OpenBOR 6xxx OpenBeta Testphase
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@maxwell Okay... this sounds familiar in some kinds. But it has nothing to do with OpenBOR itsef. I think @BiZzAr721 faced the same issue. There is something wrong with the joy2key script in addition with some ports like DOOM and QUAKE.
So to make it clear. You start OpenBOR with a module loaded, it starts properly and you press start but if you press down OpenBOR closes?
Please login with SSH and write
ps -a
if you see a process like joy2key then write
pkill -f joy2key
If so then a small an dirty fix for this is to edit runcomannd-onstart with
nano /opt/retropie/configs/all/runcommand-onstart.sh
and add line
(sleep 5 && pkill -f joy2key) &
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@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
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@maxwell said in OpenBOR 6xxx OpenBeta Testphase:
@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
The file is not installed by default but with the edit and saving it is created. But do you see a joy2key instance running by using
ps -a
?
And does OpenBOR proper run if you terminate this process withpkill -f joy2key
?Or did you fail to start OpenBOR completly? Please provide more information around your build according to... https://retropie.org.uk/forum/topic/3/read-this-first
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@cyperghost When I ran the ps -a code I did not see joy2key listed. I ran the pkill -f joy2key code and did not see anything. OpenBOR starts up without any issues. My only issue is if I try to scroll beyond what is displayed on my screen the OpenBOR menu just closes. Is there anything else I can provide you with for information to help understand how to solve my issue?
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@cyperghost I mean the OpenBOR_beta selection on ports.
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@maxwell be glad you don't have the
Joy2key
curse! Check your game names and make sure the aren't any incompatable characters in the file name (&, and certainʼ''
for example) I know that was the cause of some gamelists crashing@cyperghost I still don't know how but I think it may have been somehow this one specific PNY microSD card?!?
(restoring the same backup to two different SD cards, only that one PNY brand SD card showed the error) -
@BiZzAr721 Thank you for the advice. I will check the game naming conventions. I will let you know if I have any success.
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OpenBeta , does anyone knows where the photos saving going to ? or the high score ? or the cfg after i load the game ? :
looked in the folder of the opbenbor_openbeta or the old one (also in the config) nothing there....Found it -
Home/Pi/Saves or / ScreenShots -
Updated OpenBOR for Raspberry to OpenBOR v6510
Old Branch is 6315 and can be downloaded via GITHUB -
Sweet! I hope I can find time to try it out - been unbelievably busy the past few weeks and no signs of slowing down!
@cyperghost I also noticed you submitted your scripts to be merged! Good deal! -
@BiZzAr721 said in OpenBOR 6xxx OpenBeta Testphase:
I also noticed you submitted your scripts to be merged! Good deal!
This needs some tuning, so I asked for help inside the PR.
It is because I don't know how to compile two binaries within one single module.
We need OpenBOR and the libGL ... until now we compile OpenBOR and use a precompiled libary.
So I think chances for a quick merge a very low for 6xxx branch.
For 3400 branch with PAK support I see no problems.
All branches can reside together in one config file but it is up to BuZz to decide. -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
3400 & v6510 or 6315
i have the games on *.pak
everything is working beautiful with all the options for the video and saves and so.why do i need them ?
is it helpful ? -
@shavecat The 3400 is needed for some older modules. The 3400 is based on SDL1 and is less resource intensive (so a good choice for RPI1/0, too)
The difference between 6315 and 6510 are just minor. Some bug fixes, some improvements. All in all it does not matter... The 6315 is the first version that was ported to Raspberry. I think I will update the source code all 3-6 month.
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@cyperghost
Thanks for the answer ,
will love the update think everyone will love it.
Take your time everything is working for now anyway :)) -
Sorry but I'm havign problems trying to update the retropie setup script and while trying it sais something about openbor having a conflict about it, I'm not in my home by now but just mentioning about it, did someone else has this same issue at some point?
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@mahcneto Yes. Setup script will not update when a file has been manually altered. SSH into your pi & go to
/home/pi/RetroPie-Setup/scriptmodules/ports/
folder and just delete the script (backup if you'd like to put it back). When you update it will replace the files with the one from the RetroPie repository. -
Ok man thanks a lot!
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@BiZzAr721 @darknior @zanac
There seems to be a bit of stagnation into the Source Code development in OpenBOR. They are still working on version 6510. We have an older 6510-dev branch active in RetroPie. I think I will wait for the next releases until we have a finshed codebase ;) -
Hi everyone, and especially @cyperghost
Sorry for what I guess is a stupid question, but I would like to try to port your OpenBor version to Recalbox, or at least start preliminary work on it (I have never done such work yet), so I wanted to start from a binary, and go from there before going through the compilation process.
I saw the link for binaries in first post but they just seem to link to further posts in the thread, themselves leading to first post in the thread ?
I am missing something and how to get binaries ?Thank you for you help
EDIT : Hmm ok I suppose it's there : https://github.com/crcerror/RetroPie-OpenBOR-scripts/tree/master/binary
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