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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
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    • DarksaviorD
      Darksavior
      last edited by

      I tried mk2 today with latest 2003plus source, and the sound effects are more scratchy than normal 2003. Has that game been given the downport treatment?

      markwkiddM 1 Reply Last reply Reply Quote 0
      • markwkiddM
        markwkidd @Darksavior
        last edited by markwkidd

        @darksavior we're trying to "lock in" a lot of things.. it's possible some of this polishing treatment caused an audio regression in MK2. I would like to explore another option that isn't as much of a regression as the consequences of a MK2 audio level fix.

        The first thing I'd like to ask you to do is erase your mk2.nv file from inside the saves folder and reload the game to see how it sounds. I don't think this will produce results but before we go down the rabbit hole I want to make sure of the baseline with no nvram file.

        I'd also like to make sure that there is no audio boost in your retroarch settings. You might have done this in the past because Mortal Kombat 2 comes from the factory with the volume set very low in the service menu. That has recently been fixed in mame2003-plus, so if you have any other measures in place to accommodate for the low volume you might be overcompensating now that it is fixed by default.

        If it still sounds worse than mam2003 at that point, but before I ask you to file a github issue: Do you have a keyboard so that you can enable mame_keyboard, press F2, and enter the service menu?

        You should find that the volume setting in the Mortal Kombat 2 service menu is at maximum -- which I believe is what it should be based on my testing on my own system. Maybe somehow it's clipping because of the service menu setting itself. The way to test this is to lower the volume in the service menu -- maybe by 50% -- and see whether you still have the audio quality issues.

        DarksaviorD 1 Reply Last reply Reply Quote 1
        • DarksaviorD
          Darksavior @markwkidd
          last edited by Darksavior

          @markwkidd I'll try without the nv file. The only audio boost I use is in the alsa mixer and I crank it right below red. I noticed plus had the volume default much higher than normal. I'll check that out with the keyboard.

          UPDATE: Deleting the nv file brought back the audio to it's default very low state that normal 2003 also has. I never modified it. No more scratches. I do hear a tiny pop here and there but they're minor..the scratchy audio is what was annoying me. Thanks. My keyboard isn't responding in-game, it's probably a controller priority on my end but problem seems fixed so I won't bother.

          1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd
            last edited by

            @Darksavior thank you -- that confirms my overall theory that there is clipping. What is good on my crappy laptop speakers is not a universal default after all. Shocking! LOL.

            I will change the default audio level to something in between the factory default and the current default ASAP.

            1 Reply Last reply Reply Quote 0
            • markwkiddM
              markwkidd
              last edited by markwkidd

              The headline for today is that we have closed out Phase 3 of development on the new input system.

              This is exciting partly because coders can move to Phase 4, where we finish everything off. The other exciting part is that the Phase 3 input system is now on the master branch for public use.

              Three default RetroPad layouts to choose from on a per-player basis

              Now you don't have to set one default for all players. In Phase 4 these per-player control layouts will move to the Controls menu, but for now they're still in Options.

              By default the MAME Remapper is turned off via a new core option.

              This is because:

              1. Using the MAME Remapper makes netplay impossible unless both players keep their .cfg files synchronized. (The way I implemented "Dual Joysticks" has the same drawback -- I didn't understand Netplay as well way back then.)
              2. As of RetroArch 1.7.3 it should be possible to do any mapping via RetroArch that is possible to do with the MAME remapper.

              This is a bold claim and it may turn out that we still need to do some work on the core end to make it true for input devices and games that have't been tested yet. You can turn the MAME Remapper back on, but consider leaving it off to help with testing.

              If you are experienced using the MAME Remapper and would like to try to "port" your mappings to be purely RetroArch then that is something we can chat about in this thread.

