New Hypseus and lr-Daphne to add on Retropie-Setup
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Ok, so here is your next challenge...
Ooh, you make this sound like a game!
...add the lines with the + at the beginning in src/game/singe/singeproxy.cpp
Near lines 996 and 1228Done. BOOM!
So, MUCH improved. You can tell by the directional arrow that it's still catching a little of the alpha blending (and turning it black) but again, HUGE improvement!
EDIT: Tried
SDL_BLENDMODE_BLEND
which I'm assuming was default, 'cause was effectively back to square 1. TriedSDL_BLENDMODE_ADD
andSDL_BLENDMODE_MOD
, which resulted in nothing rendering. -
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Ok, so here is your next challenge...
EDIT: Tried
SDL_BLENDMODE_BLEND
which I'm assuming was default, 'cause was effectively back to square 1. TriedSDL_BLENDMODE_ADD
andSDL_BLENDMODE_MOD
, which resulted in nothing rendering.Yep, saw same result.
I agree this setting is better, but the optimal look is with this Singe blending off
SDL_BLENDMODE_NONE
andSDL_HINT_RENDER_SCALE_QUALITY
linear back on.Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc..
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc.
Setting
SDL_BLENDMODE_NONE
effectively turns off SHADED and BLENDED font quality options. Trade-offs, for certain. Blended works nicely for the font in Time Traveler, but that's because the background is mostly black. Otherwise, the black edges can be a bit distracting. -
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
SDL_BLENDMODE_NONE
SDL_BLENDMODE_NONE
also causes a big issue in johnnyrock overlay....Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.
Makes sense. Great and unexpected progress/changes today. This has been fun to play with, so thank you again. Have a good rest and a great Easter.
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release 2.2.10 - roslof fix * Disable long time default SDL_BLENDMODE_BLEND producing clunky Singe graphics. * -fullscreen_scale_nearest to override linear fullscreen scaling, again degrading Singe graphics on certain displays.
Thanks for all the help.
Happy Easter to all.
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Thanks for all the help.
Happy Easter to all.Amazing work, man!
Go to bed. Lol!
And thanks again. -
Hey guys ,
I just saw we can add puss in boots and titan ae ???
is that right ?? ?
so just add them and the will work ?also i saw that
Maybe this all games that will work ?:):) -
@shavecat Wow, Daitarn 3? I had that toy as a kid.
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@shavecat said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Hey guys ,
I just saw we can add puss in boots and titan ae ???
is that right ?? ?Yes
so just add them and the will work ?
BUT they are not a straight drop-in, you need to do a bit of work :) Read back through this thread.
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Obtain Singe 2 game - you will actually only need the .mp4 from this file. Unless you are porting yourself.
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Then recode the .mp4 to .m2v and .ogg files needed by Hypseus - details on the repo below.
You only need to do this once, but the faster the PC the better.https://ffmpeg.org/download.html#build-windows - works well
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Then take the peripheral data from the directories on the new repo here: https://github.com/DirtBagXon/hypseus_singe_data
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Finally add the .m2v and .ogg file to that new directory and the rest is as per usual singe game setup. (Do not include any other old data)
Singe2 games (that we have tried thus far) are working, but new ones need porting over (which is fairly straight forward ).
This is what the new repo holds data on. Link in my signature.These are Fan Made games, so you can alter many aspects of what they do.
If we get enough interest in a specific game, and I can find it, I will look to port over.
OR you guys can attempt it, the details of steps are on in the new rep README
The only thing I would ask is you push the .singe and peripheral files back to the repo, for others to share. NO Video content!
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As a last note, Singe 2 games with mouse support may be problematic, so best to avoid, but as I see it, most aren't... but happy tackle if enough interest.
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As a last, last note - As I said these are Fan Made games so if you have video content, and the game doesn't exist, you can write the game yourself. Do some Googling and learn a little bit about LUA scripting. You can copy large chunks of an existing game .singe code and alter to your needs.
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Hypseus Singe 2.2.10 - More games portedExcluding video encoding time, it takes under 5 minutes to port a game with practice.
Games make an API call, I have implemented a pseudo API call for all new Singe 2 calls ported thus far (limited set used by developers currently).You may encounter a new one if you port a new game so I need to see the error in the logs.
For those interested, I documented the API function lists here on last commit:
https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/singe.txt
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@dirtbagxon Just did the conversion from all Daphne to this new Hypseus/Singe format. Was super easy per the instructions...took roughly 15 min, only because I had to simlink 20 folders...
So cool to see Road Blasters and the other games that never worked all working and displaying scores.
Thank you for your hard work on this. It's great!
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Deleting...
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Ok, so I have added joystick support to Singe games that support mice (gun games): maddog, crimepatrol, spacepirates etc....
Could I ask you guys to test this out with your various joysticks? (It is the RetroPie branch + joystick addition)
git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
It takes additional argument of: -js_range <1-10> to alter joystick sensitivity: defaults to '5' currently.
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
It takes additional argument of: -js_range <1-10> to alter joystick sensitivity: defaults to '5' currently.
It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.
I think the default is fine, as people can adjust to their liking.
