lr-scummvm: request for comments and testing
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@kleingeld no need to post here then also.
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@BuZz sorry, I was hoping to get the creator's attention this way. Won't do it again.
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@hhromic said in lr-scummvm: request for comments and testing:
lr-scummvm core t
I am in the middle of testing this with a PS Classic (using Emulation Station built into Project ERIS/RetroArch). I have it working fine but ES sees the game as a directory I have to click into and launch the game.
I tried reading as much as I could and tested out editing the xml file.
I added .svm to the directory and made sure that the short name.svm file was inside the directory with the correct short name.The only thing im not sure about is the core im using.
But adding games to the scummvm directory works fine.
Using the scraper works fine, but shows the meta data for the launcher file and not the directory.When I change the set up to how you describe the game launches and then goes back to ES with no error, just fades back to the game select.
I dont really mind having to click and then click again but for my OCD id love to get it working... searching i found your advice and tried that straight away but the games dont launch.Is there anyway I can check I have the correct/best core?
Should this work in the PS Classic or is it strictly for RetroPie?Its just annoying that the games i add all work bar it showing them as a directory ha!
So far I have tested:Beneath a Steel Sky
Broken Sword 1 and 2
Full Throttle
Day of the Tentacle
Discworld 1 and 2
Monkey Island (Curse, Secret, Revenge)Cheers :)
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Hello everybody,
i'm testing the latest version of lr-scummvm with lucas arts adventure, unfortunately i've found out that cd audio soundtrack dosn't work for fot the secret of monkey island and for the day of the tentacle and sam and max hit the road when characters talk you just ear a rumor at the beginning of each every phrase and then it's all silence (i'm using the italian version of the game if does it matter but on pc the same games works flawlessly)
am i missing something? some setting to change or some package to install? thanks -
@drmirva Check your cue file. The pi is case-sensitive.
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@Darksavior there is no cue file (and never was for scummvm)
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@drmirva with the soundtrack the files should just be "track 1" and so on in the game folder. My suspicion is that both those audio files and the voice files (for Day of the Tentacle and Sam and Max they are called "Monster") may be using a format your pi doesn't have a codec for. Possibly OGG Vorbis (the soundtrack files will be .ogg and the monster files will be .sog). I had the same issue and converted them all to mp3 instead. See section 7.8 here:
https://raw.githubusercontent.com/scummvm/scummvm/v1.8.0/README
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@BadFurDay you were right seems that it doesn't support ogg file, wich library i've to installo to make lr-scummvm use .sog file?
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@drmirva possibly vorbis tools but I'm not sure, as I said I converted them to mp3 format instead as I've done that before, been using ScummVM since it only supported Lucasarts games, never sorted ogg vorbis on the pi though.
sudo apt-get install vorbis-tools
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Has anyone had any luck getting Phantasmagoria 2 to run on lr-scummvm? It runs fine under scummvm, but when I try to run it with lr-scummvm it just crashes back to ES.
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hello, first of all the application has worked for me without problems on an Rpi3B +, I have only had one problem and that is that I cannot change the language in some games, for example in beneath a steel sky that supports several languages, I want to leave it with text in Spanish and I haven't found a way to do it.
Edit: nevermind, I already found the answer, I just had to create a subscript in the scummvm.ini file and add the language parameter.
the only ones that don't work are the discworlds, but I can change the language in the menu or force it by deleting the other language files.
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@corezon lr-scummvm is an older version of the program itself, 2.1.0. Check compatibility on the official ScummVM website, the game might only be for 2.2.0 or even the development branch.
Edit: I've just had a check and it should work on 2.1.0 so it's not that.
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Has anyone seen about this edit someone has made of the lr-scummvm core? https://github.com/diablodiab/scummvm
I don't quite understand it but I think the dev is saying he's edited the scummvm core so it's updated to 2.3.0 and has simplified it so it's easier to update to the newer scummvm version for retroarch?
I had a quick try but I hit the scummvm-libretro.so not found error, which someone mentioned further above can be due to a discrepancy in the makefile file in /backends/platform/libretro/build.
So if anyone smarter than me wants to take a dive with this and see if they can get this updated version of lr-scummvm working on pi4 let me know if they can figure it out.
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@retropieuser555 here is what worked for me:
Prerequisite: Installed
lr-scummvm
from experimental package section. If not done, runsudo RetroPie-Setup/retropie_packages lr-scummvm
.Then:
git clone https://github.com/diablodiab/scummvm.git scummvm_ddiab cd scummvm_ddiab ./configure make -j$(nproc)
... wait
cd backends/platform/libretro/build make -j$(nproc)
... wait again, in the meantime backup of the official
scummvm_libretro.so
before copying it over if you want to. Finally:sudo cp scummvm_libretro.so /opt/retropie/libretrocores/lr-scummvm/
That's it!