              1 Reply Last reply Reply Quote 1
              • G
                grant2258 Banned
                last edited by

                I will also be able to give advise to people with drangonwise encoders 6 or 8 button layouts that will work in mame and other cores.

                robertvb83R 1 Reply Last reply Reply Quote 1
                • robertvb83R
                  robertvb83 @grant2258
                  last edited by robertvb83

                  @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                  is there any controller subtype doing this numbering with my 6 button fighting stick?

                  i have retropad configured like this
                  YXL
                  BAR

                  for most games including all neogeo i want
                  345
                  126
                  and i understand that this will be achieved by the 6-button layout subtype

                  but for fighting games like sf2 i like to have
                  123
                  456
                  what should i configure there?

                  maybe in the end i will end up using
                  345
                  123
                  as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                  i would be totally fine setting this manually i just want to hear your advice

                  My full size arcade cabinet Robotron vs. Octolyzer

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    grant2258 Banned @robertvb83
                    last edited by grant2258

                    @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                    @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                    is there any controller subtype doing this numbering with my 6 button fighting stick?

                    i have retropad configured like this
                    YXL
                    BAR

                    for most games including all neogeo i want
                    345
                    126
                    and i understand that this will be achieved by the 6-button layout subtype

                    but for fighting games like sf2 i like to have
                    123
                    456
                    what should i configure there?

                    maybe in the end i will end up using
                    345
                    123
                    as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                    i would be totally fine setting this manually i just want to hear your advice

                    on a 6 button layout you will achieve
                    123
                    456
                    on an arcade panel

                    you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

                    problem is some games need the order like double dragon 2
                    1 < hit this direction
                    2 jump
                    3 > hit this direction

                    the
                    123
                    456

                    is a general setting that woks for most games if want so many configurations there is no choice but map them

                    markwkiddM 2 Replies Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd @grant2258
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • markwkiddM
                        markwkidd @grant2258
                        last edited by

                        @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                        @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                        is there any controller subtype doing this numbering with my 6 button fighting stick?

                        i have retropad configured like this
                        YXL
                        BAR

                        for most games including all neogeo i want
                        345
                        126
                        and i understand that this will be achieved by the 6-button layout subtype

                        but for fighting games like sf2 i like to have
                        123
                        456
                        what should i configure there?

                        maybe in the end i will end up using
                        345
                        123
                        as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                        i would be totally fine setting this manually i just want to hear your advice

                        on a 6 button layout you will achieve
                        123
                        456
                        on an arcade panel

                        you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

                        problem is some games need the order like double dragon 2
                        1 < hit this direction
                        2 jump
                        3 > hit this direction

                        the
                        123
                        456

                        is a general setting that woks for most games if want so many configurations there is no choice but map them

                        Grant maybe to restate the obvious, are you suggesting that robertvb83 use 6-Button as the starting point, with per-game overrides for exceptions?

                        G 1 Reply Last reply Reply Quote 0
                        • G
                          grant2258 Banned @markwkidd
                          last edited by grant2258

                          @markwkidd

                          well he wants controller setups on his panel he will have to most people want arcade panel type behavior

                          arcade buttons not all but typical generic are

                          1

                          12

                          123

                          1234

                          1    2 
                            3 
                          4    5
                          

                          123
                          456

                          cover all accept the 4 in a row a 5 like mk

                          we could just do a classic map for the arcade panel if he wants it mapped like a controller though.

                          markwkiddM 2 Replies Last reply Reply Quote 1
                          • markwkiddM
                            markwkidd @grant2258
                            last edited by markwkidd

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • markwkiddM
                              markwkidd @grant2258
                              last edited by markwkidd

                              @grant2258 said

                              cover all accept the 4 in a row a 5 like mk

                              we could just do a classic map for the arcade panel if he wants it mapped like a controller though

                              Ah so is what robert needs, in fact The "Classic" map that I hid from the options?

                              G 1 Reply Last reply Reply Quote 1
                              • G
                                grant2258 Banned @markwkidd
                                last edited by grant2258

                                @markwkidd

                                well i dont know if it maps exactly like that would probably be best doing in in panel format anyway they arent binded the same as controllers you would need separate ones fro 8 and 6 panel as well. ive never see people wanting arcade panel controls converted to joypads on a arcade panel before though.

                                @robertvb83 you can set retropad per controler now you dont have to worry about your controls pads not mapping right if you choose

                                123
                                456

                                for the arcade sticks like before

                                6 button is the old snes just renamed. I did know this would cause some confusion

                                here is a picture of a negeo panel http://farm4.static.flickr.com/3069/2832457721_de79766d20_b.jpg

                                If you do feel strongly you want a gamepad map added give us the one format you want for the 6 panel. I think everyone should be able to choose a setup we just cant add a million if you know what i mean

                                @robertvb83 for me im using a 8 panel stick my mapping is like this i set it up myself.

