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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
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    • DirtBagXonD
      DirtBagXon @roslof
      last edited by DirtBagXon

      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

      I also tried the latest European version 3.19 (lair2_319_euro).
      It loads and plays correctly, however the overlay does not display. Not sure if this is expected for PAL games.

      The PAL lair2 games (Using a different Laserdisc player VP932) don't appear to have ever had this implemented (Daphne log):

      VP932: Text on screen (ignored)
      VP932: Got command 
      D/W1007@  INSERT@
      VP932: Text on screen (ignored)
      VP932: Got command 
      D/W1107@  COIN(S) @
      VP932: Text on screen (ignored)
      
      case 'D':
                      {
                              if (vp932_command[1] == '0')
                              {
                                      printline("VP932: Picture Number/time code display off (ignored)");
                              }
                              else if (vp932_command[1] == '1')
                              {
                                      printline("VP932: Picture Number/time code display on (ignored)");
                              }
                              else if (vp932_command[1] == '/')
                              {
                                      printline("VP932: Text on screen (ignored)");
                              }
                              else
                              {
                                      printline("VP932: Error in 'D' command");
                                      printline((const char*)vp932_command);
                              }
                      }
                      break;
      

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      DirtBagXonD 1 Reply Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @DirtBagXon
        last edited by DirtBagXon

        Some exciting progress:

        hypseus.bin singe vldp -framefile ~/.daphne/singe/timegal/timegal.txt -script ~/.daphne/singe/timegal/timegal.singe -homedir ~/.daphne/ -datadir ~/.daphne/
        
        2021-03-22 10:08:25.918 INFO  [2535263] [reset_logfile@328] CPU : GenuineIntel || Mem : 15936 megs
        2021-03-22 10:08:25.918 INFO  [2535263] [reset_logfile@329] OS : Linux 5.8 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
        2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@330] RGB2YUV Function: C
        2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@336] Line Blending Function: C
        2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@343] Audio Mixing Function: C
        2021-03-22 10:08:25.935 WARN  [2535263] [sound::init@208] WARNING : requested 2048 samples for sound buffer, but got 1024 samples
        2021-03-22 10:08:25.953 INFO  [2535263] [SDL_input_init@285] No joysticks detected
        2021-03-22 10:08:27.265 INFO  [2535263] [ldp_vldp::read_frame_conversions@1038] Framefile parse succeeded. Video/Audio directory is: /home/pi/.daphne/singe/timegal/./
        2021-03-22 10:08:27.286 INFO  [2535263] [printline@95] Starting Singe version 1.14
        [console] Starting Singe version 1.14
        

        hypseus_singe.png

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        DirtBagXonD 1 Reply Last reply Reply Quote 2
        • DirtBagXonD
          DirtBagXon @DirtBagXon
          last edited by

          hypseus-singe.png

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          roslofR 1 Reply Last reply Reply Quote 1
          • roslofR
            roslof @DirtBagXon
            last edited by

            @dirtbagxon Bravo! Checking it out now.

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @roslof
              last edited by roslof

              Cheers, @DirtBagXon -- I got things running.

              Tested a few Daphne games (no issues)
              Tested a Singe game: Time Gal (no issues)

              I am having an issue with Singe Game: Time Traveler. It parses the framefile & starts up with the Hologram Time Traveler Singe logo then exits. Log shows something about "Font surface is null!":

              2021-03-23 19:32:45.357 INFO  [31012] [printline@95] Starting Singe version 1.14
              2021-03-23 19:32:54.065 INFO  [31012] [printline@95] SINGE: Font surface is null!
              2021-03-23 19:32:54.065 INFO  [31012] [printline@95] SINGE: Font surface is null!
              

              For what it's worth, my package for Time Traveler (video files, m39.TTF font, images, etc.) is unchanged since using your previous version of Singe.

              Hope this information is helpful.

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @roslof
                last edited by roslof

                @DirtBagXon one last question: Regarding fonts, framefile, pics, ram, roms & sound: Are Singe-based games and [traditional] Daphne-based games pulling from the same or from different locations? Should -homedir and/or -datadir affect the location of these folders?

