mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@markwkidd @markwkidd
Further testing results:
Tempest
multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
same as above but multiply 3x now (at least to me) looks even better than 2x.ASTEROIDS
I tried these settings with Tempest and they look good. For my taste, bumping up flicker to about 50 also seems to lend a bit of nice aesthetic.
I had the opportunity to play Asteroids on a real vector monitor at the ACAM a couple of weeks ago and these settings also look pretty good. The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine). It -
New bounty: Enable Outrunners single screen mode
https://www.bountysource.com/issues/50648047-outrunners-single-screen-mode
I set this bounty up in the mame2003 repository because as with the vector fix, if someone can address the problem in either of the 2003 cores I'll help make sure the fix makes it to the other one.
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@markwkidd At first glance, I read „$10.000 USD“. 😆
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@Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@markwkidd At first glance, I read „$10.000 USD“. 😆
Lol if that were true I might have to get motivated and learn more about coding for video. There are apparently quite a few fans of this game out there -- maybe it'll happen 8-)
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@zenobiaflex Thanks for the feedback on the settings.
Just created an overlay for ASTEROIDS to test if it impacts performance.
On my Pi3b+ no sign of slowdown; the game runs smoothly.
Settings as mentioned above for Omega Race. -
@zenobiaflex said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine).
If you would like to pursue this line of thought, the next step would be to test Asteroids in current MAME to see if these vector effects are properly emulated. If current MAME handles it, that is no guarantee that the functionality can be backported, but it would at least put things in the realm of possibility.
Please let us know if you do investigate. Thanks!
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MAME 2003-Plus is featured on the RetroArch and libretro homepages today!
https://www.libretro.com/index.php/introducing-mame-2003-plus-a-high-performance-libretro-arcade-emulator/ -
I've been following the milestones as they happened, but it's even more impressive to see everything listed together. Great write-up and great work to all involved.
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I'm going through the list of current fixed games at the moment and I've had succes with most games but not a game called "Glass".
I'm using mame2003-plus and it goes directly back to emulationstation after I try to enter the game.
Both mame2003 and mame2010 I can get to the Boys and Girls mode selection but after that I just get a black screen. -
@Brigane the two broad possibilities are that the romset changed in mame2003-plus or that there isa regression bug.
I've only got my phone at the moment soi can't check on the possibility of a changed romset myself at the moment. Can you generate a log and post a link to it?
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@Brigane this is expected if you left you warings on it would tell you the information.
./src/drivers/glass.c:325:GAMEX( 1993, glass, 0, glass, glass, glass, ROT0, "Gaelco", "Glass", GAME_UNEMULATED_PROTECTION )
./src/drivers/glass.c:326:GAME( 1993, glasskr, glass, glass, glass, glass, ROT0, "Gaelco", "Glass (Censored, Unprotected)" )use glasskr
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@markwkidd This is a copy of my runcommand.log after running it with mame2003-plus I assume this is what you need from me
https://pastebin.com/jcB0pwyEThank you for looking into this.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Brigane this is expected if you left you warings on it would tell you the information.
./src/drivers/glass.c:325:GAMEX( 1993, glass, 0, glass, glass, glass, ROT0, "Gaelco", "Glass", GAME_UNEMULATED_PROTECTION )
./src/drivers/glass.c:326:GAME( 1993, glasskr, glass, glass, glass, glass, ROT0, "Gaelco", "Glass (Censored, Unprotected)" )use glasskr
I'm not quite sure what to do with this information and what do you mean by warings?
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goto rgui->options there is an option called skip warnings make sure this is off that way it will give you information if the game isint playable
been a while since i used retropie thing its select+x by default to get to the RGUI
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Mame 2003 plus deserves its own logo
could be useful in case you create a dedicated system in ES.
It's just a quick creation, feedback is welcome.
SVG file here.
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Hi all, I was looking into the "input interface" option to avoid receiving double-inputs when using a keyboard with remaps in retroarch.cfg. However I saw this commit that actually removed the option for this in lr-mame2003-plus: https://github.com/libretro/mame2003-plus-libretro/commit/856b51b24e5fb1264d17cbaaa2b1c005af06fdd9
It seems that this option is now obsolete and there is an alternative?
- remove obsolete input option, use autofocus or enable hotkeys instead
However I fail to understand the proposed alternative.
Any help welcome :) -
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@Riverstorm thanks for the pointer! Will try out that.
I already have the latest versions of everything so hopefully that helps. -
im pretty sure this option works on ra 1.7.3 as well basically its called game focus mode. What is does is removes all retro arch binds. I dont want to get technical here no need to all you need to know is if your using an ipac or similar it will give you full keyboard access.
(the same as nulling all your keys but it also removes the retropad binds which are conflcting)
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@grant2258 - Thanks, I wasn't which version it was fixed. I could go in and out of focus with the OSD message but I would still get double RA inputs, until I updated, then I knew what you were trying to explain in that thread. It's so much cleaner than using the old Input Interface options. It seems to work on any input device, even a plain ol' keyboard. Very handy.
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