Playstation Classic Mini System
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The comments on that kotaku article, make me want to put my fist through the monitor and give them all a good slap.
I mean, I started out a few months ago not knowing NOTHING about the Pi or Linux, and yet here I am today able to make my own retropie image from scratch, as well as tweak settings, mess with the config, overclock, setup perfect CRT resolutions.I've even read comments that say "Yeah, you stick with your pirate emulator and roms", and I'm thinking YOU would be using the same emulator that most retropi owners are using, so who is the pirate now ? Idiots. And are Sony going to be sticking the the gpl ?
And the GUI is god-awful. It's like Sony gave the task to some young intern, along with Windows Paint, and internet access.
I might buy one just to gut it, and stick a Pi in there.
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@dankcushions said in Playstation Classic Mini System:
looking at the screenshots, the UI doesn't seem very interesting either, compared to what nintendo did for the NES/SNES classics.
Well, they're emulating the look of the original PSX options menu. The problem is, that design always looked like it was thrown together quickly without any thought. At the time, I was learning Macromedia Shockwave and this design was very close to the most basic user interface examples from the book I was using. At a certain point nostalgia should be tempered with good taste when releasing a modern commercial product.
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@mediamogul the playstation UI to me is this one:
apparently UK had a different BIOS to USA (and maybe some of europe?) weird!!
so yeah, it looks like the classic uses the USA BIOS's style:
i never knew! the grey functional look always seemed in-keeping with the PSX as a piece of grey industrial looking hardware, from a company i was more familiar with for making hifis!
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@dankcushions said in Playstation Classic Mini System:
i never knew!
Neither did I. I definitely prefer the UI you guys got. Ours looks like there was a mandate to be edgy with the design, just so long as it was completed during an unpaid coffee break.
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@mediamogul so reading kotakus revue there is an image of gta. Some of the building walls lines are wavy. I know in spiderman this was a problem with the emulator. Is that the same case with this game and on this classic system?
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@mediamogul kotakus image
Other images
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The Playstation didn't have a Z-buffer, so couldn't do perspective correction. Thats why most 3D games had that weird wobble effect as you moved. Perhaps the second pic is using Beetle PSX emulation with PGXP on ?
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@edmaul69 The first Playstation had a lot of these jagged lines problems, it was common. Especially in comparison with the Nintendo 64. The bottom image looks too smooth. From the emulation standpoint, I would say the above one looks more accurate from what I remember. I searched a little bit, here some explanations:
There's more than one graphical artifact the PS1 rendered. There are two main ones:
-Texture Warping. PS1 lacked a lot of texturing ability such as perspective correction. Easily seen when looking at a "straight" line on a texture that wasn't straight. Floors are the perfect place to see this. Driving games suffer a lot from this.
-Polygon Jitter. PS1 didn't have subpixel rasterization, which means the vertices were "snapped" to the pixel grid. The Nintendo DS suffers the same problem and has the exact same artifact. Easily seen in a static scene with a mesh that is "breathing" or animating slowly. Check out the NDS remakes of FF3 and FF4 during cutscenes.
PS1 didn't have a Z-buffer, but it wasn't the primary cause of the two above artifacts. Crash Bandicoot 2 and 3 implemented software Z-buffers in special areas, but the games still suffers from the two above issues.
Source: https://www.neogaf.com/threads/why-do-playstation-1-polys-jitter-when-the-camera-pans.879050/page-2
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@edmaul69 said in Playstation Classic Mini System:
Some of the building walls lines are wavy. I know in spiderman this was a problem with the emulator. Is that the same case with this game and on this classic system?
I have both those games installed, but even though I love the original Playstation, I don't find myself emulating it as much as other systems for whatever reason. It's also been so long since I've booted up my original machine that I'm not even sure if I've ever picked up on this issue before. It's very interesting to see the perspective correction information @John_RM_70 and @thelostsoul posted.
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@thelostsoul said in Playstation Classic Mini System:
In fact, the list is pretty good in my opinion. There is almost everything, Destruction Derby, Final Fantasy 7, Rayman, GTA, Resident Evil and such classics. I think this list is better than the SNES Mini has.
