New Hypseus and lr-Daphne to add on Retropie-Setup
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ok do this
cp -R ~/daphne/assets/sound ./sound/opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose
if this works its pre this pull req
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@grant2258 said in Hypseus new Daphne fork to try on Retropie:
ok do this
cp -R ~/daphne/assets/sound ./sound/opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose
if this works its pre this pull req
That launched! :)
No sound though (probably expected?).
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@johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze
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@grant2258 said in Hypseus new Daphne fork to try on Retropie:
@johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze
Understood. Thanks for the help!
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@johnodon no problems at all a new bug was pointed out believe it or not it should create the .dat if is doesnt exist . Ill look into that one and i found the problem for the saveme.wav ill fix that too if in a different part of the code
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So wait...does the bin with the commit in question look for assets/sounds in the same location as the bin itself? Your instructions above have the assets/sounds being copied to the
daphne
folder...cp -R assets/pics ~/RetroPie/roms/daphne/ cp -R assets/sound ~/RetroPie/roms/daphne/ mkdir ~/RetroPie/roms/daphne/framefile/
However, the command that fixed this seems to indicate that they should be where the bin is:
cp -R ~/daphne/assets/sound ./sound
(in this case when launching the bin from the compile dir) -
im doing the fix for this now teh saveme wave is loaded somewhere else
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@grant2258 said in Hypseus new Daphne fork to try on Retropie:
im doing the fix for this now teh saveme wave is loaded somewhere else
I see your PR.
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@johnodon yes its been tested and fixed a lot of the paths where hardcoded to pwd ie teh directory your in when emulator runs. These all needed changed to contents dir for libretro. Ill look into the .dat crash when i get the time
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OK...I have a clean clone image of my machine. I'm going to restore it so I am back at a blank slate.
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@johnodon this wont effect your system at all just delete any files youve added. That just updating compiling the emulator. The sdl compile is another task in itself,
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Once the fix is committed, is this still correct?
cp -R assets/pics ~/RetroPie/roms/daphne/ cp -R assets/sound ~/RetroPie/roms/daphne/
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yes the saveme was was loaded separately it only the one wav that was the problem
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@grant2258 Didn't feel like waiting... :)
I compiled from your git (90f4a2c) and it worked straight away!
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@grant2258 apologies for interrupting as I've been out for a while and it's not clear from the thread. First of all, great job in working this into libretro!
Is there any added compatibility versus the default Daphne we currently have on RetroPie? I'm specifically looking for Road Blaster compatibility as the PSX version is fine but the video quality is poor.
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its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up
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@grant2258 said in Hypseus new Daphne fork to try on Retropie:
its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up
Also compatible with x86. :D
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@grant2258 thank you for the clarification. Exciting times then!
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does anyone know the correct pthreads config for sdl2 on the raspberrry pi?
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@grant2258 What do you mean ?
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