OpenBOR 6xxx OpenBeta Testphase
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@cyperghost I never considered you to be afraid of anyone. Your a talented hard worker and proud of it, and rightfully so.
The new single board computers that are entering the scene are pretty incredible. The new Odroid H2 can outperform what is in my old arcade build!
I agree with @darknoir - I enjoyed getting the notification that a new post was made on these OpenBOR threads. It was like opening a Wonka Bar!
When things start to slow down, I'd like to start recording some OpenBOR video's for Emumovies. I think it's due for an overhaul. Right now I must use my spare time to fix a dryer and work on a car :/
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@cyperghost Yes you are right, i know all of that, i have watch many videos of Odroid XU4 and N64, PSP and Dreamcast are really increase for some games....
But i have a ton of work on the other systems for the moment, the old one to finish all my MEDIA same as on OpenBOR ...
I think when i will finish them, the PI4 will come LOL@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
The Raspberry is all in all the more reliable platform so there is still room for development.
I think it will be the same with the PI4 for sure ;)
I will try to update myself some good OpenBOR games.
I really dream we can update this engine for some games that bug on pi, low power ... and are really slow :( -
@darknior Yes I hope the ports will also run on XU4 ... this platform is much nearer to linux than the Raspberry and I think there will be some benefit. Even if you ran some games from SNES or GENESIS ... they will run all a bit smoother. But it is not a platform to just plugin and play.
The RACALBOX/BATOCERA images are fine and run most emulators flawless. But you are very limited to setup features. Therefore I would prefer ORA, it's very near to RetroPie. To make it short if you don't manage it to get RetroPie running on Raspberry, then forget ORA and the XU4 platform. It need some more setup but is very well made ... maybe ORA will upgrade to v2 soon ;)
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Great work, guys!
Question: how hard it would be to port this to be run in Recalbox? A fan gave me a Raspberry Pi with Recallbox and I would like to test my game on it :) -
@oilusionista said in OpenBOR 6xxx OpenBeta Testphase:
A fan gave me a Raspberry Pi ...
... a good fan ;)
how hard it would be to port this to be run in Recalbox?
There is nothing we can do. We can't install compilers and dependencies so easy by paketmanagers for example. So it's up to the developers to build the package. From the hardware side it would be possible.
But I would install RetroPie ... it is (said to be) more complex but on the other hand it offers you A LOT of more possibilites. If you count on Recalbox you can also take a look to Batocera - this is a 100% fork of RB but with a bit more activity in development.
Give RetroPie a try and the people here can help you - this is the big plus here. A great community with lot of advanced coders.
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@oilusionista WOAW excellent to know you have an PI now :D
Maybe OpenBOR will one day be officially supported on PI :p
Really, almost the games are working on PI, 95%, it is excellent :)
I only have two games with some slow down, i must work on them to understand why and found if i can modify the games to remove what slowdown them. AOF 2 in second level, and TMNT Shell Shock every where lol. -
@darknior @BiZzAr721 @oilusionista
I made binary out of OpenBOR 6510 dev branch. Worked like a charm!You can download from here the GLlib has to be placed to into directory lib next to OpenBOR binary like all beta versions!
Галка заплатки
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Thanks @cyperghost I really need to make some time to give it a test drive! Since I'm using it on stretch, what's the proper way to compile it? (sorry, I know you've answered this before - still unsure of what commands to use)
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I'm interested too for compilation tuto, i will try too ;)
I have try your last binary and it works fine :D
Now we can play for exempleFighter's History Revenge [Light v2][v3.0 build 6412]
that use the new unload command for sprites. -
How to compile
- Download
OpenBOR
from here https://github.com/DCurrent/openbor
1.1 you can download with browser and you'll get aopenbor-master
1.2 get it withwget https://github.com/DCurrent/openbor/archive/master.zip
- unzip the files with
unzip master.zip
- Go to folder "engine" with
cd openbor-master/engine
- Now get patch by using
wget -q --show-progress "http://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/latest_build.diff"
- Apply patch with
patch -p0 -i latest_build.diff
- Compile with
make BUILD_PANDORA=1
- Place your GLlib next to OpenBOR binary!
Now you've your OpenBOR binary build like the scriptmodule.
@BiZzAr721
It's very likely that the compiled binaries I made for RetroPie 4.3 (jessie) will also work in RetroPie 4.4 (stretch) - Download
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Thank you @cyperghost
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@cyperghost Hello. I was successful in instslling the latest version of Openbor on my Raspberry Pi. I only have one issue after my install. On the game selection screen when I try to scroll down past what is in the screen I ger kicked out of Openbor. Is there a fix to this issue? Thank you again fir all your help.
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@maxwell This seems not to be an issue, it seems a to be a big failure. Can you tell me how you installed OpenBOR?
Can you please provide more infos about your installation according to:
https://retropie.org.uk/forum/topic/3/read-this-first -
@cyperghost Thank you for replying to my post. I created a fresh install using retropie 4.4. I followed the instructions at the beginning of this thread. I am not sure what went wrong. I can play every gmae that is visible. When I try to scroll down the application just closes. Not sure how to fix this.
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@maxwell Okay... this sounds familiar in some kinds. But it has nothing to do with OpenBOR itsef. I think @BiZzAr721 faced the same issue. There is something wrong with the joy2key script in addition with some ports like DOOM and QUAKE.
So to make it clear. You start OpenBOR with a module loaded, it starts properly and you press start but if you press down OpenBOR closes?
Please login with SSH and write
ps -a
if you see a process like joy2key then write
pkill -f joy2key
If so then a small an dirty fix for this is to edit runcomannd-onstart with
nano /opt/retropie/configs/all/runcommand-onstart.sh
and add line
(sleep 5 && pkill -f joy2key) &
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@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
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@maxwell said in OpenBOR 6xxx OpenBeta Testphase:
@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
The file is not installed by default but with the edit and saving it is created. But do you see a joy2key instance running by using
ps -a
?
And does OpenBOR proper run if you terminate this process withpkill -f joy2key
?Or did you fail to start OpenBOR completly? Please provide more information around your build according to... https://retropie.org.uk/forum/topic/3/read-this-first
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@cyperghost When I ran the ps -a code I did not see joy2key listed. I ran the pkill -f joy2key code and did not see anything. OpenBOR starts up without any issues. My only issue is if I try to scroll beyond what is displayed on my screen the OpenBOR menu just closes. Is there anything else I can provide you with for information to help understand how to solve my issue?
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@cyperghost I mean the OpenBOR_beta selection on ports.
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