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    Arcade 16:9 Overlays (1920x1080)

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    • Stuart2773S
      Stuart2773
      last edited by

      new overlays added

      Moon Cresta
      Mat Mania
      Monster Bash
      Mad Planets

      1 Reply Last reply Reply Quote 0
      • Stuart2773S
        Stuart2773
        last edited by

        new overlays added

        1941
        Contra
        Gaplus
        Xevious

        1 Reply Last reply Reply Quote 1
        • Stuart2773S
          Stuart2773
          last edited by Stuart2773

          SPACE INVADERS & FROGS (Projected Bezels)

          Here's a couple of overlays ive been experimenting with to replicate the original arcade projected game onto a static background, i had to tweak the images to try and create a 3D perspective.

          You will need to set the Opacity via RetroArch to the follwing:-

          Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
          (0.50 seems to be a good compromise)

          @UDb23 not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

          alt text

          alt text

          hope you enjoy them, more to come soon........

          UDb23U JesseBlueJ 2 Replies Last reply Reply Quote 2
          • UDb23U
            UDb23 @Stuart2773
            last edited by UDb23

            @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

            not sure how to get it to work but is there anyway to have the bezel sitting behind the game? so that the ingame graphics are not obscured by the bezel. like how the "mame .lay files work?"

            Unfortunately Libretro does not support backdrops.
            As you correctly pointed out Mame does (with its own lay format) and can be implemented in Mame 2010 onwards but it makes the games too slow.
            We are (kindly) "pushing" advancemame's developer to make the older Mame artwork (.art) work correctly. We could then run the classics games using "backdrop" in advancemame.

            1 Reply Last reply Reply Quote 1
            • J
              johnWick @Stuart2773
              last edited by

              @stuart2773
              thanks for sharing this post

              1 Reply Last reply Reply Quote 1
              • Stuart2773S
                Stuart2773
                last edited by Stuart2773

                New "projected" bezels

                Space Invaders Deluxe / Part 2
                Discs of TRON / Environmental
                Triple Hunt (Witch Hunt)
                Boot Hill

                alt text

                alt text

                alt text

                alt text

                1 Reply Last reply Reply Quote 4
                • Stuart2773S
                  Stuart2773
                  last edited by Stuart2773

                  new overlays added

                  Kageki
                  Galaga 88
                  Shao Lins Road
                  Berzerk
                  Fix it Felix Jr.

                  alt text

                  0_1533223403347_galaga88-ovl.png

                  0_1533223507005_shaolins-ovl.png

                  0_1533223534555_berzerk-ovl.png

                  0_1533223559534_felix.png

                  1 Reply Last reply Reply Quote 5
                  • J
                    jozzy1
                    last edited by

                    wow, really amazing works man. I especially like the projected ones (space invaders)… very cool :D

                    1 Reply Last reply Reply Quote 1
                    • GreenHawk84G
                      GreenHawk84
                      last edited by

                      Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                      Stuart2773S 1 Reply Last reply Reply Quote 0
                      • JesseBlueJ
                        JesseBlue @Stuart2773
                        last edited by

                        @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                        Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                        (0.50 seems to be a good compromise)

                        Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

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                        • Stuart2773S
                          Stuart2773 @GreenHawk84
                          last edited by

                          @greenhawk84 said in Arcade 16:9 Overlays (1920x1080):

                          Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

                          If i made the "game information" any smaller it would become unreadable on screen.

                          @jesseblue said in Arcade 16:9 Overlays (1920x1080):

                          @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                          Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
                          (0.50 seems to be a good compromise)

                          Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

                          It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field,

                          by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

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                          • GreenHawk84G
                            GreenHawk84
                            last edited by

                            @Stuart2773, it's okay, "game information" or "how to play" lol, it's your stuff (and it's good work) but I thought I would send one nitpick.

                            Thanks for the nice bezels!

