moonlight: request for comments and testing
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@Silent said in moonlight: request for comments and testing:
@MightyHandy said in moonlight: request for comments and testing:
@hhromic - this is awesome! Given that there is now a brand new experimental "steam-link" package... would it make more sense to store the ml files under:
/roms/moonlight
In order to eliminate the ambiguity.I don't agree. By using 'steam' you're playing nice with scrapers and ES themes (lots of them have a 'steam' theme). Moonlight is just an "emulator" used to play those, steam is "platform".
I agree with @Silent ,
steam
is a defacto standard and that's why I chose to use it :)
And yes indeed I designed the integration for Moonlight to just be an "emulator" for "steam". -
@MightyHandy said in moonlight: request for comments and testing:
@MightyHandy nevermind... found this:
https://github.com/irtimmer/moonlight-embedded/wiki/Usage
I assume you are just passing the options through.Almost. The options are actually the ones that can be set in a
moonlight.conf
file.
The supported options (and their names) can be seen in the template config file from Moonlight here: https://github.com/irtimmer/moonlight-embedded/blob/master/moonlight.conf -
Hi all, I've been away for some time and I'm still busy nowadays :(
However I haven't forgotten about Moonlight and finishing the scriptmodule to be included in RetroPie officially. I will be working on some extra improvements after all the feedback you have given so far. Thanks for all the input guys, some ideas are very nice!@Silent said in moonlight: request for comments and testing:
Two things to note:
Generated filenames still contain : in them, which greatly confuses Windows when previewing roms\steam directory from a network share. Maybe cut them, like retromoonlight does?
Some games listed by Moonlight have ™ (maybe also © or ®) in names and this confuses some other software. Maybe they also could be omitted from filenames.I understand how this is problematic for your use case. However I think I have an idea on how to solve it nicely for both, you who can't use full names and also others (like me) that prefer the full names in filesystems that supports it. To help me (later) develop this, I would be very thankful if you can provide me with the your list of games so I can study what kind of characters are there.
Therefore, can you please send me the output of this command?
/opt/retropie/supplementary/moonlight/moonlight.sh list
Cheers!
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@hhromic said in moonlight: request for comments and testing:
Therefore, can you please send me the output of this command?
1. Spintires MudRunner 2. Run PCSX2 3. Grand Theft Auto Vice City Stories PS2 4. Grand Theft Auto Vice City PS2 5. Grand Theft Auto San Andreas PS2 6. Grand Theft Auto Liberty City Stories PS2 7. Gran Turismo 4 8. Crash Bandicoot N. Sane Trilogy 9. BattleBlock Theater 10. American Truck Simulator 11. Worms W.M.D 12. Portal 2 13. GRID 2 14. Steam 15. Grand Theft Auto V 16. Fallout 4 17. Sid Meier's Civilization V (DX 11) 18. GRID 19. Driver San Francisco 20. DiRT Showdown 21. Left 4 Dead 2 22. Saints Row: The Third (DX 11) 23. Saints Row IV (DX 11) 24. Deus Ex: Human Revolution 25. Hitman™ 26. Double Dragon Neon 27. DiRT 3 Complete Edition 28. Hitman 2 29. Hotline Miami 2: Wrong Number 30. Mafia III 31. Overcooked 32. Broforce 33. DiRT Rally 34. L.A. Noire 35. I am Bread 36. Rocket League 37. The Expendabros 38. The King Of Fighters XIII 39. Max Payne 3 40. Euro Truck Simulator 2 41. DiRT 4 42. Agents of Mayhem
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Also something I am not sure which was brought up in the past, but I think it is worth to broadcast a
moonlight quit
message on closing Moonlight emulator, so killing the session on pi also shuts it down on host.What I did was add this to
runcommand_onend.sh
:#!/bin/bash if [[ $2 == 'moonlight' ]] ; then /opt/retropie/supplementary/moonlight/moonlight.sh quit fi
Also, Moonlight works great as a PS2 "emulator" too, by streaming PCSX2 games from the PC =) GeForce Experience preserves shortcut arguments for shortcuts you add, so it's just a matter of preparing proper ones for PCSX2 games and adding them.
