OpenBOR 3400 & 6315 game list compatibility
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@bizzar721 WOAW excellent, thanks a lot for these test, i must add them to my list ...
So many work with it too ... i made my list here if you want to work on it with me please ...https://docs.google.com/spreadsheets/d/1h2c9Aa_s6rGUejR0AiZgx29byNBWBReW5PK30bZcago/edit?usp=sharing
I let users to comment, make me a request with mail i will add you to work on it.
On my list i add many info and one really important if we want speak about the same game versions : THE CRC !
And i name them with a long name with game version, and OpenBOR version.
It's easy to find the OpenBOR game version when it comme with OpenBOR EXE, in the LOG file there is the build date, and with it on Chronocrash you have the build number.Some games title are red because there are crappy games, or double games and i don't take them for my collection.
I began to work on MEDIA of this best of collection first set, and it's very long ... nothing existing ... i must create all by myself :pExemple :
All the TEXT informations, and LOGO and SCREENSHOT and TITLESHOT and VIDEO preview :p
Like you i try to make working some rare games, and hard to find ...
But i don't haveFinal Fight meets Comix Zone and Battletoads
... i'm really interested by it :)
Maybe i can try to repair it ?I have work on
Streest of Rage - Zombie [ver. 2.1 2017][v.3.0 Build 4153]
and make it working in PAK file.
And remove some files like you ...
And i have add new one, i create a title screen because the author miss it ... he like it and will use it in next version <3 -
Nice artwork. I'll see what I can dig up to help. I will add some to your list. I repacked all mods from my original list - I don't know if any changes were made when used from .bor folder that will affect CRC. Also, I edited a text file in TMNT: Red Sky Battle to have Casey Jones as a Selectable character, so that will surely have a different CRC.
I have been renaming all newer mods with full name/version as well the best I could. I have not been checking what version of OpenBOR is being used.All mods listed in my original list I pulled from my HyperSpin hard drive. The naming of those packs is all I have to go on. I remember painstakingly going through and manually renaming the `.paks' the name of the folder they were in. Many didn't have a version number. I can at least see if the CRC matches what you have.
This Youtube channel has a lot of OpenBOR reviews/playthroughs
The RuivoThere is a
FINAL FIGHT AND CADILLACS AND DINOSAURS OPENBOR EDITION
mod that didn't work that I think may be worth digging into as well (which I saw you are already aware of). -
@bizzar721 said in OpenBOR 3400 & 6315 game list compatibility:
Nice artwork.
Thanks :)
I'll see what I can dig up to help. I will add some to your list. I repacked all mods from my original list - I don't know if any changes were made when used from .bor folder that will affect CRC. Also, I edited a text file in TMNT: Red Sky Battle to have Casey Jones as a Selectable character, so that will surely have a different CRC.
Maybe repacked mods will not change CRC, but only if you don't modify any fine.
If you edit a file to add a character the CRC is different, and it's cool because it is not the same game ;)
On TMNT Red Sky for me the problem was they change a 16/9 game in 4/3 ... so bad :(I have been renaming all newer mods with full name/version as well the best I could. I have not been checking what version of OpenBOR is being used.
Ok thanks, it will help, the game version is really important, because all versions a re not working fine with last OpenBOR engine.
Yes i also use "The Ruvio" blog for the last games informations :)
Yes i will try to find a solution for
FF & Cadillacs and Dinosaures
because i want to play it too :p -
Double Dragon Reloaded Alternate (v2.1.0) [v3. 0 Build 4107 & 4153]
New update by Magggas - added Hulk Hogan & Ultimate Warrior
Didn't test on retropie yet
Tested and ran well with no crashes first couple of levels . May want to give this the ol'darknior stress test
;)
Good selection of characters - Could not use credits when lives lost but I don't know if that was due to button mashing (looking for them hidden moves)Also went through and filled in missing CRC and Size values on the spread sheet.
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@BiZzAr721 For my part i always have random crash :(
This game will not work fine on PI with some others ... and @magggas write it, it is impossible it works fine on PI with build 6315 :(
I continue to work every days on my set and Media and whish to share it quickly ...@cyperghost i really stand an update from you :(
Like you can read on this post : http://www.chronocrash.com/forum/index.php?topic=2360.90
Many games have problem, and some like DD Reloade will never be fixed :(The only solution is to have one more (than 3400 & 6315) OpenBOR build for all these games ...
