mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@grant2258 said
cover all accept the 4 in a row a 5 like mk
we could just do a classic map for the arcade panel if he wants it mapped like a controller though
Ah so is what robert needs, in fact The "Classic" map that I hid from the options?
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well i dont know if it maps exactly like that would probably be best doing in in panel format anyway they arent binded the same as controllers you would need separate ones fro 8 and 6 panel as well. ive never see people wanting arcade panel controls converted to joypads on a arcade panel before though.
@robertvb83 you can set retropad per controler now you dont have to worry about your controls pads not mapping right if you choose
123
456for the arcade sticks like before
6 button is the old snes just renamed. I did know this would cause some confusion
here is a picture of a negeo panel http://farm4.static.flickr.com/3069/2832457721_de79766d20_b.jpg
If you do feel strongly you want a gamepad map added give us the one format you want for the 6 panel. I think everyone should be able to choose a setup we just cant add a million if you know what i mean
@robertvb83 for me im using a 8 panel stick my mapping is like this i set it up myself.
4 5 6
1 2 3 4here is a very quick hackish tip. you can add the button as normal or just wire it up to the button 4 there already and still use the 6 button setup
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
here is a picture of a negeo panel
Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
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@udb23 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
here is a picture of a negeo panel
Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
:-)I found this to be the best all round solution to be honest its just teh cps games that throw it off there has been forum posts in mame asking them to change the button mapping in sf2 to match panel mapped like this. Sf2 is only a few games i really do find it easier to just map them few games. I was going to make this the default option but me and @dankcushions didnt see eye to eye on the subject so i left it at a 6 panel for now rather than offend anyone. dont tell the big guy i kinda like him but he is just as impossible as me at times :)
here is my setup
https://drive.google.com/file/d/1d94KrKLUkotGj9GJVjYDBwdoiazzLFtL/view -
some other mame2003+ our main man arcadez fixed m92 and m107e irem games sound the sample where very much the wrong pitch on these games. The things that guy does for the project never ceases to amaze me :)
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OMG OMG OMG! RAD MOBILE is on the gamelist! I'm trying this out tonight! That is my holy grail of unemulatable games on the pi!
A good game to tackle would be to get a more modern driver for Ninja Baseball Bat Man, that runs slow as yuck on the pi!
Amazing work! Cant wait to try it out!
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@grant2258 @markwkidd in fact i always used the abandoned classic layout :-)
I really dont think that my usecase is so special! see after all we are talking about emulation of real arcade machines. Of course it is great to be able to use whatever controller you wish but it should also be basic to control this stuff like it was meant to be. With an arcade control panel
of course if you chose an arcade layout like original neogeo you are perfect to go with neo geo and all games up to 4 buttons but you are limited to 4 button games. When i decided to build my arcade machine i wanted it to be suitable for most games, including neogeo and consoles but also 6 Button fighting games. So i ended up with my 6 Button fighting stick. I dont have space to place one dedicated cabinet for each game type in my flat :-)
So i think many people will chose the same layout actually (in fact i know that because i reseached so many projects before i start building this). So i would say this is a pretty standard layout
And i NEVER came to the idea to use the top button row as 123 because these are the buttons for 99% of the arcade games! and i strongly want to use the bottom row primarily because it is way more comfortable if you can rest your hand on the pad. I dont know of anybody that actually uses a cabinet gampad other than sf2 with
123
456
this would only make sense for 6 Buttton gamesmost would use
345
126
or
345
123Today i would decide to use an 8 Button layout to use the BOTTOM row as 1234 for 4-button game
btw. if i chose 6-Button subtype for my original SNES controler it feels also not right to have it mapped, nobody uses a SNES gamepad like this, or am i missing something? Who really uses L Button as Button 3 on a SNES PAD?
123
YXL
BAR
456 -
123
YXL
BAR
456
is an arcade panel layoutsnes pads have a different physical layout they dont have 3 buttons in a row when you bind in retroach 6 pannel look like this on a snes pad
3 6 l R 1 2 y x b a 4 5 this is what i mean you want to emulate your snes pad instead of an arcade panel
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@grant2258 are you saying it is the meant-to-be control to use
1234
YXLB on a SNES PAD for Metal Slug? -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
D for
we are talkin about arcade panels here not control pads they are both different. you talking about control pads or arcade panels robert?