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@Silent yes I'm very aware of that "issue" and it was briefly mentioned before. This happens to me as well and I understand how annoying it can be, specially when you stream the "desktop" and the computer is left with the audio unrestored. I have seen this reported multiple times in multiple places, so it is not an isolated case.
The "problem" is that when you quit the streaming session, Moonlight simply terminates without any further network messaging. Then, the GFE server on the remote computer never realises that the client vanished. That's why when you send a formal "quit" message (like you do in your "onend" script) it quits gracefully.
In my honest opinion this is an issue that GFE should address because it should be the responsability of the server to cleanup the session if the client dissappears. This can happen on network disruptions or any other cases too. However I don't really expect NVIDIA to change anything.
I've been working on a native solution since some time (I don't have much time nowadays so testing is going slow for me). My solution is implementing a new key combo to send a "quit" request to the server (like you do on your solution) from inside the streaming session but do not quit immediately. Once the server gracefully terminates the session on its side, Moonlight receives the termination packe tand simply quits itself cleanly too. This is the way it should work.
While the solution you post using the "onend" script in runcommand works (and is not a bad temporary fix), I don't think is the proper solution because a race condition is created between terminating the session and sending the quit request. I prefer to do it natively the other way around for robustness.
Currently I have it implemented, compiled and working on my system but I want to clean it a bit more before publishing here for wider testing. Let me know if you are interested on testing, that would speed-up things a lot on the development side! I intend to send this to upstream so it's official.
Thanks for the patience, and be sure I am definitively working on a solution.
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@hhromic said in moonlight: request for comments and testing:
Currently I have it implemented, compiled and working on my system but I want to clean it a bit more before publishing here for wider testing. Let me know if you are interested on testing, that would speed-up things a lot on the development side! I intend to send this to upstream so it's official.
Of course! I stream plenty of games to my pi, so I'd definitely be able to help with testing.
Also, you are right about this 'race condition' - however I'm yet to experience any issues from that.
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@Silent, @seriously24
I have a solution for the quit issue ready for testing now :)
Initially I was crafting a more complicated solution but recently I had an epiphany and turned out to be very simple to implement after all.It works like this: I added an option for automatically sending a remote app quit request when you quit the session with the same quit keys combo. This option is activated by default. So you won't need to change any config for it to take effect.
If you want to disable it and return to the old behaviour (quitting the streaming session does nothing to the server) you can simply use a new
-noquitappafter
cli option orquitappafter
config file option.To test the new option/functionality, you need to edit the
scriptmodules/supplementary/moonlight.sh
file and replace the line:gitPullOrClone "$md_build" https://github.com/irtimmer/moonlight-embedded.git
With this one:
gitPullOrClone "$md_build" https://github.com/hhromic/moonlight-embedded.git add-quit-app-after
Then just re-compile/re-install Moonlight using the scriptmodule and you should get the improved binary ready to go. To verify you are using the new binary, just run:
/opt/retropie/supplementary/moonlight/moonlight.sh help
And check that there is this line in the help:
-noquitappafter Do not quit remote app after quitting session
I would really appreciate if you can test this patch and report back if all works as expected: when you quit the session in Moonlight, the remote computer should go back to normal gracefully.
Don't forget to disable any script inruncommand-onend
that sends the quit request externally. This patch makes that obsolete.If all goes well, I will be sending this patch upstream so it's officially added to Moonlight.
Thanks for testing!
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Update
Ref: @Silent @seriously24 (all)
I tested now the "quit app after" option and is working very nicely. When activated, when I quit the streaming session using the exit combo, GFE on the remote server gracefully restores the audio/video settings to normal.
For example, I can start a YouTube video on the computer, launch Moonlight and stream the Desktop, audio and video are now forwarded to my TV, then I can quit the streaming session and audio/video are back on the computer without any interruption nor intervention. Keyboard/mouse is also properly restored.
However I did a small change compared to what I wrote in the above post. The option is now disabled by default (to keep the current behaviour) and needs to be enabled explicitly in the config file or command line. I modified the Moonlight scriptmodule to enable it by default automatically on the global config file. You can add it yourselves too, the option is
quitappafter = true
.I just sent a PR upstream and hopefully this enhancement will be integrated officially in Moonlight and you can start using it. Will keep you updated.
