Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off
-
I like playing an old arcade game of Nintendo at MAME in Retopie and FBA.
I played Donkey Kong Jr. by MAME and FBA of the various versions and found the next bug. BGM of Stage 3 (Spark Stage), Donkey Kong Jr.
If but taking a fruit, I don't hear sound any more. Even if Jr takes fruits for MAME for Windows and an original arcade plate, a sound doesn't die.
I want you to correct this problem by all means.
-
Please give mode details about your system and the emulator used, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.
-
@tenmabashi have you tried using lr-mame2010 or lr-mame2016 with the correct romset?
-
@tenmabashi said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:
I want you to correct this problem by all means.
- That's not the right way to ask for help
- That's not the right place to make a bug report, retropie is not developping those emulators
- Your post lacks important informations
-
@barbudreadmon he could have provided more information for sure but it also sounds like English may not be his first language. I wouldn't assume he was trying to come off demanding, something probably lost in translation.
-
@quicksilver said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:
English may not be his first language
It's not mine either.
-
donkey kong jr. sample set missing ??
MAME needs the correct sample set depending on what version of MAME. Which one are you using for the arcade emulator. MAMe is VERY specific about what ROM set AND what sample set. It looks like you might be missing the sampel set
Try playing donkey kong ... if you get no background noises then you are missing the sample sets
Assuming you are using the default MAME emulator, which should be MAME2003, this use MAME 0.37b5 which is ancient in MAME terms (MAME v0.41 July 2000)
Download ALL these here :
http://samples.mameworld.info/Older Samples.htm
and put them here (I use OSMC with RetroPie installed via RetroSMC so I just use OSMC instead of the 'pi' location)
/home/pi/RetroPie/BIOS/mame2003/samples/
This might give you a few tips and help as well
-
@barbudreadmon I guess you can sympathize then ;)
-
@steptoe anything past mame2003 on the pi dont need sample sets any more. They did away with those on like mame .116 or somewhere around there
-
@edmaul69 Thank you very much! If I installed MAME 2016 and made them work with that, a problem was corrected! It seems to be a problem of MAME2010, MAME2003 and FBA!
-
@mitu I'm sorry,
Pi Model or other hardware: 3B
RetroPie Version:4.4.1
USB Devices connected:No
Controller used:Yes,
Buffalo USB Super Nintendo PC Game Pad
https://usb.brando.com/buffalo-usb-super-nintendo-pc-game-pad_p01551c0048d015.html -
@tenmabashi also donkey kong locks up in mame2010 but is working great in mame2016.
-
@tenmabashi said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:
It seems to be a problem of MAME2010, MAME2003 and FBA!
As others have explained, certain emulators need the samples available for sounds to work. It's not a problem per se with the emulator.
-
@mitu with lr-mame2010 it doesnt need the samples. Both donkey kong and donkey kong jr have problems in lr-mame2010 but work fine with any romset after .116 in lr-mame2016.
-
@edmaul69 said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:
@steptoe anything past mame2003 on the pi dont need sample sets any more. They did away with those on like mame .116 or somewhere around there
mame2010/0.139 does still use samples, although not for the Donkey Kong games I believe.
-
It may be worth noting that both games are also fully functional in AdvanceMAME. Seeing as how these issues didn't exist in MAME 0.78 or 0.139, I guess they stem from the libretro core conversions, similar to the Midway MCR issues that were recently ironed out.
-
@markwkidd yeah sorry to not state that i was referring to the donkey kong games. Several of the nintendo games dont use the samples anymore.
-
@mediamogul said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:
It may be worth noting that both games are also fully functional in AdvanceMAME. Seeing as how these issues didn't exist in MAME 0.78 or 0.139, I guess they stem from the libretro core conversions, similar to the Midway MCR issues that were recently ironed out.
Ah, I didn't catch the fact that the games work in the original MAME versions. If that's true for 0.78 then there I guess an issue post would be appropriate in the mame2003-plus repo. :toot toot: lol
-
@mediamogul yeah something made lr-mame2010 go wrong. It no longer has frameskip and a lot of previously working games like the golden tees and donkey kong lock up now.
-
I guess an issue post would be appropriate in the mame2003-plus repo. :toot toot: lol
You guys don't ever get to rest do you? Are you planning on starting an issue, or would you like me to?
yeah something made lr-mame2010 go wrong. It no longer has frameskip and a lot of previously working games like the golden tees and donkey kong lock up now.
Do you remember any kind of rough time frame as to when this might have happened?
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.