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@grant2258 ok i get that, so all subtypes are only meant to be used for arcade panels?
do you get my point that i want my pad as
345
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
D for
we are talkin about arcade panels here not control pads they are both different. you talking about control pads or arcade panels robert?
ideally both :-D because i have two arcade panels for players 1 and 2 plus two SNES controllers for players 3 and 4
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well snes pads will be mapped like i showed above when you pick 6 panel for snes physical controler
and the arcade is mapped to
123
456
with a 6 panelarcade panels have the buttons in a row so they can do the 123 a snes pad cant.
look in the options menu you pick retropad type per controller now
@robertvb83 i told mark to name snes to snes/6panel in snes pad it maps like it aalways did in arcade mapping it maps to
123
456 -
@grant2258 yes i know but none of the types fit to my needs...
i would pretty much use the old classic for my arcade pad AND my SNES controllers
345
YXL
BAR
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@robertvb83 well youll need to speak to mark about adding that option you really dont like original arcade layouts ? It doesnt effect control pads. Ive never seen somone wanted the panels laid out as a gamepad instead of the original layout
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
123
YXL
BAR
456
is an arcade panel layoutsnes pads have a different physical layout they dont have 3 buttons in a row when you bind in retroach 6 pannel look like this on a snes pad
3 6 l R 1 2 y x b a 4 5 this is what i mean you want to emulate your snes pad instead of an arcade panel
why do i have the feeling that i really dont understand. Why was this thing calles SNES type? Who would ever use this for their SNES controller? Just imagine your super mario games on snes, it can only be
5 6 l R 34 y x b a 12
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@robertvb83 snes is the sf2 layout for mame on a snes pad i didnt choose it :)
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 well youll need to speak to mark about adding that option you really dont like original arcade layouts ? It doesnt effect control pads. Ive never seen somone wanted the panels laid out as a gamepad instead of the original layout
we need a chatroom grant :-)
i just want to make it very clear, i feel it is hard to get a common understanding
and now im ONLY talking about arcade panel
i like arcade layouts! very much but i want to play one button games
xxx
YXL
BAR
1xxi like to play 2 button games
xxx
YXL
BAR
12xi like to play 3 button games
xxx
YXL
BAR
123i like to play 4 button games (and here i physically HAVE to end arcade in-a-row controls!)
34x
YXL
BAR
12xi like to play 6 button games
123
YXL
BAR
456so as you see above the BEST fit to cover them all would be
345
YXL
BAR
1236 Button fighters would be special and manual
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 well youll need to speak to mark about adding that option you really dont like original arcade layouts ? It doesnt effect control pads. Ive never seen somone wanted the panels laid out as a gamepad instead of the original layout
we need a chatroom grant :-)
i just want to make it very clear, i feel it is hard to get a common understanding
and now im ONLY talking about arcade panel
i like arcade layouts! very much but i want to play one button games
xxx
YXL
BAR
1xxi like to play 2 button games
xxx
YXL
BAR
12xi like to play 3 button games
xxx
YXL
BAR
123i like to play 4 button games (and here i physically HAVE to end arcade in-a-row controls!)
34x
YXL
BAR
12xi like to play 6 button games
123
YXL
BAR
456so as you see above the BEST fit to cover them all would be
345
YXL
BAR
1236 Button fighters would be special and manual
if that your final option if its ok with mark we can add that for you .
as 6button_retropie. However will adapt to popular demand
the 6 panel
123
456
will remain though for people that want a normal type arcade. That panel you suggested wouldnt suit me for a 6 button i dont use a 6 button other users with 6 buttons can all get together and come up with a retropie 6 button setup then we can do a poll the most popular one get in sound fair? -
I honestly find these conversations of button layouts to be very difficult to process cognitively. I get frustrated and I lose mental track of what is where. That is the story of the last month. Thank you all for being persistent and hashing through this complex issue.
"abstractions to abstractions to abstractions" is not really a joke. It's freakin complicated.
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