                DirtBagXonD 1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon @roslof
                  last edited by DirtBagXon

                  @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  @DirtBagXon one last question: Regarding fonts, framefile, pics, ram, roms & sound: Are Singe-based games and [traditional] Daphne-based games pulling from the same or from different locations? Should -homedir and/or -datadir affect the location of these folders?

                  Singe needs a few files from the pics and sound directories of Daphne (same folders). And of course the new fonts directory.

                  Your -homedir and -datadir should always point to the home directory of Daphne for both 'Daphne' and 'Singe', so on a RetroPie:

                  -homedir  /home/pi/RetroPie/roms/daphne -datadir /home/pi/RetroPie/roms/daphne
                  

                  Assuming that is where those folders are.

                   

                  The fonts loaded by Singe are dictated by the location in the .singe file. They are game specific and usually in the game directory, not like Daphne which uses the global fonts directory as above. On mine they are in the same directory as the other files, but if you have an edited singe file, may not be.

                  A grep in the timetraveller directory on mine shows:

                  grep -i ttf *.singe
                  dvd-globals.singe:fontDebug6pt = fontLoad("singe/timetraveler/m39.ttf", 6)
                  dvd-globals.singe:fontDebug8pt = fontLoad("singe/timetraveler/m39.ttf", 8)
                  dvd-globals.singe:fontDigital = fontLoad("singe/timetraveler/ds-digib.ttf", 18)
                  

                  As you see the path will require the -datadir to be correct.

                  /home/pi/RetroPie/roms/daphne/singe/timetraveler/ds-digib.ttf
                  

                   

                  The font loaded where you specify is erroring isds-digib.ttf details:

                  -rw-r--r--  1  pi  pi  24896 Feb  1  1999 ds-digib.ttf
                  
                  file ds-digib.ttf
                  ds-digib.ttf: TrueType Font data, 15 tables, 1st "OS/2", 21 names, Unicode
                  
                  md5sum ds-digib.ttf
                  1467e2d37ec60cc50117a8db7c24f626  ds-digib.ttf
                  

                  I tried to attach the font here, but it appears I can't. Why it worked on the older single I am not certain, but it may be SDL2 is being more strict.
                  It is loaded with the same internal SDL call: TTF_OpenFont()
                   

                  These are just standard TTF fonts, so you can always copy it to your Windows, or Linux Desktop, and check by loading into your local fonts database.

                   

                  On my RPi the font loads fine, horrible font but fine:

                  timetraveler.png

                   
                  Singe is more troublesome than Daphne, as the .singe files are text editable LUA files, so are prone to being different from someone else, depending on where you got them from. However, on the plus side it means you can fix things yourself.

                  In Daphne the ROMS (i.e. what the .singe file replace) are binary dumps of data from the arcade machine boards and standard.

                  TimeGal and Ninja Hayate attempted to enforce something similar by using LUA bytecode (binary ), but that is another story.......

                   

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  DirtBagXonD roslofR 2 Replies Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @DirtBagXon
                    last edited by DirtBagXon

                    FYI: I have renamed the repo to hypseus-singe:

                    https://github.com/DirtBagXon/hypseus-singe

                    git clone --single-branch --branch RetroPie https://github.com/DirtBagXon/hypseus-singe.git
                    

                    Wanted to thank @SaturnX for getting the ball rolling on this, and for the kick up the ass to get me thinking of Hypseus as a SDLv2 version of Singe.

                     
                    I am going to sleep now.....

                    maddog_singe.png

                     

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    1 Reply Last reply Reply Quote 1
                    • roslofR
                      roslof @DirtBagXon
                      last edited by roslof

                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                      On my RPi the font loads fine, horrible font but fine:

                      I updated to the newer version of Time Traveler (2.0) and it works straight-away (FWIW, the older one only uses one font... Suspect my issue had something to do with not having an overlay font, as an overlay font was probably expected?)

