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    Arcade 16:9 Overlays (1920x1080)

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    • RiverstormR
      Riverstorm
      last edited by

      @Stuart2773 - I did a bit of testing and the only emulator that has native support is lr-fbalpha within RetroPie. I don't have any of the newer ones like mame2014 or mame2016 loaded so they may work on those.

      You would need to do some cleanup in the gamelist.xml due to RetroPie identifies dkongx11 as Donkey Kong II - Jumpman Returns (V1.1) (Hack). It must have a ROM to database file lookup.

      But it does work OTB and runs well in lr-fbalpha.

      1 Reply Last reply Reply Quote 0
      • Stuart2773S
        Stuart2773
        last edited by

        new overlays added

        Moon Cresta
        Mat Mania
        Monster Bash
        Mad Planets

        1 Reply Last reply Reply Quote 0
        • Stuart2773S
          Stuart2773
          last edited by

          new overlays added

          1941
          Contra
          Gaplus
          Xevious

          1 Reply Last reply Reply Quote 1
          • Stuart2773S
            Stuart2773
            last edited by Stuart2773

            SPACE INVADERS & FROGS (Projected Bezels)

            Here's a couple of overlays ive been experimenting with to replicate the original arcade projected game onto a static background, i had to tweak the images to try and create a 3D perspective.

            You will need to set the Opacity via RetroArch to the follwing:-

            Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
            (0.50 seems to be a good compromise)

            @UDb23 not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

            alt text

            alt text

            hope you enjoy them, more to come soon........

            UDb23U JesseBlueJ 2 Replies Last reply Reply Quote 2
            • UDb23U
              UDb23 @Stuart2773
              last edited by UDb23

              @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

              not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

              Unfortunately Libretro does not support backdrops.
              As you correctly pointed out Mame does (with its own lay format) and can be implemented in Mame 2010 onwards but it makes the games too slow.
              We are (kindly) "pushing" advancemame's developer to make the older Mame artwork (.art) work correctly. We could then run the classics games using "backdrop" in advancemame.

              1 Reply Last reply Reply Quote 1
              • J
                johnWick @Stuart2773
                last edited by

                @stuart2773
                thanks for sharing this post

                1 Reply Last reply Reply Quote 1
                • Stuart2773S
                  Stuart2773
                  last edited by Stuart2773

                  New "projected" bezels

                  Space Invaders Deluxe / Part 2
                  Discs of TRON / Environmental
                  Triple Hunt (Witch Hunt)
                  Boot Hill

                  alt text

                  alt text

                  alt text

                  alt text

                  1 Reply Last reply Reply Quote 4
                  • Stuart2773S
                    Stuart2773
                    last edited by Stuart2773

                    new overlays added

                    Kageki
                    Galaga 88
                    Shao Lins Road
                    Berzerk
                    Fix it Felix Jr.

                    alt text

                    0_1533223403347_galaga88-ovl.png

                    0_1533223507005_shaolins-ovl.png

                    0_1533223534555_berzerk-ovl.png

                    0_1533223559534_felix.png

                    1 Reply Last reply Reply Quote 5
                    • J
                      jozzy1
                      last edited by

                      wow, really amazing works man. I especially like the projected ones (space invaders)… very cool :D

                      1 Reply Last reply Reply Quote 1
                      • GreenHawk84G
                        GreenHawk84
                        last edited by

                        Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                        Stuart2773S 1 Reply Last reply Reply Quote 0
                        • JesseBlueJ
                          JesseBlue @Stuart2773
                          last edited by

                          @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                          Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                          (0.50 seems to be a good compromise)

                          Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                          1 Reply Last reply Reply Quote 0
                          • Stuart2773S
                            Stuart2773 @GreenHawk84
                            last edited by

                            @greenhawk84 said in Arcade 16:9 Overlays (1920x1080):

                            Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                            If i made the "game information" any smaller it would become unreadable on screen.