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Update
The "quit app after" feature is now merged upstream in Moonlight :)
I updated the experimental scriptmodule to addquitappafter = true
by default to theglobal.conf
config file on new installs. This is an option many will want by default.Thanks all for the testing and feedback, I still have some good ideas from you to implement into the scriptmodule, just looking for some time to do them.
Hopefully soon the scriptmodule is mature enough to include in RetroPie \o/ -
Cool stuff! I'll give it a try later today :)
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@hhromic Yup, sorry I couldn't test it before your PR intoMoonlight, but I sure will test it asap and provide you a feedback if I see anything.
Thanks a lot for your work !
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So I quickly gave the newest version a try and there's nothing to complain about, everything works as expected :D
Looking forward to seeing
quitappafter
an option in Configuration screen, too. -
@seriously24 thanks for the support, hope all works for you.
@Silent glad to read! let me know of any issues.
happy streaming! -
Now the only outstanding issue is : character being present in generated filenames and Windows not liking that :)
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@Silent yes I have that written down on my TODO list :)
I've been thinking on the idea of having an option to slugify the filenames when autogenerating the game configs for these users that can't use the full names. I already have a prototype bash function to do this, and this is how your list of games would look like using it:
Spintires MudRunner ==> spintires-mudrunner.ml Run PCSX2 ==> run-pcsx2.ml Grand Theft Auto Vice City Stories PS2 ==> grand-theft-auto-vice-city-stories-ps2.ml Grand Theft Auto Vice City PS2 ==> grand-theft-auto-vice-city-ps2.ml Grand Theft Auto San Andreas PS2 ==> grand-theft-auto-san-andreas-ps2.ml Grand Theft Auto Liberty City Stories PS2 ==> grand-theft-auto-liberty-city-stories-ps2.ml Gran Turismo 4 ==> gran-turismo-4.ml Crash Bandicoot N. Sane Trilogy ==> crash-bandicoot-n-sane-trilogy.ml BattleBlock Theater ==> battleblock-theater.ml American Truck Simulator ==> american-truck-simulator.ml Worms W.M.D ==> worms-w-m-d.ml Portal 2 ==> portal-2.ml GRID 2 ==> grid-2.ml Steam ==> steam.ml Grand Theft Auto V ==> grand-theft-auto-v.ml Fallout 4 ==> fallout-4.ml Sid Meier's Civilization V (DX 11) ==> sid-meier-s-civilization-v-dx-11.ml GRID ==> grid.ml Driver San Francisco ==> driver-san-francisco.ml DiRT Showdown ==> dirt-showdown.ml Left 4 Dead 2 ==> left-4-dead-2.ml Saints Row: The Third (DX 11) ==> saints-row-the-third-dx-11.ml Saints Row IV (DX 11) ==> saints-row-iv-dx-11.ml Deus Ex: Human Revolution ==> deus-ex-human-revolution.ml Hitman™ ==> hitman-tm.ml Double Dragon Neon ==> double-dragon-neon.ml DiRT 3 Complete Edition ==> dirt-3-complete-edition.ml Hitman 2 ==> hitman-2.ml Hotline Miami 2: Wrong Number ==> hotline-miami-2-wrong-number.ml Mafia III ==> mafia-iii.ml Overcooked ==> overcooked.ml Broforce ==> broforce.ml DiRT Rally ==> dirt-rally.ml L.A. Noire ==> l-a-noire.ml I am Bread ==> i-am-bread.ml Rocket League ==> rocket-league.ml The Expendabros ==> the-expendabros.ml The King Of Fighters XIII ==> the-king-of-fighters-xiii.ml Max Payne 3 ==> max-payne-3.ml Euro Truck Simulator 2 ==> euro-truck-simulator-2.ml DiRT 4 ==> dirt-4.ml Agents of Mayhem ==> agents-of-mayhem.ml
Note how things like the trademark symbol are transliterated to the string
tm
. This approach has the benefit of using only characters that are valid almost everywhere, including network shares and Windows filesystems. It also has the benefit of being scraper-friendly. I searched most of the slugified versions of your games in TheGameDB for example and almost everything is found successfully.What do you think?