If you play on higher openBOR version like 4153 and above then some games will not work because will need more fixes than I have done.
http://www.chronocrash.com/forum/index.php?topic=2360.0
For best experience play all games on 3979 this version run most of the games and show animated backgrounds in game levels.THE 3979 is an important release i think. With background animation ... Or the 4107 that make all the games working fine with DD Reloaded too, but we will lost some background animations...
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@darknior I tried older builds (<4xxx) are not available from source
and I tried to compile the earliest version (4432) but failed in compiling.So I think we have to stick on 6xxx releases, maybe some older versions 5xxx will work, too. Never tried these....
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@cyperghost Arf other versions than 3979 or 4107 will not help us :(
All the games are working fine after these versions...
Maybe you can ask for source code on Chronocrash Forum ?
There is nothing on Source Forge ? I don't have search for it. -
@darknior Well I think CC forum will deny this for knowen reasons. Maybe there are some pieces left on source forge - never searched for this, too.
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@cyperghost I've make a post there if it can help : http://www.chronocrash.com/forum/index.php?topic=4132.0
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A while back (I searched page by page in @darknior 's original thread - it was only a month ago) I posted a link to older builds I found on sourceforge. @cyperghost You mentioned it may only be useful for dingux. I took it as there was no use since we had newer, more capable versions.
I don't know if it would now be relevant but here is that link again:
https://sourceforge.net/projects/openbor/files/Previous Releases/
Edit
Copy and paste link - hyperlink would not work due to the space in/previous releases/
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@BiZzAr721 said in OpenBOR 3400 & 6315 game list compatibility:
https://sourceforge.net/projects/openbor/files/Previous Releases/
Thanks, i know this page, but there are only compiled versions. We are searching for source code to build it on PI.
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The recent source code of OpenBoR are hosted on github (https://github.com/DCurrent/openbor)
You will find source code tagged with release number.
I built the 4153 version for the Pandora device and Double Dragon Reloaded Alternate mod.
I have to release it on the Pandora repo. Could try to build this version for the Pi ?I also built several other versions to have mods compatibility.
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@fantomid Thx for mentioning but
@cyperghost wrote some threads above ....
I tried older builds (<4xxx) are not available from source
and I tried to compile the earliest version (4432) but failed in compiling.So I think we have to stick on 6xxx releases, maybe some older versions 5xxx will work, too. Never tried these....
So realease codes earlier then 41xx are lost :(
Never tried the 4153 build to compile but I think it will not work on Raspberry :(
4432 was no successDon't forget that PANDORA is ready setted in the makefile, not so for Raspberry ... there we need some modifications. Maybe @zanac can tell more to this ;)
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@cyperghost, I made the builds with CMake and changed source files to customize the control-keys' name.
Don't know if the CMakeFiles.txt could be adapted to build a working version for the Pi. -
WOAW if it can be possible to have the 4153 version to play Double Dragon Reloaded Alternate on PI it will be fantastic :D
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@darknior @cyperghost The fine people over at ScreenScraper.fe have added OpenBOR to their database. I suggested OpenBOR over on discord and within 48 hours it was on there! (z-machine was added as well) I have been trying to do my part and add all the meta data I can scrounge up on a per game basis. @oilusionista I want to give the mod developers the credit they deserve.
I thought you all may enjoy this. Hope all is well - hopefully we'll be seeing a new stable build soon!
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Thanks for this work :)
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@BiZzAr721 said in OpenBOR 3400 & 6315 game list compatibility:
@darknior @cyperghost The fine people over at ScreenScraper.fe have added OpenBOR to their database. I suggested OpenBOR over on discord and within 48 hours it was on there! (z-machine was added as well) I have been trying to do my part and add all the meta data I can scrounge up on a per game basis. @oilusionista I want to give the mod developers the credit they deserve.
nice! they look ace, can they be scraped?
does anybody else find he-man really sluggish on that latest 6xxx build? (i'm on a 3b+, no overclocking)
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@agboju_logun Yes, they can be scraped! I use Skraper, and I had clear the cache so it would repopulate systems list. I am just finishing up the final round of missing mods to be added to the database which I will probably be submitting tomorrow night.
Also, He-man pushes OpenBOR to the limits using nearly every feature available, which is why it runs sluggish.
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@BiZzAr721 I tried to give OpenBOR an official place to the script setup by some PR. Sadly it seems not to be integrated.
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