Great work with these updates!
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
It takes additional argument of: -js_range <1-10> to alter joystick sensitivity: defaults to '5' currently.
It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.
I think the default is fine, as people can adjust to their liking.
On native video resolutions the default setting works fine. I had some guy on the repo who was forcing the resolution using -x 1920 -y 1080 -ignore_aspect_ratio which made it a little more interesting. It needed greater range.
The range is now <1-20> but with 5 still as the default. So many setups out there to cater for.
20 is nuts in most cases.... but someone's joystick and resolution combination might need it.
@roslof
I assume you weren't forcing a resolution change ? -
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@roslof
I assume you weren't forcing a resolution change ?Correct. No weirdness. Really not an issue here. I just needed a little extra speed to ensure sequenced targets that appear on opposite edges of the screen can be shot more easily.
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This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks. When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis. I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.
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@tusabez said in New Hypseus and lr-Daphne to add on Retropie-Setup:
This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks.
Hi @tusabez,
When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis
That is correct behaviour, and has no reflection on details below.
I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.
As you mention 'singeinput.ini ' I assume you are using my old Singe client.
Hypseus Singe has moved on some way from that.The latest version (v2.4.5 onwards) allows fairly advanced joystick configuration.
It does still require specific config in the hypinput.ini (and alternates) and won't pickup libretro keys.
I now have an Arcade1UP (SF2) cabinet with two Dragonrise controllers working perfectly, referencing keys on both controllers and altering axis direction.
lsusb Bus 002 Device 004: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad Bus 002 Device 003: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad
First read: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/hypinput.ini - then read it again.
Ensure you understand that joystick 0 remains as 0, and 1 as 1. However, buttons and axis increment by one in config as '0' is special case. So button/axis 0 in jstest will become 1 in config on either joystick etc..
Using jstest determine which is js0 and js1 and determine button and axis numbers (remembering the +1 ).
My hypinput.ini for Dragonrise looks like this (remember the button numbers will be different for everyone as it it depends on what order you plugged each button into your USB decoder ): I use the COIN1 button on the second controller (106) to exit the emulator in this.
I don't have a keyboard attached, so the first two arguments are left at default, only 3rd and 4th arguments are effective in the cabinet.
[KEYBOARD] KEY_UP = 1073741906 0 0 0 KEY_DOWN = 1073741905 0 0 0 KEY_LEFT = 1073741904 0 0 0 KEY_RIGHT = 1073741903 0 0 0 KEY_COIN1 = 53 0 006 KEY_COIN2 = 54 0 0 KEY_START1 = 49 0 012 KEY_START2 = 50 0 0 KEY_BUTTON1 = 1073742048 0 011 KEY_BUTTON2 = 1073742050 0 009 KEY_BUTTON3 = 32 0 007 KEY_SKILL1 = 1073742049 0 0 KEY_SKILL2 = 122 0 0 KEY_SKILL3 = 120 0 0 KEY_SERVICE = 57 0 0 KEY_TEST = 1073741883 0 0 KEY_RESET = 48 0 0 KEY_SCREENSHOT = 1073741893 0 0 KEY_QUIT = 27 0 106 KEY_PAUSE = 112 0 0 KEY_CONSOLE = 92 0 0 KEY_TILT = 116 0 0 END
For flight based games, I also have an alternate config file flightkey.ini that reverses the Joystick Y axis for better orientated control (Something not possible in the original Daphne).I call this on the following (flight) games with the .commands argument extender:
astron.daphne/astron.commands: -keymapfile flightkey.ini cobraab.daphne/cobraab.commands: -keymapfile flightkey.ini galaxy.daphne/galaxy.commands: -keymapfile flightkey.ini interstellar.daphne/interstellar.commands: -keymapfile flightkey.ini mach3.daphne/mach3.commands: -keymapfile flightkey.ini
The only difference between this and the first configuration file above is:
KEY_UP = 1073741905 0 0 +002 KEY_DOWN = 1073741906 0 0 -002
Both keyboard and first joystick (0) Y axis (1(+1)) for UP/DOWN are reversed from default. This config is pretty default and will work on most setups.
It is provided as flightkey.ini in the repo.
If jstest sees the axis and observes change as @tusabez noted, whether digital or analog, this should work.All hypseus configs need to be in:
/opt/retropie/emulators/daphne/
As per documenation, you can, and should, symlink them. Again as per documentation:
/opt/retropie/configs/daphne/ ln -s /opt/retropie/configs/daphne/hypinput.ini /opt/retropie/emulators/daphne/hypinput.ini ln -s /opt/retropie/configs/daphne/flightkey.ini /opt/retropie/emulators/daphne/flightkey.ini
I hope this makes senses, kind of hard to document.
If you want to change keyboard key assignment (1st and 2nd arguments) and understand the strange numbers, then reference this SDL2 keycode list:
https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt
But defaults work fine and mimic original Daphne + I don't support multiple keyboards..... :)
For any MS Windows users out there, I have now released a port. If anyone wants to try:
https://github.com/DirtBagXon/hypseus-singe/tree/master/win32 -
Had to share this one guys (v2.5.2):
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