                                4 5 6
                                1 2 3 4

                                here is a very quick hackish tip. you can add the button as normal or just wire it up to the button 4 there already and still use the 6 button setup

                                UDb23U robertvb83R 2 Replies Last reply Reply Quote 2
                                • UDb23U
                                  UDb23 @grant2258
                                  last edited by

                                  @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                  here is a picture of a negeo panel

                                  Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                                  :-)

                                  G 1 Reply Last reply Reply Quote 0
                                  • G
                                    grant2258 Banned @UDb23
                                    last edited by grant2258

                                    @udb23 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                    @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                    here is a picture of a negeo panel

                                    Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                                    :-)

                                    I found this to be the best all round solution to be honest its just teh cps games that throw it off there has been forum posts in mame asking them to change the button mapping in sf2 to match panel mapped like this. Sf2 is only a few games i really do find it easier to just map them few games. I was going to make this the default option but me and @dankcushions didnt see eye to eye on the subject so i left it at a 6 panel for now rather than offend anyone. dont tell the big guy i kinda like him but he is just as impossible as me at times :)

                                    here is my setup
                                    https://drive.google.com/file/d/1d94KrKLUkotGj9GJVjYDBwdoiazzLFtL/view

                                    G 1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned @grant2258
                                      last edited by

                                      some other mame2003+ our main man arcadez fixed m92 and m107e irem games sound the sample where very much the wrong pitch on these games. The things that guy does for the project never ceases to amaze me :)

                                      1 Reply Last reply Reply Quote 0
                                      • CapemanC
                                        Capeman
                                        last edited by

                                        OMG OMG OMG! RAD MOBILE is on the gamelist! I'm trying this out tonight! That is my holy grail of unemulatable games on the pi!

                                        A good game to tackle would be to get a more modern driver for Ninja Baseball Bat Man, that runs slow as yuck on the pi!

                                        Amazing work! Cant wait to try it out!

                                        Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                                        CapemanC S 2 Replies Last reply Reply Quote 1
                                        • robertvb83R
                                          robertvb83 @grant2258
                                          last edited by robertvb83

                                          @grant2258 @markwkidd in fact i always used the abandoned classic layout :-)

                                          I really dont think that my usecase is so special! see after all we are talking about emulation of real arcade machines. Of course it is great to be able to use whatever controller you wish but it should also be basic to control this stuff like it was meant to be. With an arcade control panel
                                          arcade panel

                                          of course if you chose an arcade layout like original neogeo you are perfect to go with neo geo and all games up to 4 buttons but you are limited to 4 button games. When i decided to build my arcade machine i wanted it to be suitable for most games, including neogeo and consoles but also 6 Button fighting games. So i ended up with my 6 Button fighting stick. I dont have space to place one dedicated cabinet for each game type in my flat :-)

                                          So i think many people will chose the same layout actually (in fact i know that because i reseached so many projects before i start building this). So i would say this is a pretty standard layout

                                          And i NEVER came to the idea to use the top button row as 123 because these are the buttons for 99% of the arcade games! and i strongly want to use the bottom row primarily because it is way more comfortable if you can rest your hand on the pad. I dont know of anybody that actually uses a cabinet gampad other than sf2 with
                                          123
                                          456
                                          this would only make sense for 6 Buttton games

                                          most would use
                                          345
                                          126
                                          or
                                          345
                                          123

                                          Today i would decide to use an 8 Button layout to use the BOTTOM row as 1234 for 4-button game

                                          btw. if i chose 6-Button subtype for my original SNES controler it feels also not right to have it mapped, nobody uses a SNES gamepad like this, or am i missing something? Who really uses L Button as Button 3 on a SNES PAD?

                                          123
                                          YXL
                                          BAR
                                          456

                                          My full size arcade cabinet Robotron vs. Octolyzer

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned
                                            last edited by grant2258

                                            123
                                            YXL
                                            BAR
                                            456
                                            is an arcade panel layout

                                            snes pads have a different physical layout they dont have 3 buttons in a row when you bind in retroach 6 pannel look like this on a snes pad

                                            3         6
                                            l          R
                                               1 2 
                                               y x
                                               b a
                                               4 5
                                            
                                            
                                            this is what i mean you want to emulate your snes pad instead of an arcade panel
                                            robertvb83R 2 Replies Last reply Reply Quote 0
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