Edit: here is another list of games from another user:
Walking Dead ==> walking-dead.ml Stardew Valley ==> stardew-valley.ml Sonic and All-Stars Racing Transformed ==> sonic-and-all-stars-racing-transformed.ml The Elder Scrolls V: Skyrim ==> the-elder-scrolls-v-skyrim.ml Broforce ==> broforce.ml Crawl ==> crawl.ml Steam ==> steam.ml Hotline Miami 2: Wrong Number ==> hotline-miami-2-wrong-number.ml Trine 2 ==> trine-2.ml Terraria ==> terraria.ml Lara Croft and the Guardian of Light ==> lara-croft-and-the-guardian-of-light.ml Rogue Legacy ==> rogue-legacy.ml Metro: Last Light ==> metro-last-light.ml Soma ==> soma.ml Steam ==> steam.ml Warframe ==> warframe.ml Prey ==> prey.ml Helldivers ==> helldivers.ml Resident Evil HD REMASTER ==> resident-evil-hd-remaster.ml Dishonored ==> dishonored.ml Minecraft ==> minecraft.ml Renegade Ops ==> renegade-ops.ml Day of the Tentacle Remastered ==> day-of-the-tentacle-remastered.ml Metro: Last Light ==> metro-last-light.ml Dark Souls ==> dark-souls.ml Rayman Legends ==> rayman-legends.ml DuckTales: Remastered ==> ducktales-remastered.ml Overcooked ==> overcooked.ml The Witness ==> the-witness.ml The Expendabros ==> the-expendabros.ml 7 Days to Die ==> 7-days-to-die.ml
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@hhromic said in moonlight: request for comments and testing:
I searched most of the slugified versions of your games in TheGameDB for example and almost everything is found successfully.
If that's the case, then it's fine I guess! What about IGDB and Mobygames? Those are the most likely to be used with PC games.
Also PSA - with a few custom apps added to GFE and moonlight added as a ps2 "emulator" I'm successfully using PCSX2 over moonlight as a PS2 "emulator" :D Thankfully Gamestream allows specifying commandline arguments to shortcuts it's executing, so it's possible to just add multiple PCSX2 shortcuts with different parameters!
I only need to hook up PowerShell's
Restart-Service
to those shortcuts as my PS3 controller driver on PC doesn't handle disconnecting gracefully. -
@Silent said in moonlight: request for comments and testing:
If that's the case, then it's fine I guess! What about IGDB and Mobygames? Those are the most likely to be used with PC games.
You can give them a try on their websites search engine. I don't have much time nowadays, hence the delay implementing these things :( If you can confirm these other databases also handle slugified names properly, then I guess this is a solid idea. I don't think they would have any issues as dashes are most of the times ignored by text-based search engines. Beware that these scrapers that rely on checksums, will never work as the
ml
files never will have the correct checksum as the game they launch.@Silent said in moonlight: request for comments and testing:
Also PSA - with a few custom apps added to GFE and moonlight added as a ps2 "emulator" I'm successfully using PCSX2 over moonlight as a PS2 "emulator" :D Thankfully Gamestream allows specifying commandline arguments to shortcuts it's executing, so it's possible to just add multiple PCSX2 shortcuts with different parameters!
that sounds great! I'm trying to do sometihng similar with CEMU for the WiiU, however in recent versions CEMU is not working with Moonlight in full screen (all I get is a black screen). I have yet to investigate what's going on, seems to be an OpenGL issue with GFE/Nvidia drivers, not Moonlight itself. DirectX games work fine (e.g. Dolphin for Gamecube/Wii games).
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This is super minor. But, are the uninstall instructions correct with respect to the config directory? Are the config settings in ‘config/all/moonlight’ not ‘config/moonlight’?
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@MightyHandy you are right! I mispelled the config directory, indeed it is
$configdir/all/moonlight
. Will correct the OP, apologies!
I hope this didn't get you too many headaches :)
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