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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • UDb23U
      UDb23
      last edited by UDb23

      @markwkidd
      Updated from source lr-mame2003 (Retropie 4.4.2 on Pi3 b+, no overclock) and started testing new Vector support.
      In Tempest for any multiplier over 2x (tried 3x and 4x) the game screen gets corrupted, meaning lines (vectors) are missing.
      See picture below:
      0_1540137291840_tempest.jpg
      Tried with and without antialiasing. Restarted rom multiple times, still same issue.
      Also tried restart from inside the RGUI menu.

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @UDb23
        last edited by

        @UDb23 what's your display resolution? can you take a shot of your video settings page?

        UDb23U 2 Replies Last reply Reply Quote 1
        • UDb23U
          UDb23 @dankcushions
          last edited by

          @dankcushions
          1080p. Will get the settings images and post.

          1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @dankcushions
            last edited by

            @dankcushions
            Here are the shots. Set to 3x multiplier. Game screen area seems to be the usual for core provided aspect ratio @ 1080p.
            2_1540139480184_IMG_0959.JPG 1_1540139480184_IMG_0958.JPG 0_1540139480183_IMG_0957.JPG

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @UDb23
              last edited by dankcushions

              @UDb23 i noticed those sort of artefacts when i didn't increase my beamwidth corresponding to the scale. did you increase it? i think probably it should be automatic along with the scale...

              also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, also.

              markwkiddM 1 Reply Last reply Reply Quote 1
              • markwkiddM
                markwkidd @dankcushions
                last edited by

                @dankcushions said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, alos.

                I think that the combination of relatively small beam width plus RetroArch downscaling from 3x back to 1080 seems like a good hypothesis.

                UDb23U 1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23 @markwkidd
                  last edited by

                  @markwkidd @markwkidd
                  Thanks for the tips. Will try and let you know.

                  UDb23U 1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @UDb23
                    last edited by UDb23

                    @markwkidd
                    Further testing results:
                    Tempest
                    multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
                    same as above but multiply 3x now (at least to me) looks even better than 2x.

                    Omega Race:
                    multiply 3x , beam width 2, antialias ON -> works fine

                    Note:
                    Apparently vector settings are "per core" and not "per game": when you edit vector settings in Omega Race you find them changed also in Tempest and viceversa.

                    Not sure but probably a "per game" option would be nice (or would it already work by saving game remap ?)

                    markwkiddM Z 2 Replies Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd @UDb23
                      last edited by markwkidd

                      @UDb23 When you are in the RetroArch Core Options part of the Quick Menu, you should see a command at the top of the list with a name along the lines of Save game settings.

                      If you select that command, the core options you have altered will be applied only to the current game. Ironically I helped write the English name of that command, and that's the part I can't remember.

                      Edit: Thank you for your testing & especially for providing notes.

                      I'm tracking the idea of a "minimum bead width clamp", thanks @dankcushions . What would the rule be? Something like this?

                      /* after core options are all read from frontend) */
                      if ((int)beam_width < resolution multiplier)
                        beam_width = (float)resolution_multiplier;
                      
                      dankcushionsD UDb23U 2 Replies Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @markwkidd
                        last edited by

                        @markwkidd sounds good to me! i suppose maybe the beamwidth should be set before the multiplier (so beamwidth of 1 = 1 in 1x multiplier, and 2 in 2x multiplier), but that might involve digging into mame's vector code which probably isn't fun!

                        1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @markwkidd
                          last edited by

                          @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          you should see a command at the top of the list with a name along the lines of Save game settings.

                          Understood, similar to buttons remapping per game. Thanks again.

                          1 Reply Last reply Reply Quote 0
                          • Z
                            zenobiaflex @UDb23
                            last edited by

                            @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            @markwkidd @markwkidd
                            Further testing results:
                            Tempest
                            multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
                            same as above but multiply 3x now (at least to me) looks even better than 2x.

                            ASTEROIDS
                            I tried these settings with Tempest and they look good. For my taste, bumping up flicker to about 50 also seems to lend a bit of nice aesthetic.
                            I had the opportunity to play Asteroids on a real vector monitor at the ACAM a couple of weeks ago and these settings also look pretty good. The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine). It

                            UDb23U markwkiddM 2 Replies Last reply Reply Quote 1
                            • markwkiddM
                              markwkidd
                              last edited by

                              New bounty: Enable Outrunners single screen mode

                              https://www.bountysource.com/issues/50648047-outrunners-single-screen-mode

                              I set this bounty up in the mame2003 repository because as with the vector fix, if someone can address the problem in either of the 2003 cores I'll help make sure the fix makes it to the other one.

                              ClydeC 1 Reply Last reply Reply Quote 0
                              • ClydeC
                                Clyde @markwkidd
                                last edited by

                                @markwkidd At first glance, I read „$10.000 USD“. 😆

                                markwkiddM 1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd @Clyde
                                  last edited by markwkidd

                                  @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  @markwkidd At first glance, I read „$10.000 USD“. 😆

                                  Lol if that were true I might have to get motivated and learn more about coding for video. There are apparently quite a few fans of this game out there -- maybe it'll happen 8-)

                                  1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @zenobiaflex
                                    last edited by

                                    @zenobiaflex Thanks for the feedback on the settings.

                                    Just created an overlay for ASTEROIDS to test if it impacts performance.
                                    On my Pi3b+ no sign of slowdown; the game runs smoothly.
                                    Settings as mentioned above for Omega Race.

                                    alt text

                                    1 Reply Last reply Reply Quote 2
                                    • markwkiddM
                                      markwkidd @zenobiaflex
                                      last edited by markwkidd

                                      @zenobiaflex said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine).

                                      If you would like to pursue this line of thought, the next step would be to test Asteroids in current MAME to see if these vector effects are properly emulated. If current MAME handles it, that is no guarantee that the functionality can be backported, but it would at least put things in the realm of possibility.

                                      Please let us know if you do investigate. Thanks!

                                      1 Reply Last reply Reply Quote 0
                                      • markwkiddM
                                        markwkidd
                                        last edited by

                                        MAME 2003-Plus is featured on the RetroArch and libretro homepages today!
                                        https://www.libretro.com/index.php/introducing-mame-2003-plus-a-high-performance-libretro-arcade-emulator/

                                        mediamogulM 1 Reply Last reply Reply Quote 5
                                        • mediamogulM
                                          mediamogul Global Moderator @markwkidd
                                          last edited by

                                          @markwkidd

                                          I've been following the milestones as they happened, but it's even more impressive to see everything listed together. Great write-up and great work to all involved.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 3
                                          • BriganeB
                                            Brigane
                                            last edited by

                                            I'm going through the list of current fixed games at the moment and I've had succes with most games but not a game called "Glass".
                                            I'm using mame2003-plus and it goes directly back to emulationstation after I try to enter the game.
                                            Both mame2003 and mame2010 I can get to the Boys and Girls mode selection but after that I just get a black screen.

                                            Systems: Raspberry Pi 0/2/3 Model B+
                                            Os: RetroPie 4.5
                                            Frontend: Emulationstation & Attract Mode

                                            markwkiddM 1 Reply Last reply Reply Quote 0
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