                      Something odd though (and again, not your fault, rather what is inherited) --

                      The TTF is clean, when you view it by itself. Not sure why Hypseus is rendering the font in such a strange way (many characters (eg. H, I, L, X, Y, 1, 4) render higher than the other characters. They are also rendering somewhat inaccurately. Little errors all over the place, which gives it the ugly look.
                      Something wrong with the vector to raster system, my guess. Clean font:

                      font ds-digib.ttf.jpg

                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @roslof
                        last edited by DirtBagXon

                        @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                        On my RPi the font loads fine, horrible font but fine:

                        I updated to the newer version of Time Traveler (2.0) and it works straight-away (FWIW, the older one only uses one font... Suspect my issue had something to do with not having an overlay font, as an overlay font was probably expected?)

                        Something odd though (and again, not your fault, rather what is inherited)

                        On the old Singe I see the same thing:

                        oldsinge.png

                        It could be coded like that in the .singe file, to be honest I never noticed despite my OCD. But always thought it was an ugly font.....

                        Maybe they were trying to emulate the original game font? I don't believe I ever saw it.

                        What about the other games?

                        Oh and make sure you have grabbed the latest merge in repo, it fixes a few things.

                        Just so you are aware no game functionality was changed in the port, just ported to use SDL2 functions, so basically a graphics update. SDL2 does however have quite a few differences in the way it renders things, and drops quite a few functions that were present in the original Singe code. I therefore had to get inventive and attempt to clone the behaviour. I tried to get it as close to the earlier Singe as I could, but it is never going to be an exact copy.

                         

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @DirtBagXon
                          last edited by

                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                          What about the other games?
                          Oh and make sure you have grabbed the latest merge in repo, it fixes a few things.

                          Depends. Your new font in Dragon's Lair for the scoreboard header looks inaccurate too (not as egregious as Time Traveler) but the Lair 2 font looks pretty damn good. Maybe size matters. Actually, font rez may be restricted by video size and not screen size. Wonder if it's just a SW scaling issue.

                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                          • DirtBagXonD
                            DirtBagXon @roslof
                            last edited by DirtBagXon

                            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                            Wonder if it's just a SW scaling issue.

                            Yes, it could be scaling, or it could be just bad rendering via standard SDL_ttf  functions, all font are loaded into SDL in the same manner through the same functions. I went through quite a few fonts before I thought it looked 'right'.

                            The beauty is now all these are external .tff fonts so if you find one that is better just drop it in, but share it with us and I can put in the repo ;)

                            lair/ace/tq uses pixelboy

                            lair2 uses whitrabt

                            Edit:

                            Found some other SDL font libraries, which render nicely, BUT work at the 'renderer' not 'surface' level that is currently required for the underlying YUV video updates.

                            But this points the finger at the native SDL_ttf  libraries. Not an efficient way to implement:

                            dloverlay.png
                             
                            dloverlay3.png
                             

                            However, I'm not sure these clean fonts look 'retro'.......

                            Another option is to 'blend' the current font - (in -fullscreen this looks pretty good):
                             

                            dloverlay2.png

                             

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            DirtBagXonD 1 Reply Last reply Reply Quote 1
                            • DirtBagXonD
                              DirtBagXon @DirtBagXon
                              last edited by

                              After further investigation, the standard SDL_ttf  displays better blending with all the fonts in -fullscreen SDL_WINDOW_FULLSCREEN_DESKTOP  mode.

                              I have merged changes, on the DL overlay blending, to the repo. Use arguments   '-blend_osd  -fullscreen'  for this behaviour:

                              fullscreenrender-min.png

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              roslofR 1 Reply Last reply Reply Quote 0
                              • roslofR
                                roslof @DirtBagXon
                                last edited by

                                @dirtbagxon ah, nice. Will give this a go. Looks more than promising.

                                roslofR 1 Reply Last reply Reply Quote 0
                                • roslofR
                                  roslof @roslof
                                  last edited by roslof

                                  @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  @dirtbagxon ah, nice. Will give this a go. Looks more than promising.

