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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • roslofR
      roslof @roslof
      last edited by roslof

      @barbudreadmon a quick test shows everything looks good on Pi4B. You were correct: Test Menu volume issue. Interesting that some of these Midway games default to such a low volume. I noted in the compatibility list how to increase the volume for each game that requires the change.

      Noted a couple of times (and might already be a known issue) that when long-pressing start to enter test mode, when returning to a game, sometimes the game speed would get thrown off (too fast) until a restart. Not a major problem, but worth noting.

      Love the software!

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      • B
        barbudreadmon @roslof
        last edited by barbudreadmon

        @roslof said in Goodbye fbalpha, welcome fbneo:

        when long-pressing start to enter test mode, when returning to a game, sometimes the game speed would get thrown off (too fast) until a restart

        oh ? does it happen too on fbneo ? (or are you actually talking about fbneo ?)

        FBNeo developer - github - forum

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @barbudreadmon
          last edited by

          @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

          oh ? does it happen too on fbneo ? (or are you actually talking about fbneo ?)

          Correct. lr-fbneo for ARM/RPi4B.

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          • B
            barbudreadmon @roslof
            last edited by barbudreadmon

            @roslof said in Goodbye fbalpha, welcome fbneo:

            @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

            oh ? does it happen too on fbneo ? (or are you actually talking about fbneo ?)

            Correct. lr-fbneo for ARM/RPi4B.

            ok, just to confirm because it doesn't seem i'm able to reproduce, this is with nbahangt ? Is it very noticeable when the issue happen ? Everything is sped up or only music/animation ?

            edit: you are using latest version built from sources, right ? around 1 week ago, those nba games had some speed issues (it was the other way around though : characters were running too slow)

            FBNeo developer - github - forum

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @barbudreadmon
              last edited by Darksavior

              @barbudreadmon Decided to finally update fbneo from source last night and sort some games that I was originally using on mame2016. Some bugs with a few games I briefly tested but I don't know if they're reported.

              Alien Syndrome aliensyn.zip and E-Swat eswat.zip load to a black screen. I can see the fps counter and I can exit the game normally.
              Moonwalker's audio is at a higher pitch mwalk.zip.
              Crime Fighters crimfght.ziphas issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.

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              • B
                barbudreadmon @Darksavior
                last edited by

                @darksavior said in Goodbye fbalpha, welcome fbneo:

                Alien Syndrome aliensyn.zip and E-Swat eswat.zip load to a black screen.

                Yeah, i discovered that one 2 weeks ago, it's related to hiscores (actually those games will work if you disable hiscores by turning off the core option or removing hiscore.dat), we have a fix ready but we haven't commited it yet because we are worried it could cause hiscore deletion in some other games.

                @darksavior said in Goodbye fbalpha, welcome fbneo:

                Moonwalker's audio is at a higher pitch mwalk.zip.
                Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.

                Thanks for the report, i'll look at those 2.

                FBNeo developer - github - forum

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                • B
                  barbudreadmon @Darksavior
                  last edited by barbudreadmon

                  @darksavior said in Goodbye fbalpha, welcome fbneo:

                  Moonwalker's audio is at a higher pitch mwalk.zip.

                  I can't hear a difference between FBNeo and this video of the pcb :

                  Maybe you are running the game at 60Hz because vsync is enabled and vrr_runloop_enable (Sync to Exact Content Framerate) is set to false ? The game run at 57.23Hz and i think mame2016 doesn't care about vrr_runloop_enable and will force the game at 57.23Hz whether it's enabled or not.

                  @darksavior said in Goodbye fbalpha, welcome fbneo:

                  Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.

                  Yeah, this one will need adjustments.

                  Edit : fixes for aliensyn, eswat and crimfght are on git

                  FBNeo developer - github - forum

                  DarksaviorD 1 Reply Last reply Reply Quote 2
                  • DarksaviorD
                    Darksavior @barbudreadmon
                    last edited by Darksavior

                    @barbudreadmon Thanks. Vsync is enabled and vrr_runloop_enable = "false". I enabled it but it still has the high audio pitch and it's still 60fps. Yea, mame2016 sounds fine and it hovers around 57fps.

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                    • B
                      barbudreadmon @Darksavior
                      last edited by barbudreadmon

                      @darksavior said in Goodbye fbalpha, welcome fbneo:

                      I enabled it but it still has the high audio pitch and it's still 60fps

                      Looks like a setup or a pi4 issue since this setting works as expected with below-60Hz games on my pi3. Sadly i won't be able to help you with that, and that's pretty bad since tons of games run below 60Hz.