                            @jesseblue said in Arcade 16:9 Overlays (1920x1080):

                            @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                            Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                            (0.50 seems to be a good compromise)

                            Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                            It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field,

                            by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                            1 Reply Last reply Reply Quote 0
                            • GreenHawk84G
                              GreenHawk84
                              last edited by

                              @Stuart2773, it's okay, "game information" or "how to play" lol, it's your stuff (and it's good work) but I thought I would send one nitpick.

                              Thanks for the nice bezels!

                              1 Reply Last reply Reply Quote 1
                              • johnodonJ
                                johnodon
                                last edited by

                                @Stuart2773 @UDb23 It would be awesome if you guys could collaborate and have one big happy repo. :D

                                1 Reply Last reply Reply Quote 1
                                • JesseBlueJ
                                  JesseBlue
                                  last edited by JesseBlue

                                  @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                  It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field, by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                                  I don´t think that´s correct. The overlay (as the name suggests) sits above the gameplay. Libretro Documentation: Overlays

                                  This is your modified Space Invaders overlay with 35% opacity on the screen and 100% on the bezel :

                                  Retroarch Setting:

                                  video_scale_integer = "true"
                                  input_overlay_opacity = "1.000000"

                                  0_1534623169292_invaders_ovl.jpg

                                  The overlay png:

                                  0_1534630118866_invaders_ovl.png

                                  UDb23U Stuart2773S 3 Replies Last reply Reply Quote 1
                                  • UDb23U
                                    UDb23 @JesseBlue
                                    last edited by UDb23

                                    FYI
                                    Overlays are of course placed on top of the game graphics.
                                    As already said libretro cores do not support Backdrops and these would be needed for Space Invaders background. Probably Advancemame will correctly support these in the future.
                                    Concerning Libretro overlays, the setting for overlay opacity in the cfg file impacts the opacity (read : inverse of transparency) of the whole overlay image.
                                    PNG files can contain transparency information (JPG cannot) and therefore to "simulate" a backdrop you apply transparency % (by using a graphics/photo editor software) to the part of the overlay image that is supposed to be "below" game graphics.
                                    This makes the game graphics stand out even if the overlay is on top.

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                                    • Stuart2773S
                                      Stuart2773 @JesseBlue
                                      last edited by

                                      This post is deleted!
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                                      • Stuart2773S
                                        Stuart2773 @JesseBlue
                                        last edited by Stuart2773

                                        @jesseblue

                                        cheers :O, i really didn't think it was possible to get the same effect but you proved me wrong, thanks for pointing me in the right direction, im going to attempt and try to recreate what you done on some other overlays i did.

                                        thanks again for the heads up, much appreciated :)

                                        UPDATE: i tried but with no luck :(

                                        Space Invaders PT2, BootHill, Discs of Tron, in photoshop i set the screen image to 35% Opacity, the bezel sides were already set at 100%, saved the image, transferred to the pi, loaded the games, set the RA input_overlay_opacity = "1.000000"

                                        but no luck, i wasnt able to see the game, the overlay just obstructed everything,
                                        what am i doing wrong? its some silly oversight that im completely missing.

                                        alt text

                                        cheers.

                                        JesseBlueJ 1 Reply Last reply Reply Quote 0
                                        • JesseBlueJ
                                          JesseBlue @Stuart2773
                                          last edited by JesseBlue

                                          @stuart2773: It doesn't work because that png has no transparency at all. ;)

                                          I'm not sure what went wrong, but maybe you want to check out my psd file of the Space Invaders overlay: invaders.psd

                                          It consists of two layers: The bezel at 100% opacity and the background at 35%.

                                          1 Reply Last reply Reply Quote 0
                                          • Stuart2773S
                                            Stuart2773
                                            last edited by Stuart2773

                                            @JesseBlue

                                            can you take a look at these? and see where im going wrong?

                                            1 Reply Last reply Reply Quote 0
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