Welcome to "here be dragons" (terra incognita) and good luck, my pal. ;-) -
@lolonois said in lr-scummvm: request for comments and testing:
That's it!
Welcome to "here be dragons" (terra incognita) and good luck, my pal. ;-)Thank you @Lolonois for the straightforward instructions. Jazzed to get this working.
So, I didn't have any trouble compiling, but I'm currently unable to run this core, getting:
Error(s): /opt/retropie/libretrocores/lr-scummvm/scummvm_libretro.so: undefined symbol: g_TRECISION_DETECTION_type
I've had pretty bad luck with lr-scummvm since recently upgrading RPi Software and RetroArch. Hopefuly I can get this beast running, so I don't have to use the stand-alone version.
Any advice?
Full runcommand.log:
Parameters: Executing: /opt/retropie/libretrocores/lr-scummvm/romdir-launcher.sh "/home/pi/RetroPie/roms/scummvm/Day of the Tentacle with Speech.svm" --verbose --appendconfig /dev/shm/retroarch.cfg [INFO] RetroArch 1.9.4 (Git c226bd8) [INFO] === Build ======================================= [INFO] Capabilities: NEON VFPv3 VFPv4 [INFO] Built: Jun 9 2021 [INFO] Version: 1.9.4 [INFO] Git: c226bd8 [INFO] ================================================= [INFO] [Input]: Found input driver: "udev". [INFO] [Core]: Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-scummvm/scummvm_libretro.so" [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-scummvm/scummvm_libretro.so" Error(s): /opt/retropie/libretrocores/lr-scummvm/scummvm_libretro.so: undefined symbol: g_TRECISION_DETECTION_type [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core symbols..
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@roslof I could reproduce the isssue (g_TRECISION...) but here's what worked for me. I tested it with the
lr-scummvm
current master (commit:6df2bdf
- https://github.com/libretro/scummvm), not with the diablodiab changes.Either way worked.
With Kernel 5.10.43:
- Change in
/boot/config.txt
: Disabledtoverlay=vc4-fkms-v3d
(fake KMS) and enabledtoverlay=vc4-kms-v3d
(KMS). - Reboot.
- Recompile scriptmodule as usual:
sudo ./retropie_packages.sh lr-scummvm
.
With Kernel 4.19.97:
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If you want to revert from kernel 5.10 do this before:
(a): have/make a recent full backup and
(b):sudo rpi-update 993f47507f287f5da56495f718c2d0cd05ccbc19
The commit string relates to this message in this repo. NB: You can also jump to 5.10 again with commit
85bda3d8fd6a8b70d189aefd9234440ca99cb81c
.Follow the on screen instructions.
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Change in
/boot/config.txt
: Disabledtoverlay=vc4-kms-v3d
(KMS) and enabledtoverlay=vc4-fkms-v3d
(fake KMS). -
Reboot.
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Recompile scriptmodule as usual:
sudo ./retropie_packages.sh lr-scummvm
.
From my experience one needs only the "cutting edge" ScummVM for the recently added ResidualVM engines, but then this is also currently a moving target on the standalone ScummVM.
- Change in
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@lolonois great information. Clarifying question (with kernel 5.10.43): Actually running kms vs. fkms will yield different results when compiling? I didn't realize this.
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I did not dig into all details but the g_... error gave me a hint that the GPU driver may be causing the error. With NOT recompiling and changing from fkms to kms I got random freezes with retroarch scummvm with "Day of the Tentacle".
One thing I forgot to mention: I also installed the package
libglew-dev
before recompiling. -
With the release of 2.5.0, when might we see an update to lr-scummvm?
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@badfurday I assume it will take some time. The recent comments on this issue [1] give some insights.
However, you are free to speed things up by contributing or dontating to those guys running the show.
In the meantime I was able to deploy ScummVM core 2.5.0 in retroarch 1.9.7 without worries. User diablodiab had updated the branch after the release of ScummVM 2.5.0.
I used the
9703372cc8
commit from [2]. Just make sure to issue amake clean
before each actualmake
to remove any leftovers from previous builds. FWIW Instructions here, a few posts above [3].If games have high graphic demands you might be better off with the native ScummVM.
[1] https://github.com/libretro/scummvm/issues/179
[2] https://github.com/diablodiab/scummvm
[3] https://retropie.org.uk/forum/post/260716
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