                      FBNeo developer - github - forum

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @barbudreadmon
                        last edited by

                        @barbudreadmon Here we go. My mistake. I forgot there's multiple cfg's. I enabled it through the retroarch gui instead of editing the cfg file and that vrr setting seems to be working now.

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                        • B
                          barbudreadmon
                          last edited by

                          Added support for yet another tms34010 game : Exterminator

                          exterm

                          FBNeo developer - github - forum

                          1 Reply Last reply Reply Quote 1
                          • B
                            barbudreadmon
                            last edited by barbudreadmon

                            A new batch of tms34010 games, this time it was the turn of midway Y-Unit board :

                            • High Impact Football
                            • Super High Impact
                            • Mortal Kombat (older versions of the game)
                            • Narc (the constant digital noise, present on original game, was removed from that one : while accuracy is generally good, too much accuracy will just give you a headache in that case...)
                            • Smash TV
                            • Strike Force
                            • Terminator 2 - Judgment Day
                            • Total Carnage
                            • Trog
                            • Trog prototype (this one is basically a different game from final version)

                            FBNeo developer - github - forum

                            roslofR 1 Reply Last reply Reply Quote 3
                            • roslofR
                              roslof @barbudreadmon
                              last edited by roslof

                              @barbudreadmon looking good.
                              Only issue is with Smash TV, which requires dual-analog controls. Left moves. Right fires (same controls as Robotron). FWIW Total Carnage is fine.

                              Cheers!

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                              • B
                                barbudreadmon @roslof
                                last edited by

                                @roslof said in Goodbye fbalpha, welcome fbneo:

                                Only issue is with Smash TV

                                Oops, i overlooked this one, thanks for the report, fixed !

                                FBNeo developer - github - forum

                                roslofR 1 Reply Last reply Reply Quote 0
                                • WeirdHW
                                  WeirdH @barbudreadmon
                                  last edited by WeirdH

                                  @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                  Added support for :

                                  • 2 on 2 Open Ice Challenge
                                  • Judge Dredd proto
                                  • NBA Hangtime
                                  • NBA Jam
                                  • NBA Jam TE
                                  • NBA Maximum HT
                                  • WWF: Wrestlemania

                                  Are these expected to run choppily on a Pi 3B+? I tested Open Ice 2on2, NBAJam TE and WWF Mania, but only NBA Jam TE ran without stuttering sound or much slowdown.

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                                    barbudreadmon @WeirdH
                                    last edited by barbudreadmon

                                    @weirdh said in Goodbye fbalpha, welcome fbneo:

                                    Are these expected to run choppily on a Pi 3B+?

                                    Probably, midway W-Unit is about twice the specs of CPS3, which is the upper limit on pi3 afaik (beyond the limit if you use widescreen mode in sfiii/sfiii2)

                                    FBNeo developer - github - forum

                                    1 Reply Last reply Reply Quote 1
                                    • roslofR
                                      roslof @barbudreadmon
                                      last edited by

                                      @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                      @roslof said in Goodbye fbalpha, welcome fbneo:

                                      Only issue is with Smash TV

                                      Oops, i overlooked this one, thanks for the report, fixed !

                                      Got your back.
                                      Verified fixed. Love the update.

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                                      • B
                                        barbudreadmon @roslof
                                        last edited by

                                        @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

                                        FBNeo developer - github - forum

                                        roslofR 1 Reply Last reply Reply Quote 0
                                        • roslofR
                                          roslof @barbudreadmon
                                          last edited by roslof

                                          @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                          @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

                                          Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog

                                          Is your trogp the same as MAME's trogpa4?

                                          Funny that I actually work with one of the Trog developers and he clued me in about the gameplay differences 4 years ago, so I made sure it was on my list. As I remember him telling the story, they tested the prototype and it was too confusing for players. They opted for the new design, which internally they called "Pac-Man Trog" because of its simple collect all the things nature. I think the developers preferred the prototype, but the public had spoken. :)

                                          After your initial post about the update, I mapped trogpa4 to fbneo, and it runs very well, as expected.

                                          Cheers!

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                                          • B
                                            barbudreadmon @roslof
                                            last edited by barbudreadmon

                                            @roslof said in Goodbye fbalpha, welcome fbneo:

                                            Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
                                            Is your trogp the same as MAME's trogpa4?

                                            Oops, yeah, i forgot this romset was renamed to trogpa4, trogp is the old name (from older mame). This game is a hidden gem imho, probably better than the final game.
                                            I didn't notice it was at the beginning of your list.

                                            FBNeo developer - github - forum

                                            1 Reply Last reply Reply Quote 0
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