                                  Okay, checked it out. DEFINITELY looks better w/Dragon's Lair overlay (just like your screenshot). Great stuff!

                                  So this could also be applied to Time Traveler and other Daphne/Hypseus/Singe-based games?

                                  roslofR DirtBagXonD 2 Replies Last reply Reply Quote 0
                                  • roslofR
                                    roslof @roslof
                                    last edited by roslof

                                    @DirtBagXon just noticed that for any Singe game, the longer a video plays after a LaserDisc seek, the further the audio gets out of sync. This wasn't as obvious at first with Time Gal, but it does occur. Was MUCH more obvious with either of the Mad Dog McCree games. Doesn't take long before the video drifts away from the audio.

                                    Are you seeing/hearing similar? FWIW: I played around a bit with the -sound_buffer command-line, but it didn't have an impact on this issue.

                                    FWIW: Audio/Video is fine with any of the Daphne/Hypseus games.

                                    Cheers!
                                    -Ros

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @roslof
                                      last edited by DirtBagXon

                                      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      @dirtbagxon ah, nice. Will give this a go. Looks more than promising.

                                      Okay, checked it out. DEFINITELY looks better w/Dragon's Lair overlay (just like your screenshot). Great stuff!

                                      So this could also be applied to Time Traveler and other Daphne/Hypseus/Singe-based games?

                                      In Singe based games there are options to do this by the game developer within the LUA code itself via the fontQuality argument:

                                      lua_register(g_se_lua_context, "fontQuality",        sep_font_quality);
                                      
                                      switch (g_fontQuality) {
                                      case 1:
                                             textsurface = TTF_RenderText_Solid(font, message, g_colorForeground);
                                             break;
                                      case 2:
                                             textsurface = TTF_RenderText_Shaded(font, message, g_colorForeground, g_colorBackground);
                                             break;
                                      case 3:
                                             textsurface = TTF_RenderText_Blended(font, message, g_colorForeground);
                                            break;
                                      }
                                      

                                      Check/Edit your .singe files.

                                      I could force an override via the -blend_osd flag, but due to the variation in font type, font colour and size (per game) it will give unpredictable results.

                                      For instance this is original (above) and forced blending (below) in TimeTraveler:

                                      compare.png

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      roslofR 1 Reply Last reply Reply Quote 1
                                      • roslofR
                                        roslof @DirtBagXon
                                        last edited by

                                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        Check/Edit your .singe files.

                                        Will give it a go now, thanks again!

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @roslof
                                          last edited by DirtBagXon

                                          @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          Check/Edit your .singe files.

                                          Will give it a go now, thanks again!

                                          When you say give it a go, I assume you meant altering the .singe files ?

                                          I made no changes.

                                          Doesn't make sense from my side.

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          roslofR 1 Reply Last reply Reply Quote 0
                                          • DirtBagXonD
                                            DirtBagXon @roslof
                                            last edited by DirtBagXon

                                            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            @DirtBagXon just noticed that for any Singe game, the longer a video plays after a LaserDisc seek, the further the audio gets out of sync. This wasn't as obvious at first with Time Gal, but it does occur. Was MUCH more obvious with either of the Mad Dog McCree games. Doesn't take long before the video drifts away from the audio.

                                            Are you seeing/hearing similar? FWIW: I played around a bit with the -sound_buffer command-line, but it didn't have an impact on this issue.

                                            FWIW: Audio/Video is fine with any of the Daphne/Hypseus games.

                                            Cheers!
                                            -Ros

                                            This may be a weird LUA os_clock timing issue, I have seen it before on the previous Singe.

                                            In the file src/game/singe.cpp - locate the line that reads:

                                            g_ldp->think_delay(15);
                                            

                                            Try altering this value up or down, it will need a recompile (make) and reinstall (cp) after each change I'm afraid.
                                            But the recompile will be very fast as only one file has changed.

                                            The value is in micro seconds.

                                            '15' works well on x86_64.

                                            Let me know what value works best on the Pi.

                                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                            roslofR 1 Reply Last reply Reply Quote 0
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