I don't know what drove me there or if i have a split personality, but the list is everything else than good!! Don't believe me over there. I rethink about the games and there are too many important games missing. You can't release a Playstation Classic without these missing games. The final release would so much benefit from 10 more games of the list below and would save Sony some embarrassment. Let me not start talking about the emulator itself and features.
Missing Tier 1 (100% failure if one is missing, must haves):
Crash Bandicoot
Wipeout
Gran Turismo
Tomb RaiderMissing Tier 2 (system defining important games, at least include some of them)
Castlevania - Symphony of the Night
Street Fighter Alpha 3
Spyro The Dragon
Ape Escape
Final Fantasy Tactics
Suikoden 2
Grandia
Parappa the Rapper
Rapid Reload
ISS Pro Evolution
Medal of Honor
Soul Reaver
DriverMissing Tier 3 (would be cool factor, include at least one of them):
Chrono Trigger
Vagrant Story
Exhumed / Powerslave
Soul Edge / Soul Blade
Einhänder
R-Type Delta
Tenchu 2Really Sony? Really?!
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@thelostsoul Nice list of games. Sony is delivering a complete mess of a system. Missing lots of classic games, no menu music, no dual shock controller (especially for Metal Gear Solid) and no graphics options. Most of these games (if not all) will look quite horrible without scanlines/smoothing. They couldn't even be bothered to use an inhouse emulator. It all looks extremely lazy to me and I feel sorry for everyone buying this.
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It's a licensing issue. As big as Sony are, they probably can't get a license for the music tracks.
Games like the Wipeout series, and Gran Turismo, had commercial music in them. So my guess is that, it's either they can't get a license, or the cost of getting one - per-track, not per-game, is not worth the cost because Sony would have to add that cost to the mini PSX. -
@John_RM_70 I am sure there was some licensing issues. Gran Turismo 2 also had 500 licenses real cars. At least the first GT had not that much. Whatever the reason is why these games aren't included, it does not make the situation better. Ok, say Sony could not get the license or worse, it was not worth it for them. The games will be still missing.
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@BobHarris said in Playstation Classic Mini System:
Missing lots of classic games, no menu music, no dual shock controller (especially for Metal Gear Solid) and no graphics options.
I found most of these deficiencies online, except for the missing menu music. Where did you learn about that?
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@Clyde Look here.
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@thelostsoul said in Playstation Classic Mini System:
Look here.
I've seen that particular video referenced several times as the deciding factor for canceled preorders. While everything seems to work well enough and it's not a complete train wreck of a release, it's just not enough to justify the price, or really even get many people interested at all. It's a real shame, as the PSX, alongside the N64, was the turning point that normalized 3D gaming for the masses. It deserves a better representation than this.
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@Clyde I don't remember..I watched a couple of videos about it. Pretty sure someone pointed this out. It doesn't surprise me though. Nes and snes had very unique music and sound effects because of their hardware limitations..so it's pretty easy to make some menu music resembling that style. Playstation 1 had cd music quality/complexity so what would the menu music be like? Now I'm thinking about it, I'd choose the menu music from the Demo One cd...that would bring back memories for lots of people.
Even better would be to have lots of songs from different classic ps1 games but that would again need licensing.
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@thelostsoul said in Playstation Classic Mini System:
@Clyde Look here.
Thanks, but I didn't notice the narrator mentioning (missing) menu music, and the video in the background is without sound anyway. Did I miss something?
That said, I spotted another flaw or at least a missed opportunity in the narration:
"Sony said, it doesn't feature support for other controllers to be plugged in, or for the controllers to work on PC."
Why?! Why make another proprietary mess if you already use USB?
Although it's a tiny improvement to the (S)NES Minis with their proprietary connectors, its worthless to the customer until some third party comes up with a hack or adapter.
Also, although 720p being the only resolution is no problem for me, especially since it's my projector's native resolution, good luck with any display that can't handle 720p like my DIY arcade cabinet's 1600x1200 monitor from 2006.
@BobHarris So, until I missed something in @thelostsoul's link, I have to suspend my verdict about menu music until it's certain. I agree that the music of Demo One would fit very nicely. Another option would be to play a loop of in-game music for each game that is selected, short enough to not require a license, if that's legally possible.
edit: some typos
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@BobHarris Thanks for the video. So, there really is no menu music. 😞
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