                            1 Reply Last reply Reply Quote 1
                            • johnodonJ
                              johnodon
                              last edited by

                              @Stuart2773 @UDb23 It would be awesome if you guys could collaborate and have one big happy repo. :D

                              1 Reply Last reply Reply Quote 1
                              • JesseBlueJ
                                JesseBlue
                                last edited by JesseBlue

                                @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field, by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                                I don´t think that´s correct. The overlay (as the name suggests) sits above the gameplay. Libretro Documentation: Overlays

                                This is your modified Space Invaders overlay with 35% opacity on the screen and 100% on the bezel :

                                Retroarch Setting:

                                video_scale_integer = "true"
                                input_overlay_opacity = "1.000000"

                                0_1534623169292_invaders_ovl.jpg

                                The overlay png:

                                0_1534630118866_invaders_ovl.png

                                UDb23U Stuart2773S 3 Replies Last reply Reply Quote 1
                                • UDb23U
                                  UDb23 @JesseBlue
                                  last edited by UDb23

                                  FYI
                                  Overlays are of course placed on top of the game graphics.
                                  As already said libretro cores do not support Backdrops and these would be needed for Space Invaders background. Probably Advancemame will correctly support these in the future.
                                  Concerning Libretro overlays, the setting for overlay opacity in the cfg file impacts the opacity (read : inverse of transparency) of the whole overlay image.
                                  PNG files can contain transparency information (JPG cannot) and therefore to "simulate" a backdrop you apply transparency % (by using a graphics/photo editor software) to the part of the overlay image that is supposed to be "below" game graphics.
                                  This makes the game graphics stand out even if the overlay is on top.

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                                  • Stuart2773S
                                    Stuart2773 @JesseBlue
                                    last edited by

                                    This post is deleted!
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                                    • Stuart2773S
                                      Stuart2773 @JesseBlue
                                      last edited by Stuart2773

                                      @jesseblue

                                      cheers :O, i really didn't think it was possible to get the same effect but you proved me wrong, thanks for pointing me in the right direction, im going to attempt and try to recreate what you done on some other overlays i did.

                                      thanks again for the heads up, much appreciated :)

                                      UPDATE: i tried but with no luck :(

                                      Space Invaders PT2, BootHill, Discs of Tron, in photoshop i set the screen image to 35% Opacity, the bezel sides were already set at 100%, saved the image, transferred to the pi, loaded the games, set the RA input_overlay_opacity = "1.000000"

                                      but no luck, i wasnt able to see the game, the overlay just obstructed everything,
                                      what am i doing wrong? its some silly oversight that im completely missing.

                                      alt text

                                      cheers.

                                      JesseBlueJ 1 Reply Last reply Reply Quote 0
                                      • JesseBlueJ
                                        JesseBlue @Stuart2773
                                        last edited by JesseBlue

                                        @stuart2773: It doesn't work because that png has no transparency at all. ;)

                                        I'm not sure what went wrong, but maybe you want to check out my psd file of the Space Invaders overlay: invaders.psd

                                        It consists of two layers: The bezel at 100% opacity and the background at 35%.

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                                        • Stuart2773S
                                          Stuart2773
                                          last edited by Stuart2773

                                          @JesseBlue

                                          can you take a look at these? and see where im going wrong?

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                                          • JesseBlueJ
                                            JesseBlue
                                            last edited by JesseBlue

                                            boothill: No opacity set for the background layer. The default Photoshop background layer (the one with the little lock icon) should not be activated.

                                            dotron: Same as boothill.

                                            frogs: The four background layers should be grouped into a folder. This new folder should be set to 35% (or whatever you prefer) opacity.

                                            invaders: No opacity set for the background layer.

                                            invadpt2: The default Photoshop background layer should not be activated.

                                            triplhnt: This one is a bit messed up. ;) You don't have the foreground and background properly separated. Unfortunately, there is no easy fix aside from starting from scratch. This is how it might look: www.atarimuseum.com/orubin/Witch-Hunt.jpg

                                            Here are the corrected files: bezels_fixed.zip

                                            I hope this helps. I really appreciate your work! :)

                                            Stuart2773S 1 Reply Last reply Reply Quote 2
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