mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
-
I would really like you guys to submit a panel 8 layout as well that you would use. For more choice on the poll
-
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I would really like you guys to submit a panel 8 layout as well that you would use. For more choice on the poll
im guessing robert will be or something similar it nice to have alternative ideas
3456
1234 -
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I would really like you guys to submit a panel 8 layout as well that you would use. For more choice on the poll
Shoot! I have 2 panels and 1 mini arcade cabinet all are 6 buttons. I haven't even gave thought to 8. I wish I wold have though so I could cover Neo-Geo games as 1234. :)
I am honestly ok with any setup but for some reason dumping a button altogether and dual binding another seems a bit "different". I can't think of a single arcade game that stacks 34 above 12 in an arcade panel layout but then again there's 1,000's.
-
@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 - I don't think the ASCII is displaying correctly.
Just to understand better though what games do you play with 34 above 12?
ONLY 4 Button games! if I had 8 buttons I would use
5678
1234because top row is irrelevant there are no games with 5 buttons (maybe a handful not in my interest)
I would still need to do 6 button custom to fit to sf2
1237
4568 -
how would you play you 4 player games on that you dont have
34
1234neogeo and mame are doable easily
1234
456456
1234both work
-
@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I can't think of a single arcade game that stacks 34 above 12 in an arcade panel layout but then again there's 1,000's.so can you name me ONE game that stacks 4 above 1 like in
4
123sorry but this is just not the point! I would play them 1234 if I could! but I cant in my 6 Button layout! so there are only two possibilities for 4-Button games
456
123
or
345
123and I prefer the latter
-
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I can't think of a single arcade game that stacks 34 above 12 in an arcade panel layout but then again there's 1,000's.sorry but this is just not the point! I would play them 1234 if I could! but I cant in my 6 Button layout! so there are only two possibilities for 4-Button games
456
123
or
345
123and I prefer the latter
Well that clears thing up for me your ok with the 8 panel 4 in a row i was just curious. I can fully undestand you have this preference for a 6 button layout.
-
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
sorry but this is just not the point!
I have to admit this seems to be the exact point. That layout that is. I can't name a single game that stacks 4 above 123 but 123 in a row seems to cover more arcade games then 34 above 12. Isn't the point to be closer to how an arcade panel would be laid out?
-
word to the wise: if you press enter in your post, then type three tildes ``` then press enter again, you go into fixed-width code mode.
ASCII will line up correctly.
At the end of the section you want in fixed-width code mode, you press enter, then enter three more tildes ``` and then press enter one more time.
-
@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
At the end of the section you want in fixed-width code mode, you press enter, then enter three more tildes ``` and then press enter one more time.
Good tip!
-
@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
sorry but this is just not the point!
I have to admit this seems to be the exact point. That layout that is. I can't name a single game that stacks 4 above 123 but 123 in a row seems to cover more arcade games then 34 above 12. Isn't the point to be closer to how an arcade panel would be laid out?
but this is exactly what I am proposing... why is nobody listening :-D
with
345 123
you always have 123 in a row that's the maximum you will ever get in a 6 button layout, you cannot get any closer to a real arcade layout
I swear to god I go back in time and bore that f***** 4th hole into my panel
-
yes but you sacrificed a button you duplicated 3 at the top and mess up 6 players when below caters for all. To duplicate your snes pad I understand what you done and have no issue with it people will vote its all about choice.
345 123
456 123
-
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
but this is exactly what I am proposing... why is nobody listening :-D
I am listening to you and I hear you. I do like 123 in the bottom row. :)
Where I get lost is 345 on the top row. Can you explain what the thought is around that idea?
You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout?
I can name several games that use 123 in a row but I can't think of a single game that uses 3 stacked above 12. Also any 6 button game is completely unplayable.
I get this part of the layout:
XXX 123
but I don't quite get this layout for arcade games favoring two 3 buttons and dumping button 6. Now any 6 button games are completely unplayable and you made ROM level overrides mandatory for them to work if you map like this at the global or core level.
3XX 123
Your arcade cabinet is excellent by the way, nice work!
-
none of this will effect core or global mapping it will be a 6_panel_retropie retropad selection. Mame works very different now
mame works on a
XYL
BARphysical binding model so its core friendly
-
@grant2258 - Oh, so if you map 2 button 3's then there's no way to override at the global or system level with retroarch.cfg or core or ROM level. It's a permanent binding while that layout is used? Button 6 would never be mappable/usable when a layout is loaded?
-
@riverstorm nope it changable @markwkidd can explain that a lot better than me ich selectable in the ra menus
basically you press select +x goto contols change there or remap whichever you prefer
-
@riverstorm I don't know how to explain this any better...
I play all games up to 3 buttons with
xxx
123I play all games with 4 buttons because I just cannot have them in a row!
34x
12xwhy would I care for button 6 in a 4 button game?
and it would not help at all for 6 button games if I define globaly
456
123because these games are played
123
456
and I just go into these games and make the 6button scheme right and save a game remap fileso this is most effective. think about it I globally define
345
123
so I can play ALL games up to 4 buttons. I don't care about 6 button games for this global scheme because I want to globaly define 99% and only adjust 1% and not the other way roundif I would chose globaly
456
123that would require game specific adaption for all 4button games plus game specific adaption for all 6 Button games
maybe someone understands my point and can put it in better words, I seem not to be able to reach anybody... but honestly I am totally fine with everything. either way, I just save my core remapping to fix everything and have a handful game remapping files. that's easy and no big deal.
-
@robertvb83 no need to explain what your doing your saying you have to have to the snes pad layout for 4 player games. Instead of a panel type layout
34
124
123which is more arcade friendly
-
@Riverstorm the only problem with retro pie is its saying auto instead of the retropad name so it will be confusing when remapping.
it adds to confustion for users when setting up so mark to talk you thorough this one.
-
@grant2258 - Ok I was thinking the very essence of RA is the ability to override but I suppose the point is still the same when you have two button 3's mapped and no button 6 you loose some games. I think my question comes down to a single question.
basically you press select +x goto contols change there or remap whichever you prefer
Yeah I call those overrides whether using select+x or manually editing the files directly. I might be using the terminology incorrectly.
@robertvb83 - You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout? The key being in the same layout.
I get mapping 3 button games one way and 4 button game another way but saying I want both at the same time in the same layout and dump any 6 player games as a default global mapping definitely seems different.
Remember this is a global remap from RA inputs to MAME inputs. If you do either mappings below at least all games work 100% as a starting point. I think either remap below is better than duplicating inputs and dumping buttons.
123 456
or
456 123
It sounds like a perfect override scenario using Mark's idea of a directory remap for similar panel layout games.
Anyway I hear and understand your point but I am not sure I would vote that way! ;)
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.