      maybe in the end i will end up using
                      345
                      123
                      as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                      i would be totally fine setting this manually i just want to hear your advice

                      My full size arcade cabinet Robotron vs. Octolyzer

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                      • G
                        grant2258 Banned @robertvb83
                        last edited by grant2258

                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                        @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                        is there any controller subtype doing this numbering with my 6 button fighting stick?

                        i have retropad configured like this
                        YXL
                        BAR

                        for most games including all neogeo i want
                        345
                        126
                        and i understand that this will be achieved by the 6-button layout subtype

                        but for fighting games like sf2 i like to have
                        123
                        456
                        what should i configure there?

                        maybe in the end i will end up using
                        345
                        123
                        as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                        i would be totally fine setting this manually i just want to hear your advice

                        on a 6 button layout you will achieve
                        123
                        456
                        on an arcade panel

                        you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

                        problem is some games need the order like double dragon 2
                        1 < hit this direction
                        2 jump
                        3 > hit this direction

                        the
                        123
                        456

                        is a general setting that woks for most games if want so many configurations there is no choice but map them

                        markwkiddM 2 Replies Last reply Reply Quote 0
                        • markwkiddM
                          markwkidd @grant2258
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • markwkiddM
                            markwkidd @grant2258
                            last edited by

                            @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                            @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                            @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                            is there any controller subtype doing this numbering with my 6 button fighting stick?

                            i have retropad configured like this
                            YXL
                            BAR

                            for most games including all neogeo i want
                            345
                            126
                            and i understand that this will be achieved by the 6-button layout subtype

                            but for fighting games like sf2 i like to have
                            123
                            456
                            what should i configure there?

                            maybe in the end i will end up using
                            345
                            123
                            as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                            i would be totally fine setting this manually i just want to hear your advice

                            on a 6 button layout you will achieve
                            123
                            456
                            on an arcade panel

                            you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

                            problem is some games need the order like double dragon 2
                            1 < hit this direction
                            2 jump
                            3 > hit this direction

                            the
                            123
                            456

                            is a general setting that woks for most games if want so many configurations there is no choice but map them

                            Grant maybe to restate the obvious, are you suggesting that robertvb83 use 6-Button as the starting point, with per-game overrides for exceptions?

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                              grant2258 Banned @markwkidd
                              last edited by grant2258

                              @markwkidd

                              well he wants controller setups on his panel he will have to most people want arcade panel type behavior

                              arcade buttons not all but typical generic are

                              1

                              12

                              123

                              1234

                              1    2 
                                3 
                              4    5
                              

                              123
                              456

                              cover all accept the 4 in a row a 5 like mk

                              we could just do a classic map for the arcade panel if he wants it mapped like a controller though.

                              markwkiddM 2 Replies Last reply Reply Quote 1
                              • markwkiddM
                                markwkidd @grant2258
                                last edited by markwkidd

                                This post is deleted!
                                1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd @grant2258
                                  last edited by markwkidd

                                  @grant2258 said

                                  cover all accept the 4 in a row a 5 like mk

                                  we could just do a classic map for the arcade panel if he wants it mapped like a controller though

                                  Ah so is what robert needs, in fact The "Classic" map that I hid from the options?

                                  G 1 Reply Last reply Reply Quote 1
                                  • G
                                    grant2258 Banned @markwkidd
                                    last edited by grant2258

                                    @markwkidd

                                    well i dont know if it maps exactly like that would probably be best doing in in panel format anyway they arent binded the same as controllers you would need separate ones fro 8 and 6 panel as well. ive never see people wanting arcade panel controls converted to joypads on a arcade panel before though.

                                    @robertvb83 you can set retropad per controler now you dont have to worry about your controls pads not mapping right if you choose

                                    123
                                    456

                                    for the arcade sticks like before

                                    6 button is the old snes just renamed. I did know this would cause some confusion

                                    here is a picture of a negeo panel http://farm4.static.flickr.com/3069/2832457721_de79766d20_b.jpg

                                    If you do feel strongly you want a gamepad map added give us the one format you want for the 6 panel. I think everyone should be able to choose a setup we just cant add a million if you know what i mean

                                    @robertvb83 for me im using a 8 panel stick my mapping is like this i set it up myself.

                                    4 5 6
                                    1 2 3 4

                                    here is a very quick hackish tip. you can add the button as normal or just wire it up to the button 4 there already and still use the 6 button setup

                                    UDb23U robertvb83R 2 Replies Last reply Reply Quote 2
                                    • UDb23U
                                      UDb23 @grant2258
                                      last edited by

                                      @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                      here is a picture of a negeo panel

                                      Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                                      :-)

                                      G 1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned @UDb23
                                        last edited by grant2258

                                        @udb23 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        here is a picture of a negeo panel

                                        Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                                        :-)

                                        I found this to be the best all round solution to be honest its just teh cps games that throw it off there has been forum posts in mame asking them to change the button mapping in sf2 to match panel mapped like this. Sf2 is only a few games i really do find it easier to just map them few games. I was going to make this the default option but me and @dankcushions didnt see eye to eye on the subject so i left it at a 6 panel for now rather than offend anyone. dont tell the big guy i kinda like him but he is just as impossible as me at times :)

                                        here is my setup
                                        https://drive.google.com/file/d/1d94KrKLUkotGj9GJVjYDBwdoiazzLFtL/view

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                                        • G
                                          grant2258 Banned @grant2258
                                          last edited by

                                          some other mame2003+ our main man arcadez fixed m92 and m107e irem games sound the sample where very much the wrong pitch on these games. The things that guy does for the project never ceases to amaze me :)

                                          1 Reply Last reply Reply Quote 0
                                          • CapemanC
                                            Capeman
                                            last edited by

                                            OMG OMG OMG! RAD MOBILE is on the gamelist! I'm trying this out tonight! That is my holy grail of unemulatable games on the pi!

                                            A good game to tackle would be to get a more modern driver for Ninja Baseball Bat Man, that runs slow as yuck on the pi!

                                            Amazing work! Cant wait to try it out!

                                            Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                                            CapemanC S 2 Replies Last reply Reply Quote 1
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